bloodbird
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if someone has that problem too, i fixed it by restarting the game
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- eva
- construction
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I have a Munbase and a lander next to it, i need to remove a fuel line from the base and install it between 2 part on the lander My engineer has done EVA construction in this mission and it used to work, but since i loaded back into that mission today, when i press "i" i go in construction mode but i cannot change from "place" mode to "move" or "rotate" i click the button to change mode and it does blink and refuse to be activated, i am stuck in "place" mode (since my ship has no extra fuel line in storage i NEED to reuse the ones on the base , this is what EVA construction is for, i dont want to send an an entire mission out for one fuel line)
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Plane skid right while stopped on runway
bloodbird replied to bloodbird's topic in KSP1 Gameplay Questions and Tutorials
so in case the payload in the middle was so large that the wheels would not touch the ground, i made a detacheble take-off cart that attach under the middle, and even though i GEOMETRICALLY don't need it in this settup, using it got rid of the problem, maybe this is about having the wheels on 2 separate "stages" ? (since both halves can be dicoupled) -
Plane skid right while stopped on runway
bloodbird replied to bloodbird's topic in KSP1 Gameplay Questions and Tutorials
sadly it didn't change anything :/, it might be dumb but i'll rotate the whole craft in the hanger, it's so stupid that it might work -
Plane skid right while stopped on runway
bloodbird replied to bloodbird's topic in KSP1 Gameplay Questions and Tutorials
Thanks Bewing, i will try that since i hate to start over all the time and recently decided to stay in 1.3.1 ( I don't wanna always loose everything since new versions come out so fast, it's like an assembly line and you never have the time to do anything satisfying in between) -
[SOLVED] help needed, SSTO unstable on reentry
bloodbird replied to bloodbird's topic in KSP1 The Spacecraft Exchange
wow! i mean, i still crashed, but only cuz i touched down to fast XP I rocked the Dunkird soundtrack all the way down and kept it undercontrol! Thanks Guys! You helped me tame it and i even got to keep my tourist cupola ;P -
yes i am
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i don't understand, i have no button for TCA in the applauncher, in the toolbar the button show in the list of button i can set to be visible, but it never is in the toolbar itself so i can't open it and "Y" certaintly doesn't do anything at all. Does this need to be install in a different way then other mods?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
bloodbird replied to K.Yeon's topic in KSP1 Mod Releases
OH! NO not an SSTO XD it's a shuttle that start with the fuel on it's belly, like the real shuttle ( exept 133 ton alone, 1380 ton with all the launching stuff) with the 2 lab's the huge cargo bay and the 8 mk2 passager pods on the wings, there is clearly no way it could be an SSTO. At landing, the pilot gives his place to the team's medic cuz you need surgeon's precision! ~40m/s speed or less, less then 5m/s vertical speed and pushing the nose down at the last moment to avoid wrecking the tail, not forgeting the lag... -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
bloodbird replied to K.Yeon's topic in KSP1 Mod Releases
Now my shuttle put the space station to SHAME! XD -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
bloodbird replied to K.Yeon's topic in KSP1 Mod Releases
i found a bug, maybe it's a slight problem with the landing gear that doesn't empare their fonction enough to be seen without the collision FX mod, or maybe it's just a small compatibility problem between the 2. basicly, they work, but the collision FX mod act like if they weren't wheels, like if i was taking off on tire-less rims: it's spectacular, yet not really serious looking Wheels? Where we are going we don't need wheels! oh wait, that's roads, not wheels, dang XD -
[1.3] RCS Sound Effects (2017-06-12)
bloodbird replied to pizzaoverhead's topic in KSP1 Mod Releases
just made a quick test, it work's in 0.90 -
[1.3] RCS Sound Effects (2017-06-12)
bloodbird replied to pizzaoverhead's topic in KSP1 Mod Releases
does it work in 0.90 ?