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bloodbird

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Everything posted by bloodbird

  1. I have a Munbase and a lander next to it, i need to remove a fuel line from the base and install it between 2 part on the lander My engineer has done EVA construction in this mission and it used to work, but since i loaded back into that mission today, when i press "i" i go in construction mode but i cannot change from "place" mode to "move" or "rotate" i click the button to change mode and it does blink and refuse to be activated, i am stuck in "place" mode (since my ship has no extra fuel line in storage i NEED to reuse the ones on the base , this is what EVA construction is for, i dont want to send an an entire mission out for one fuel line)
  2. so in case the payload in the middle was so large that the wheels would not touch the ground, i made a detacheble take-off cart that attach under the middle, and even though i GEOMETRICALLY don't need it in this settup, using it got rid of the problem, maybe this is about having the wheels on 2 separate "stages" ? (since both halves can be dicoupled)
  3. sadly it didn't change anything :/, it might be dumb but i'll rotate the whole craft in the hanger, it's so stupid that it might work
  4. Thanks Bewing, i will try that since i hate to start over all the time and recently decided to stay in 1.3.1 ( I don't wanna always loose everything since new versions come out so fast, it's like an assembly line and you never have the time to do anything satisfying in between)
  5. wow! i mean, i still crashed, but only cuz i touched down to fast XP I rocked the Dunkird soundtrack all the way down and kept it undercontrol! Thanks Guys! You helped me tame it and i even got to keep my tourist cupola ;P
  6. ">View post on imgur.com">Album will appear when post is submitted apparently i also need help figuring out how to put an imgur album in here
  7. i don't understand, i have no button for TCA in the applauncher, in the toolbar the button show in the list of button i can set to be visible, but it never is in the toolbar itself so i can't open it and "Y" certaintly doesn't do anything at all. Does this need to be install in a different way then other mods?
  8. OH! NO not an SSTO XD it's a shuttle that start with the fuel on it's belly, like the real shuttle ( exept 133 ton alone, 1380 ton with all the launching stuff) with the 2 lab's the huge cargo bay and the 8 mk2 passager pods on the wings, there is clearly no way it could be an SSTO. At landing, the pilot gives his place to the team's medic cuz you need surgeon's precision! ~40m/s speed or less, less then 5m/s vertical speed and pushing the nose down at the last moment to avoid wrecking the tail, not forgeting the lag...
  9. i found a bug, maybe it's a slight problem with the landing gear that doesn't empare their fonction enough to be seen without the collision FX mod, or maybe it's just a small compatibility problem between the 2. basicly, they work, but the collision FX mod act like if they weren't wheels, like if i was taking off on tire-less rims: it's spectacular, yet not really serious looking Wheels? Where we are going we don't need wheels! oh wait, that's roads, not wheels, dang XD
  10. just made a quick test, it work's in 0.90
  11. if i'm an idiot who want this brilliant mod but also want to keep my magic overpowered stock jet engine as they are in the vanilla game (even if i understand why you changed that in this mod, and totally respect your choice) would slaping a un-modded instal over my modded one (to reset game files) be enough to bring them back to what they use to be?
  12. SolarLiner's GPWS mod was awesome, but i think the last vertion was for 0.23, it still worked in o.24, but not in o.25 and since i started to use the NEAR mod, it would not just be for the looks, i'd actualy use that gpws as landing with near is a lot harder then with the vanilla aerodynamic profile
  13. Yes, you're right, it's underground! thanks (hope they'll fix all that "easter-egg beeing underground" thing soon... also, easter eggs should give at least a bit of science...)
  14. I don't know if it's a bug, but Duna's SSTV are nonexistant to me, i checked to make sure i was on the right spot according to http://www.kerbalmaps.com/ and it's obviously the place (the hill is whiter then anything around) i went twice, once in 0.21 and the other in 0.22 and i'm parked on top of the hill as we speak, i clearly ear the music and game sound, but no SSTV, it's disapointing... were the SSTVs removed from that place?? did i missed something obvious because i'm stupid??
  15. I modified the québec flag for my mun base mission
  16. The KSP Decals mod has another huge problem, if you used a mission flag instead of you normal flag, it only work as long as you don't leave the ship and come back or load a quicksave, if you do that, the flag goes back to the crapy default image used by the part in the editor
  17. Granted, but Kerbals and rocket is an explosive mix and their was a lot of victims, investigaters found you responcible and put you in prison with a life sentence. since it'll get corrupted, i wich to become REALLY poor, ill and lonely
  18. Here is a video i made, tell me what you think !
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