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pingopete

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Everything posted by pingopete

  1. I've found quite a few of these but I think this was from before I switched to map [EXC 19:24:27.935] NullReferenceException: Object reference not set to an instance of an object scatterer.Core.fixDrawOrders () scatterer.Core.Update () and [LOG 19:24:34.329] [Scatterer] Core.OnDestroy() called This might have been during the switch (sorry the file is massive) [ERR 19:26:23.302] Input is null In the debug log I found some like these though I think they may be EVE related: [Log]: CloudsManager: CloudsPQS: (EarthCloudsMain) OnSphereActive But also [Log]: [Scatterer] Sunflare: Loaded new transmittance table
  2. Yeah I think the cloud fading on the horizon was the final touch This is the bug in map view, sorry don't have one from pqs the the glitch affects both
  3. HNGGGGGG dat new shading technique P.S. on a side not I found that with this latest version when flying in atmosphere coming back from map view break scatterer until next re vehicle re-launch? The whole world becomes a dark blue shade ? EDIT: Wait what.. scatterer now works with RPM?!
  4. Ok so after doing some testing, trying to get an aircraft carrier welded and floating I found some serious issues with physics. Regardless of being on or near water I found that parts added to a weldment float up or down in the air; detached from the weldment once launched even when the weldment itself is stationary/not in contact with anything. In my case I had welded together a huge aircraft carrier deck then attached some individual tweakscaled empty fuel tanks to its base to get it floating, but when I launch and the physics is unloaded all external non welded parts float off in the air? Here's some pics:
  5. My scattering is working in ScaledSpace using linux x64, but no sunflare. EDIT: On trying with the new configs however I appear to also have no atmo in SS, trying again now
  6. Ok cool thanks, yeah sorry forgot to mention that, will try this! EDIT: gave folder read and write permissions, just tested, it works! Thanks a million!
  7. Hey, I've got the latest version 2.2.2 for ksp 1.0.5, when I weld anything it produces the normal dialogue and it says the part has been created however on restarting KSP there's nothing there, looking in the mod folder no part folder is created and even when I make one for it welding doesn't make anything inside? I'm trying to weld InfinateDice's aircraft carrier though I've tried with simple contruction parts and nothing :/? Thanks in advance for any help or advice
  8. I'm on that version, and nah I don't get that square either, might have messed up the config or seomthing, are the 2nd values in the config for the first two flares their scale? //sunFlare.png flareSettings = 0.45,1,0.85 //sunSpikes.png spikesSettings = 0.6,1,1
  9. Terrain shadows are working but I couldn't get the sunflare to work, I tried up scaling the size values of the flare components in the config but nothing to see in game :/
  10. Yeah I've noticed a huge improvement in PQS haze since moving to the most recent version, it all looks so natural and smooth now even on opengl, just look at these !! - Flying around Alaska, absolutely stunning
  11. Some testing with the latest scatterer release: Proportional fading (with relation to horizon) of the extinction effect is now present in Space and in PQS: Also terrain shadows and volumetric godrays..
  12. BTW my atmosphere still seems to be rendering behind clouds? And yeah with the colours it looks better than real life :3
  13. more on the edge.. less in the middle? EDIT: also having the extinction and falloff effect for it in PQS is really cool Like this is starting to look better/same as current flight sims like DCS I swear
  14. Ah right ok. Yeah just trying out the latest release, really nice to see even more frames back in opengl, among other fixes One big issue I noticed though is there's no ocean shader what so ever in RSS PQS? Fine in SS but nothing not even at higher levels in PQS?
  15. It should definitely be alt + 0(zero) and on linux too :/ RVE is only working with an older version of EVE, the link on the OP should take you to it, thats the only thing I can think is you're using a newer version of EVE :?
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