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KSP2 Release Notes
Everything posted by pingopete
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Hey man, I heard you saying you got a version of RSS and Kopernicus working in the latest version of KSP, despite there being some minor issues with fuel/engine stats, I was wondering if you could let me know how you got it working or might be able to link me to the configs you updated? I'm concidering coming back to KSP to rework a mod I used to maintain 3 years ago and would love to be able to test some things in RSS in the latest version of KSP, engines stats etc really aren't a concern for me as my mod is all visuals. Any help or info would be much appreciated, cheers, Pingo.
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Hi Waz, I was wondering how doable adding varying levels of terrain details would be to the EVE shaders? I believe currently it supports a single 'mid' texture, but having a close in and distant texture that could be faded in and out with respect to the cameras distance would add a huge level of fidelity and options for modders. I'm aware KSP2 has just been announced and this may have changed a lot of KSP1 modders plans and conciderations for continuing projects in the current game. Cheers, Pingo.