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That was the problem. Deleted the offending files and Spacewarp from plugins and patchers. Downloaded/Installed Spacewarp. I can launch in the new campaign and load and play with the previous "broken" one. THANK YOU
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Downloaded and reinstalled Patch Manager. Still can't launch a three-part rocket: core, parachute, Flea SRB. Here's new player.log: https://www.dropbox.com/scl/fi/s5v57pl2vt6e56141vv85/Player.log?rlkey=s0jhcemzoqsqmsc5j381c2202 Only plugins installed: Space Warp, UITK, Patch Manager I just noticed. That player.log is 40 MB. Created after trying to launch rocket. Here's a second one (70 KB): https://www.dropbox.com/scl/fi/qdfk5u44i7ckhkcbms7e6/Player2.log?rlkey=ihen24uijddj5q3kvkc9i1vyb . Created after just loading the game, but not building rocket
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OK. But with Patch Manager installed with the other mods, Savegames don't load. Stops at 3/4. I'll try verifying KSP2 files and report in a couple hours
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player.log https://www.dropbox.com/scl/fi/cvyv4flm6a19ufdsnaqub/Player.log?rlkey=wtwvmpbnf6qwgo9xf4dwznr7g savegame https://www.dropbox.com/scl/fi/vgdix1zk5ukt6pdw3csq0/Rick-s-Rockets.7z?rlkey=etxo62l0qh05k9jcq7u0ajjt2
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see next post. It's the new campaign, with only one built, but unlaunched, rocket
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Vers 1.8.0 BREAKS THE GAME New update. Vers 1.8.0 prevents launching rockets. With only Space Warp and UITK enabled, I built a simple rocket in the VAB and clicked the LAUNCH button. Game froze on the loading screen. Removed those two mods and the rocket launched. I actually removed all mods, except these two, from the plugins folder.
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Vers 1.8.0 update crashes Save Games. The loading screen halts about 3/4 done. Had to use Task Manager to end game. I disabled, then removed ALL files from the plugins directory, except: Space Warp, and UITK for KSP 2. Tried to load the savegame. It crashed. I then started a new campaign, and saved. I was able to load that savegame. Again, only those two mods were enabled. I then added all the mods to the plugins folder and loaded the new campaign savegame. It loaded. I manually removed KSP2/BepInEx/patchers/SpaceWarp and KSP2/BepInEx/plugins/ConfigurationManager folders before installing
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I'm keeping the Munix version, where I can set the values. Not the Radekpl version
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thanks for your reply. I'm new to KSP2 (got over 2000 hours in KSP1). The text in the Titlebar said "Enabled Mods"; so, I was a bit confused as to whether the mod was actually enabled.
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deleted bu author Mod, delete this post
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What does the green/gray button (to right of mod name) do?
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deleted by author Mod, delete this post