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Everything posted by Apollo13
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When I press CAPSLOCK, the roll/pitch/yaw indicators do not change color. I verified in Settings that CAPSLOCK is set as the correct key. I've tried in orbital mode and docking mode. Ideas? Second question: do precision controls work on the EVA rocket pack? If not, they should.
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Thanks, guys. Now, I'm off to the planets! NovaPunch 2.
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You Will Not Go To Space Today - Post your fails here!
Apollo13 replied to Mastodon's topic in KSP1 Discussion
Upon orbiting Mun for the first time, I moved my Kerbalnauts to the M.E.M (Munar Excursion Module) from the command module and prepared to decouple for the journey to the surface. I then discovered my M.E.M had no power (no solar panels, no battery) and no RCS nozzles (I did have an RCS fuel tank). Thus, no landing... I returned home in shame. -
After many trials and tribulations, I finally got here and back. This is just the lander. The command vehicle was orbiting above. But, not without incident. I had too much side velocity when I landed, so it fell over on its side. I folded the landing legs, used RCS to stand almost upright, and extended the legs again. Next time, I'll do it the right way.
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Turn off Auto-Symmetry Number Setting
Apollo13 replied to Trobby888's topic in KSP1 Gameplay Questions and Tutorials
Editor Extension mod: uploads_2013_07_EditorExtensions_v0.5.zip -
Here's an example interactive Docking tutorial: Blizzy's Docking Tutorial Note: I'm not trying to guide folks away from luchelibre's rendezvous tutorial. But, after you rendezvous, ya gotta dock.
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Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
I had not downloaded the Rendezvous interactive tutorial; I saw only the Docking and though that included all. I just downloaded/installed the Rendezvous now. Also, I thought everything went under GameData. I just moved the SFS files to "saves" directory. I'll give it a whirl today. thank you -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
I wish I could. Alas, I cannot. I installed it in the GameData directory; I cannot see it in the Training section. My GameData structure looks like: GameData-> --- blizzy-> ------ DockingTutorial-> --------- DockingTutorial.dll -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Please send cash for new keyboard and monitor. With all the frustration I have with rendezvous, I hit your comment. Cola spewed all over the place. This is now in my signature. -
Difficult (with any precision) when KSC is in the depths of night.
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How to Change Command Modules
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
blizzy: again, you come through with the good stuff. Just downloaded/installed SelectRoot. And, given Shifty's recommendation, it becomes a MUST HAVE. -
How to Change Command Modules
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
I attempted that before posting this thread. Doesn't work for me. Just tried again. EDIT: Just tried again, after this post. It worked. WTF??????? -
There are times when I've built a complete rocket using one kind of command module, such as a one-man capsule. Then, I wish to change out for a three-man capsule and keep the rest of the rocket. Upon deleting the first capsule, I cannot add the second. My only solution is to rebuild the entire rocket. This is not too bad with 50-100 parts. However, this would be ridiculous with some of the 400-500 part vehicles I've seen. I must be missing something. Is there a way to change modules without rebuilding the entire bloody thing?
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Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
blizzy and Somerled: thanks for the insight and patience. I'll give it another go Sidebar: I had fun with vers. 0.20, because MJ autodocking worked. With vers. 0.21 and MJ2, MJ autodocking is not as effective (read: failure). If the MJ folks get autodocking working again, I may not manually dock again. Ever. KSP is about as much fun as root canal without lidocaine. -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Another prime video example. Here, I start in retrograde firing position. I've selected the target (Station Base). At closest approach, I will be at 200m. After I time warp, I'm out of alignment, so I adjust. At 2 minutes until I rendezvous, I fire the engines, and my closing speed falls dramatically. When the retrograde pointer slides out, I halt the burn and readjust. I repeat this process several times. Then continue to burn, trying to get closing velocity to 0.0 (BTW: I don't make it). When I stop this, my closest approach is now 10 km. I tried starting the burn at 4 minutes. I tried burning at 1 minute. What am I doing wrong that everyone else is doing right? http://www.rickdomain.com/ksp/ksp_rendevous2.mpg -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Read have read: thank you!!! I've also revisited blizzy's tutorial on the forum and understand considerable more(since my previous post). I actually closed in properly on my target. Still lost it and could not get close enough to dock, though. BTW. I'm using MJ2 Rendezvous Planner/Interception to help plan, but not execute/autopilot. -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Here's a short video of my latest failure. You'll note that at closest approach, I'll be at 550 meters. However, I'm speeding towards the target at over 900 m/s. I turn to slow my approach speed. That is, I goto retrograde to the target. As I apply thrust, my periapsis drops and my closest distance rises dramatically. Were I to apply more thrust, I would enter the atmosphere. What do I need to do? I can't burn towards the target, because that would only exacerbate the approach speed problem. http://www.rickdomain.com/ksp/ksp_whatnow.mpg -
Trouble Matching Docking Velocities
Apollo13 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
The frustration continues. Over 80+ attempts to dock and I can't match velocities, all ending in QuickLoads. If I start to slow down too early, I drop out of orbit with the target. Sometimes into the atmosphere. Slow too late or off by a degree or two, and the target whooshes by. The game has become unfun.............. -
In addition to WASD, use LEFT-SHIFT to go up and LEFT-CONTROL to go down. You may also wish to hit the L key to turn on the lights.
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Along with the display, a debug console also pops-up. Under GameData, the install folder is called "NavyFish". In the previous version, the folder was called "DockingPortAlignment". Is there something I need to set so as not to get the debugger? Here is the directory structure: GameData-> NavyFish-> --PluginData-> ----DockingPortAlignment-> --Plugins-> ----PluginData-> ------DockingPortAlignment-> ----DockingPortAlignment.dll --DockingPortAlignment.dll Note: names with "->" are folder names
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A guy named NavyFish just made your docking life easier. Get this mod NOW!! http://kerbalspaceprogram.com/dock-align-indicator/
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For me, the ascent is one of the most exciting events. Why? Because it holds promise, a new adventure. What machinations will I need to achieve my goals? Will I have a perfect docking? Or, will I run all over the place. Will I get to Mun and back? Will I get to a target planet? Or, rocket right by it? Will I leave my kerbalnauts stranded and have to setup a rescue mission? If I've a new design, I wonder if it will fall apart on the Launchpad or somewhere in flight. (Strut Theory: There is no such thing as "too many struts.") Will I get into orbit? Or, fail, because I needed just two more solid boosters on that vital first stage. The second event I look forward to is re-entry. When I see the red glow on the heat shield as I plunge into the atmosphere, I can breathe a sigh of relief. Mission accomplished. But then, I'm a newbie.