iornfence
Members-
Posts
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by iornfence
-
Quite a while back I sent a probe to eve to collect science. Everything had been going well, good reentry, no parts falling off...and I realized I had no parachutes. But hope is not lost. Without any way to judge the altitude, I essentially completed a perfect suicide burn on accident, saving the probe and allowing me to collect that sweet, sweet science.
-
Zackomax Multi-Purpose Modular Command Module (MPMCM)
iornfence replied to SessoSaidSo's topic in KSP1 Mod Development
Shouldn't this be in the development forum, not the release forum? -
When have you ever had an accidental win in KSP?
iornfence replied to doggie015's topic in KSP1 Discussion
Quite some time ago (around when science was first introduced) I was sending my first ever eve mission to collect science. Only when I was descending in did I realize I had no parachutes, and only the retroengines. I did a perfect suicide burn on complete accident and successfully landed the tiny probe. Sadly I never got any screenshots -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
iornfence replied to NathanKell's topic in KSP1 Mod Releases
I had this problem once with my rockets, I think it was having roll controls turned on for single engine units, my rocket would shake itself apart because it was trying to compensate for two vectors at once. Is the roll turned off? -
[Spoiler] Easter Egg Stocktake 1.1.3 Done
iornfence replied to MalfunctionM1Ke's topic in KSP1 Discussion
Polar orbits are your friend. -
"Hold on, the reentry vehicle only has 3 seats for the 4 of us..." - Unfortunate member of a minmus science expedition
-
Just go into the tracking station, go to the debris category, and delete the debris.
-
West Korean Aerospace - Career Because one of the Koreas has to have a big space program.
-
Ever since I updated to 4.2, it seems that engines have become unconfigurable. I can configure all of the tanks, but the engines don't even have menu come up when I click on them in the action group menu.
-
Tips and tricks you found out yourself
iornfence replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
How to use octagonal cubic struts to create engine clusters, by attaching the engines to a bunch of cubic struts on the bottom of a tank. -
Parking spaces by the runway
iornfence replied to Mokmo's topic in KSP1 Suggestions & Development Discussion
There already is one, in front of the spaceplane hangar there is a big area that you can use to park planes. -
Yes, but if you have more than 4GB of RAM it means that KSP can have 4GB all to itself, instead of KSP sharing that 4GB with everything else running on your system.
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
iornfence replied to Starwaster's topic in KSP1 Mod Releases
I can't code, but would it be possible to just lower the heat tolerance on engines and make the engine cool itself down while firing? It wouldn't be perfect, but it would mean that your engines would be fine on ascent but not act as heatshields for reentry.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
My rule is that if you have to make the plane look stupid to add the extra intakes, it isn't happening. This usually leads to just over 2 intakes per engine, which is plenty for my small SSTOs.
-
Now-defunct-thread-that-should-not-appear-in-google-search.
iornfence replied to Cilph's topic in KSP1 Mod Releases
If you go into the remoteTech folder and edit the settings file, there should be a field for signal delay that you can set to "FALSE" -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
iornfence replied to NathanKell's topic in KSP1 Mod Releases
Regular tanks don't have reentry shielding save for some plane parts, so they aren't really the answer in your case either, if I understand correctly. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
iornfence replied to Starwaster's topic in KSP1 Mod Releases
Even with the shockwave exponent set to 1.17 using real sized kerbin, with all other settings default, all of my launches get overheated on ascent and explode. Is this piloting error with me turning too early in atmosphere, or do I have something set wrong?- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
iornfence replied to ferram4's topic in KSP1 Mod Releases
I know pods like the apollo reentry vehicle had positive lift, so its not too uncommon.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
iornfence replied to ferram4's topic in KSP1 Mod Releases
This mod seems to be problematic with deadly reentry, the DRE decouplers don't separate properly, and my solar panels didn't even shear off during the shock heating of reentry. Otherwise, I love this for launching my massive launch stages into orbit.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
iornfence replied to Starwaster's topic in KSP1 Mod Releases
I play with a ton of mods, and it works for all of them. KW, kethane, just to name a few.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with: