

Donziboy2
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Senior Rocket Scientist
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taniwha, Never mind, download popup was coming up on my second monitor which was off.....
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Hey guys, running 1.2.2 ATM and was wondering if anyone has had issues with Mechjeb throwing NRE's with the Engines?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
So judging from the fact I just rescued a mechanic, I assume we have a chance of getting the new kerbals with rescue missions.... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
Does that include the Nuclear Fuel Plant? -
If the ship is big enough then it will appear, I have been playing with Roverdudes Asteroid Recycling mod and have had to deal with insanely large roids and really heavy ships after hours of mining the roids, when I release the Klaw I seem to release the Kraken half the time. Even with cheats enabled(unbreakable joints and no crash damage) I have had ships fail and explode......
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Donziboy2 replied to Nertea's topic in KSP1 Mod Releases
Having some issues with the Emancipator. I can transfer fuel to and from containters to both MKS Reactors and NFE Reactors but I do not get options on the Emancipator and if I try to transfer fuel to the Emancipator from a container I get the " Selected part can't handle radioactive storage, exiting transfer mode... " Message. From what I can tell from the Emancipator part file it is missing the " RadioactiveStorageContainer" Module. -
parts [1.12.x] Asteroid Recycling Technologies
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
Lol, this is fun, I found a 2.5Mt roid yesterday, to bad it did not have any K+ on it:P -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
Looks like roverdude was no longer monitoring this thread after he combined K Plus with karbonite. I have opened an issue on Karbonite for the Scanner not working. -
Kerbal tourists disappearing
Donziboy2 replied to Jimbodiah's topic in KSP1 Technical Support (PC, modded installs)
I have had this multiple times now, sadly its a modded save, I even tried to find where they vanished in the logs to no avail. Now I just checked after just coming back to playing from a 1 month leave( I quit over constantly loosing crew/tourists) and one of my ships is missing it 20+ kerbals and I dont have any close saves. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
I installed the constellation pack. And I will now put on my dunce cap. I was using the USI drills, installed a stock drill and its working now... I still am not seeing how we can see what abundance the resources have per roid. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
I have tried setting it to 100% and waiting for a new roid to spawn in my test setup with no luck. I can only detect the rock resource and I have been unable to mine any resources from roids so far. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
Can we still mine K+ from roids? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Donziboy2 replied to RoverDude's topic in KSP1 Mod Releases
That and the engines should pull more power then what they do. I would like to see them work at lower atmo pressures then they currently do also. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Donziboy2 replied to Nertea's topic in KSP1 Mod Releases
Nice update Just wondering what I should use to get the 1K EC per large Electric fan.... Also am I loosing my mind or is this not mirrored? http://imgur.com/M3s46g2