Jump to content

NathanKell

Members
  • Posts

    13,406
  • Joined

  • Last visited

Everything posted by NathanKell

  1. Starwaster, it's not visual only. I confirmed it in .24.2 and it's sat unfixed since. It sucks fuel but doesn't apply thrust at the transform (or show FX) other than one direction. This is one of the bugs ModuleRCSFX was (re)built to fix.
  2. Strikeeagle345: I will need you to provide the output_log.txt file. Please see here for details. Regarding the ST1, was reported a bit back and I kinda forgot to check it. Sorry folks. Yes, KSP clamps resource transfers when they're too low, it may be running afoul of that. And yes, there's a RealFuels <-> KCT interaction bug regarding boiloff. For now, defuel your LV in the VAB (tweak the cryogenic fuel amounts to 0), and add launch clamps. Once you get to the pad, enable pumps on the clamps. Wait for tanks to refill, then launch. ....just like real life, actually. :]
  3. Are those proc fairings? The fairing detection code might be interpreting the heatshield as shielded by the fairings...
  4. I find it unutterably depressing that anyone would seriously suggest that "googling" should ever be a replacement for "a manual."
  5. No problem. I'm sorry to say (and apologetic to you, since the failure is mine) that when I hear "hey, my parts are weird sizes now" for the nth time, despite us trying to point out in the OP and guides that, well, that's what this mod does, it makes me a bit snippy. Which you don't deserve. Just don't then point out how the engines and tanks don't match, k? :] (Engines, too, are resized to match real counterparts--use proc interstages and proc tanks.)
  6. NEAR is simplified compared to FAR. That doesn't mean it's easier than FAR; reentry is one area that is much, much harder due to the elimination of all mach effects in NEAR.
  7. Hughes H-25 Thunderbird (Jan 1935): A development of the pioneering 400mph Hughes Racer, the H-25 Thunderbird was a good performer, but unremarkable by the time of its introduction in early 1935, the turbosupercharger having lost its novelty. It was an all-metal cantilever monoplane with retractable landing gear and an enclosed canopy, as was its racing progenitor, but, entering service nearly five years after the racer debuted, it was no longer at the cutting edge in performance, sacrificing much to attain its speed and only coming into its own at high altitude. Nonetheless it provided yeoman service in USAF hunter squadrons in the 30s as the service’s first 400mph interceptor (though only the B model could break 400mph in service). It gained a decent reputation when used by the républicains, though given the export model's lack of the "crown jewel" turbocharger it was never a stellar performer and could not keep up with two-stage supercharged opponents, barely topping 340mph. Due to that and its lack of maneuverability, armor, and armament it was often used for light ground attack by the républicains, so long as anti-air defenses were weak. At home it remained in service with only a few USAF reserve units by the start of the Second World War, though it lived on in the service of smaller nations. It was, however, the progenitor of a long line of Hughes “Thunder†hunter-bombers, the piston-engine H-29 Thunderchief and the later jets. H-25B (1936): 6173lb dry, 7385lb loaded, 1600HP, 403mph. 4x 0.50cal MG. H-25B Thunderbird in USAF "hi-visibility" interwar scheme, circa late 1936.
  8. Hah, glad my fandom is not quite dead either. So far 3 hunters have been posted...guess I should edit the OP here for now. EDIT: 4.
  9. Ah, I see, so FAR should magically figure out exactly how KSP will cause this two year old unfixed bug in every situation, and then magically compensate?
  10. Believe me, we wish the kerbals were humans with all our heart. The best we can do right now is size the stuff we can control, and hope your willing suspension of disbelief allows you to picture a proper EVA model. It's not impossible, AFAIK, to replace the kerbal model, it's just a quite incredible amount of reverse engineering...and then forward engineering. There are many things in KSP that are not easily moddable, and there are some, like the *((@% hardcoded building-level-induced-limits in career, that the addon rules prevent us from modding even though we can.
  11. Sikorski I-12 “Flashbulb†(Aug 1929): Designed by Nikolai Polikarpov for the Sikorski company, the I-12 was the most advanced hunter in the world when it was introduced in 1929. It was a low-wing metal cantilever monoplane with an enclosed cockpit and retracting landing gear, the combination of those advances and its powerful radial engine leading to revolutionary performance. It was fast, sturdy, and potent--armed with cannon long before other hunters would follow suit--and served Russia well for much of the 1930s. It was a mainstay of actioniste forces in the French Civil War, where it earned the nickname “Flashbulb†from the International pilots for its shape and the sharp muzzle flashes of its cannon when compared to machinegun-armed contemporaries. While an old design by 1936, by then it had been upgraded with twin cannon and a 1200HP engine, matching the Vanguard’s performance and maneuverability with superior firepower and utterly outclassing the Gauntlet and the late-model Blériots and Morane-Saulniers of the républicains. By the end of the Civil War it had been withdrawn from frontline service, replaced by more capable Russian and Italian imports, and it saw no combat in the Second World War. I-12 Type 23: 2866lb dry, 3968lb loaded, 1200HP, 332mph, 2x 23mm cannon. I-12 Type 23 in VVF colors, 1934. Similar models were used by the forces d'action de l'air and by Russian and Italian volunteers during the French Civil War.
  12. Tech limits are handled in common.cfg. However, there are also dummy parts created to give the player some information (inside the R&D screen) as to what tech nodes upgrade what.
  13. Tidus Klein: alas that's a longstanding bug (dates back to, oh, .24 at least) with RSS-scale planets. Something gets wonky in terrain collision between 6.4x and RSS-scale. I think it's that the wheels never quite register an 'on the ground' state, instead going directly between 'above ground' and 'intersecting terrain', due to float precesion issues. SkyRex94: not with RSS as it stands, you'd need to write code to instantiate an AtmosphereFromGround object etc.
  14. Strikeeagle345: You are using KSP Winx64. That version is not supported by most mods RO requires, and using RO on KSPWinx64 is itself not supported. KSP Winx64 really is screwy, we can't fix stuff that ain't our bugs. RocketBlam: Please actually read the OP and the guides. The *point* of RO is to change things to match real counterparts. When was the last time you could cram three space-suited humans in a cone 2.5m (8ft) in diameter at the base, 4ft at the top, and about 8ft tall? As for the no comms thing--Do you have RemoteTech installed? If yes, the solution will be different to if no. itsthatguy: you need to connect it to a highly-pressurized tank, of type ServiceModule or type Fuselage. If you have proc tanks, just change type until ServiceModule comes up; if not, use an RCS tank. Strikeeagle345, your answer would work for a non-pressure-fed engine, but itsthatguy is telling us that the engine is complaining that the tanks are unpressurized.
  15. Moved by request to Addon Releases. However, please follow the addon rules by putting a License file (or a file saying what license the download is) in your release zip, and please either include source or a link to source (can be a link to this thread) in the release zip.
  16. Moved by request to Addon Releases. However, please follow the addon rules by putting a License file (or a file saying what license the download is) in your release zip, and please either include source or a link to source (can be a link to this thread) in the release zip.
  17. Blériot D.65 (Nov 1930): The Blériot Company survived the First World War more or less intact; during the war a major manufacturer of French hunters, bombers, and army cooperation aircraft, neither the limits the treaty imposed nor the glut of war-surplus aircraft forced it out of business. As the forces aeriennes de la Republique were gradually allowed to rebuild, a strange mix of old and new made up their aircraft. The Blériot Company, now staffed with young up-and-coming designers, was among those tapped to produce hunters and bombers anew. The D.65 design, selected to be the frontline hunter of the FAR, was of modern construction for its day: a streamlined fuselage and inline engine was supported by minimally-braced main wing and tail. The undercarriage was fixed, helping serve as wing brace, and the underslung radiator well-faired into the fuselage. The final result was a decent performer for the late twenties, but outclassed by the next generation of cantilever-wing, retractable-undercarriage designs already coming into service. The length of development, from the letting of the contract in early 1925 to operational service, was a harbinger of the troubles to come: the fractious French political system, held in check by force majeure during the Boulangist years, led to interminable strife. Everything from revolving-door cabinets, industrial action, and shifting defense priorities all slowed development of the D.65 and other aircraft. When it finally entered service, the D.65 proved faster than the Gauntlet though less rugged, a mediocre aircraft by that date but still far better than any relic of the First World War. Due to its ubiquity by the July Days, the D.65 was the mainstay of both républicain and actioniste hunter squadrons during the early days of the Civil War. Few were still in service during the later days: the actionistes lacked the industrial capacity to manufacture it, never controlling the industrial heartlands of France, and relied instead on Italian and Russian support, and the républicains quickly developed, bought, or were supplied with better alternatives. D.65: 3131lb dry, 4245lb loaded, 900HP, 282mph, 4x 7.5mm MG D.65 of 82ième Escadrille, Groupe de Chasse I/3, Toulouse, 1934.
  18. There's one on Bermuda, which *is* in the middle of the ocean, and one on the Canary Islands (ditto).
  19. Shockingly, this is not quite dead! Rather than post it here, since it isn't a mission report even in the loosest sense, I've posted the bit I've been working on (off and on) for, oh, 8 months, here. I have *quite* a few of them, so expect frequent updates.
  20. Jane's All the World's Hunters of the French Civil War Table of Contents: Gloster Gauntlet (Jun 1928) Blériot D.65 (Nov 1930) Sikorski I-12 “Flashbulb†(Aug 1929) Hughes H-25 Thunderbird (Jan 1935) Vickers Vanguard (Feb 1934) Supermarine Hawk (Aug 1934) Grumman H3F Bobcat (Jun 1935) Severski I-13 “Fencer†(Feb 1936) Sikorski I-14 “Finback†(Sep 1935) Wright-Curtiss H-27 Starship (Apr 1936) Bristol Tornado (Aug 1936) Hughes H-29 Thunderchief (Feb 1937) SNECA MB.2 Ouragan (Jul 1937) Severski I-15 “Fireplug†(Aug 1937) Fiat C.37 Folgore (Oct 1937) Bayerische Flugzeugwerke J.4 Falke (Mar 1937) Avco H-31 Rapier (Feb 1938) Grumman H4F-1 Tomcat (Mar 1938) Gloster Gauntlet (Jun 1928): The Gauntlet was the ultimate evolution of the Royal Aircraft Factory Mono-Hunter H.E. 5, spun off to private aircraft manufacturer Gloster (which had acquired some of the R.A.F.’s talent when it transitioned away from design and manufacture upon its rebirth as the Royal Aircraft Establishment). Introduced into service in June 1928, the Gauntlet was hardy, adaptable, and easy to fly, and its radial engine made it rugged and easy to maintain. Highly maneuverable, descended from a monoplane designed to fight biplanes on even terms, it also had excellent short- and rough-field performance. All these factors, refined over years of design work and service on prior models, made it an excellent warplane for colonial use and for lesser powers, and the Gauntlet was exported widely and copied more widely still. It served in many of the brushfire wars and “emergencies†of the post-First World War era, infamously in Algeria and the Far East. It is also notable for serving on both sides of the French Civil War; export models and home-built copies with the républicains and Italian copies and derivatives with the actionistes. Outclassed by frontline hunters from the Great Powers at the start of the Civil War, and despite exceptional domestic aeronautical design talent, it nonetheless remained in active use until the war’s conclusion. By the time of the Second World War it remained in service only with minor powers in South America, Africa, and Asia, and no Gauntlet saw active combat. Gauntlet Mk VI: 2535lb dry, 3307lb loaded, 840HP, 272mph. 4x .303cal MG. An RAF Gauntlet Mk VI, circa 1932.
  21. It totally is an RP-0 issue. I just don't know why it exists. Unless you've seen it without RP-0 installed. The KSC antenna has a 75Mm range--are you sure it's range and not going over the horizon? (Well, check RemoteTech_Settings.cfg to see what the actual range is). Yeah, the issue with science balancing is that three new instruments will *double* your science intake early on.
  22. Without a log (please see the sticky in this forum....) I can't say for certain, but I'm betting you're running out of memory. Try with a lower-rez texture pack for RSS, and/or fewer part packs, and/or OpenGL mode, and/or higher ATM compression.
  23. That is Working As Designed. For some reason I was unable to get the audio to *pause* during RSS loading; the best I could do for an audio cue that RSS finished is to restart the song. This is because RSS loading can take some time (time in which we read books or alt-tab or...) and we need some cue to tell us it's done.
  24. RSS *can't* touch the mass limits, because Squad hardcoded it.
  25. RVE has been working progressively better. If you *do* need the old textures, see: https://nabaal.net/files/ksp/nathankell/RealSolarSystem/Textures/ They are the 2048/4096/8192.zip, i.e. the resolution zips without DDS in their name.
×
×
  • Create New...