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Toyotawolf

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Everything posted by Toyotawolf

  1. It will not replace, it will simply overwrite, which means it will merge what you are copying with what is already there
  2. Sarbian are you taking over for R4m0n? If so is there any way to get a known issues posted at the beginning of this thread so we can stop filling it up with the same thing over and over? Like: - Rockets taking off at an angle - check your navball, right click on top of rocket and select control from here - map jitterring - download dll fix from bloodyrain2k Etc
  3. It just right click on the tip of the rocket and select control from here.
  4. He is meaning that once he updates it then it will be compatible with .21.1, if you don't want to do the research and go back and read what he wrote originally(because you know that's what forums are for), then plan to get a response like that. Oh and not to be pedantic about your response but pedantic is not the right word, that means over obsessed with the details.
  5. So while i am play testing this, RT2 does not appear to contain any Signal Processing Units as well... is that on purpose? Love the look of the mod now by the way. Edit: I couldn't see the lil calculator, apparently this Mod keeps out smarting me Anyways, what is bifrost? is that like something from the avengers? can i open a gate to a planet? jk, but no really what is it?
  6. I would just like to say I AM an IDIOT. My apologies, RT 1 was still installed which broke all the new stuff now that its just RT2 its fixed, doh. will there be any self contained probes for RT2 like the aeroprobe and what not? Will the one dish that looked like 4 fins come back?
  7. That's not the problem i mean the dish is broken, it wont, do anything, but only the AIES equipment
  8. Oh gods of lionhead aerospace hear our pleas, "More Balloons!" Lol
  9. Well i have reinstalled the MM using the one included in the RT2 download and still all the AIES dishes and antenna do not function, they extend in VAB automatically and have no right click menu when launched
  10. I think Squad like Microsoft forgot that the Space center screen is like Windows, its not supposed to be flashy, its supposed to load the flashy stuff that you buy or add on or use, its a conduit a tool, not a feature.
  11. It's hard to say on the spot but its something I can easily look up and was halfway to answer before writing this post. So meh
  12. I don't suppose you could shoot me the link to the MM that you use?
  13. I did the usual take game data folder and overwrite existing game data folder
  14. You must have had Bob Kerman show you how to use KAS.... KAS let's you plug into another vehicle in "docked" mode so it's just as if you physically docked with the craft
  15. he's not inefficient he is just right, I use that little guy all the time, plus the description about wearing a trucker hat makes me laugh every now and then
  16. Ill beta test if you like, I do weird and crazy things with engines testing them I mean
  17. They won't open and they have no functionality, they deploy automatically in the VAB when I place them and poof they are done after that
  18. KAS has to be in docked mode and even the. It can get a bit tricky if you don't have resources directly apart of your launch platform
  19. Should just rename it the README then it would make sense when people don't read it.
  20. This was a problem with KSP .21 and was addressed by .21.1 I believe
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