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Toyotawolf

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Everything posted by Toyotawolf

  1. Agreed, although it will make my rocket look like ass because this looks so awesome
  2. Looking forward to it, I liked what I saw and your mod didn't crash my game, I think
  3. True there is i was wanting to take the pod as a whole and attach it to a rocket so i can use it as a self contained top piece
  4. Are you planning on the landing gear for the wings?
  5. OMG! i love the landing legs. I cant wait to test this Quick question will there be a way to attach the mech pod to say the top of a rocket? some attachment point, love it btw. Also i cant see my kerbals inside it you guys rock btw.
  6. I'd love the in flight or VAB options as I'm no good at modding. But if not I can cope, love what I'm reading
  7. True I think it does I just enjoyed the compatibility that existed in RT1(0.5.1) where they played nice together
  8. Or create a maneuver after entering SOI to adjust your Pe and then slingshot around the mun like Apollo and head back to Kerbin
  9. Very cool and I like the suggestions although I think the IR parts already have a return to original position button
  10. I get what you are saying but I think for the vast majority of mod users(I said majority folks don't lynch me), this would be really complex and some might like a more GUI contextual type of programming much like queuing nodes via MJ. Which is again why I asked if MJ was out of scope for RT2
  11. I have to agree, now if there was a way to do both say something togglable then that would work but I want to play not program.
  12. As it stands the current MJ is a pre release and is still prone to certain....idiosyncrasies we will call it. So what you are reporting does not surprise me
  13. Good to know, that would likely have tripped me up to, and I think it may have but I haven't done much mining or colonizing yet since .21.1
  14. Unless of course the dauntless also had a big brother....just saying
  15. Nope merely inquiring is any of his previous mods will be uplifted to work with .21.1 or if he plans to start fresh?
  16. Thanks really goes to BloodyRain2k, but nonetheless you are welcome.
  17. I'm not sure what you mean "You mean besides the DEMV gen2?" - does that mean it works now? Awesome thank you for the info. Again, love the work.
  18. Yeah customizing an interface for Infernal Robotics(since DR is now dead it seems and sirkut and Devo will be making all new parts for IR), would definitely be a good use for this tool. I can also say that after further testing the lag seems pretty much non existent, which is sooo awesome.
  19. This is not a fault of Kethane it is most likely a fault of MJ2 if you are running it and here is the fix. It works as advertised, case closed
  20. I like it i can't wait to see it in game.
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