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Toyotawolf

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Everything posted by Toyotawolf

  1. Yup as Sierra and sirkut said, bug noted and will be fixed as soon as is kerbaly possible Done on purpose, you found our easter egg, one free with every release, it will be like a find waldo adventure.
  2. Where do you get off posting a release that breaks all our crafts i mean the nerve.....whats that you say its free? Excellent i think we should all be happy you are working for free. Edit: Sorry was making fun of the whiners
  3. First off Wolf Pack Aeronautics is officially being merged into Magic Smoke Industries which you can find here http://forum.kerbalspaceprogram.com/...botics-0-16-2? So all existing parts that are a part of this pack will be moved over to MSI and released via there through Sirkut. Additionally any SSI parts and the legacy Junk Cargo bay will also be merged into MSI with full consent of the originating parties and license etc ad nauseam. I am also going to have the mods close and lock this thread as this MOD is no longer being maintained under this name. And lastly to those who might call themselves fans of our work, a big THANK YOU to you for all your supports and downloads, I know our team had fun doing it and I know MSI will take good care of this mod and you folks. See you out there in the black. This is WPA officially signing off. Wolf Pack Aeronautics is a collaboration of many modders such as MSI, Legal2k and SSI. Together we have brought some quality parts that will enhance your crafts. Included; - The Extendo – WPA original provided by MSI(MSI plugin required but included in the pack) - Cargo Bay (Retextured and packaged with Legal2k’s permission) - Radial Reaction Wheels – a Product of SSI - RS Docking Node Coming Soon: - New Type of Ram Scoop - Other fun bits and bobs Licensed under CC BY terms (attribution) Space Port Download Change Log: 1.2 - Adjusted scale of 5m cargo bay 1.1 - Adjusted scaling of cargo bays - Added in RS docking node 1.0 - Initial release Wishlist: - Payload extender with docking port integrated in cargo bay Thank to all who helped Co-Founders: Toyotawolf, Viperwolf Head of R&D: sirkut R&D: Captain Sierra
  4. Yeah I usually disable the gimble on my 5m engines for lift off, also stops them from going all nose divey near the end of their burn
  5. Depends, are you using the bearcat 5 engine? Its a squirrely little mofo, like a greased up deaf guy. Even using the stabilization winglets.
  6. Now my request, make it the radius of a docking ring so we can have extendable docking rings
  7. Parts have been sent to beta tester for testing.
  8. Is there any chance this mod will be updated to be less poly intensive, and not such a huge memory hit?
  9. Let me know if you are looking for some texture work, that is if you are looking to do some for somebody
  10. I wish they would but unfortunately the developer has gone dark and i'll keep saying it until proven wrong but they havent done any updates to the build in almost a month and prior to that it was quite regular again im talking dev builds and they havent said a peep in here since .21.1 was released.
  11. I donr care what anyone says, keep doing what you are doing my man
  12. Who is this "the peep" you keep speaking of? Are they one of them cadbury yellow fluffy candies? Why the hell are they playing KSP??? I think this is just ludicrous talk.
  13. The Problem isn't Mech Jeb, lets get that straight for once and for all and for everyone, KSP changed how crafts work and the physics involved using reaction wheels, and Mech Jeb was not codded for this, Sarbian has attempted a fix for this and build 72 of the Dev build works ok enough, but you have to get used to not letting it do all of every function for you, sometimes you need to take the tiller so to speak.
  14. Does the tank consume electricity to produce the glow? is it automatic?
  15. Tried the engines, was a little underwhelming though they seem to have 0 lift capacity no matter what mode they are in
  16. Well I guess that gives you something to.....shoot for.....
  17. Ae you trying to launch kerbals without a rocket again....
  18. Yeah i mean i would still play too, my designs would just become very......lack luster(no not lack luster labs)and very modular too as you would have to launch smaller more stable rockets(or at least i would)
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