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Toyotawolf

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Everything posted by Toyotawolf

  1. Yeah, I just wish someone could either redux it or get an answer from r4m0n
  2. Mission accomplished, now we all want it
  3. We have several parts on the go at the moment, and yes landing gear is one of them. Also it wouldn't be that hard as you would just make the doors be flush with the wing when mounted and make the wing solid instead of having a hole, it's been done before and was awesome. My concern about it being a parts on a node, is its stress and impact tolerance, the CSS shuttle does it that way and the thing falls apart on most landings.....which is undesirable.....unless that's what you were going for....
  4. Oh i know, i have been following his thread since day one, hence why i said "request", We just lack decent landing gears.
  5. Leave it up to sirkut to kick it up a notch
  6. Agreed, that's why i use it a lot is due to repetitive tasks, especially when you are testing a design, you want a result set that you can keep doing over and over to see what is working and what isn't Yeah i usually take over fly directly towards my docking port at whatever angle i am at and then when in 10m i flip on docking autopilot, let it orient and then force the forward translation, works every time flawlessly, it ain't really autopilot but meh i'll live.
  7. That would require common sense and Common sense these days is so rare its like a super power. Squad need to realize we are modding and building crafts that are far more advanced than their game ever will be at this rate, that's why i use MJ2.
  8. That and the RCS usage changed in .21.1 and unfortunately MJ2 never received any TLC in this department so, yeah my solution now has been to take over manually rcs thrust towards a docking port and once im really close to the docking port and slap on the auto pilot and then it will correct a bunch and finally dock saving tons of RCS. Needless to say since .21.1 you end up babysitting MJ2 more these days
  9. one request, don't make the landing gear a node attachable part, make them radial attach so we could use em on other crafts too? just a thought
  10. Sarbian coded the fix that R4m0n put in for 2.0.9 if memory serves correctly
  11. Bug reports are pointless as the developer seems to have abandoned this mod, but go ahead keep posting them, nothing will happen. Sad really for the most downloaded mod in KSP
  12. LOL no unfortunately it was a joke sirkut made and we decided to run with it and he is helping us out too.
  13. Cool, glad the idea is out there let's make it happen eh?
  14. Skies are really the limit on what they will be capable of, there will be many crafts included. SSTO's, Shuttlecraft, Interstellar, etc.
  15. Viperwolf and myself have decided to join forces and bring to you a bunch of craft designs of ours as well as a few parts. This comes after a funny yet good suggestion by sirkut that the two wolves should form a Wolf Pack... lol Anyways keep your eyes posted here for our designs using many different mods and we will create a pack which will be posted to the Spaceport and list any mods that may be needed for the craft. Also on the way once i get blender under control is some parts for making unique looking crafts. WPA Roster: Toyotawolf - Co-CEO Viperwolf - Co-CEO Cpat Sierra - R&D Sirkut - Head of R&D To enhance our crafts we are also releasing some new parts that are currently in production. Coming Soon: Radial Extendo by MSI Included crafts in the pack: Coming Soon..
  16. nope none of my other parts animate in the VAB just this one
  17. So quick question this mod doesn't actually physically change the surface of the planets does it?
  18. I wasn't aware sirkut worked on MechJeb, and R4m0n is kind of AWOL these days so good luck getting ahold of him
  19. We will be posting these crafts to the space port within the next few days but our thread will be moving to the add-ons section as we are including some parts from a collaboration with sirkut.
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