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Toyotawolf

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Everything posted by Toyotawolf

  1. It has not been released yet, and there is no beta released yet for PC to the testers as of yet to the best of my knowledge.
  2. Lol I will speak to R&D because you made me chuckle with that description lol. As for the graduating end caps, we are looking into it.
  3. I can easily answer that for you, I use a Dell Win 8 machine in conjunction with my iPad mini whilst testing this, works perfectly
  4. Interesting ideas, so basically you want a little more fuselage with your cargo bay? Correct?
  5. So updates: Cargo Bay from scratch: we are talking about it but we haven't committed to the idea, a lot of work and only a few folks to do it. Extendable docking Port: also still being worked on and trying to work out the bugs. Project Lexic Dark: more details coming soon, almost complete. Future parts: we are tossing around many ideas and trying to figure out how we can implement them. If you have suggestions for something you want drop it here in the thread and we shall mull it over.
  6. Whens the next release roll out to the beta testers?
  7. Interesting idea, i think we are tossing something around like that, however i need to clear it with Legal2k before we make any major modifications to the cargo bay. But i'll throw that on our wishlist.
  8. LOL I have no idea what you are talking about *looks around shiftily* lol you just stumbled across our big secret project, it's almost done.....i think
  9. Change Log: 1.2 - Adjusted scale of 5m cargo bay 1.1 - Adjusted scaling of cargo bays - Added in RS docking node 1.0 - Initial release
  10. LOL that **** storm you are referring to is mostly people like myself saying the the developer of the mod has gone AWOL and for people to stop posting issues here because no one is going to fix them. Sarbian has created a solution to that effect. End of story, really not a **** storm, not even a puddle, more of a wet sneeze.
  11. Cool can't wait to get my hands on the new version. looking forward to it.
  12. Agreed I'm using stock and do this quite often, give it a helping hand sometimes ill even flip on the main engines for a second to get the oomph I need
  13. Or like I said simply include a check box beside each tank in the interface that we can check and then do a transfer into selected, or out of selected etc etc, because with multiple tanks like upwards 100 on a depot going through and selecting lock on each one is a pain in the ass. Don't get me wrong I love this mod and recommend it, I was just curious about an enhancement.
  14. I think it's up to you how you want to publish and push out your mod dude, it's completely up to you
  15. It is the most current version of infernal robotics and I work closely with them and will update the dll included whenever they do
  16. Could there maybe be a way to select the fuel tanks and highlight them maybe via check box and then have a button to balance selected or transfer in or out of selected?
  17. Cool I can see some use for these right away
  18. We have the necessary fixes for 1.5 that have been requested and we are almost ready to release but we are working on a super secret new part that will be full of win and awesome(sorry I'm not our marketing department, I fired them for being too epic). So hang in there.
  19. Yes we will be posting 1.5 soon, we have some great ideas coming down the pipes too as well as our own blend of crafts using commonly used mods.
  20. We are still planning to fix the things you have mentioned, plus some others, I don't have an eta yet and but eventually it will happen. Nice craft by the way, is the a "giant lazer"
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