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Toyotawolf

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Everything posted by Toyotawolf

  1. I am assuming that some of the antennas and dishes are broken on purpose at the moment? The EISA I think ones?
  2. Mmm sounds good ill have an order of that with a side of awesome
  3. Hey sirkut, don't feel any pressure to answer this question but i was curious if you might give us a hint at what you are cooking up in the infernal robotics kitchen for parts, i'm hungry
  4. Yogui87, any chance you might make a bigger version or versions of the Prometheus lander with balloons? I find it an awesome way to land rovers and the like but you have now created an itch i want to scratch and build my own rovers that land in such nacelles. Or Maybe a part which would allow me to attach deploy able balloons to the craft, i know another Mod had this back in .20 but it borked the game.
  5. Yes let's keep this track on thread and this thread on track shall we. Tiberion does great work and he(or she, i'm assuming he) has already stated that this Mod will eventually get converted over once Nova Punch is squared away and they are happy with it.
  6. Scott Manley does cover how to do this on a YouTube Video but ill break it down quick and dirty for you. Steps 1) Launch rocket into circular orbit around Kerbin 2) Target the Mun or whatever body and initiate a Hohmann transfer to the Target 3) Once the hohmann transfer has completed, open the Warp Helper and select Warp To SOI 4) Open the Maneuver Planner while warping and select Change Periapsis and set it to say 40km(for the Mun) and initiate 5) Once your Pe has been established then set you next maneuver as Circularize and set the option to At Next Periapsis BOOM you are in orbit around your target...have fun
  7. Please read back in the threads, this has been addressed with a temporary fix and is not the fault of Kethane
  8. OK here is a new one for you guys, im crusing towards a docking with my station and im 200m away on autopilot and then BAM!!! it dissapears and is on the other side of Kerbin......WTF?!?!?
  9. As stated Quote Originally Posted by BloodyRain2k For the case anyone wants to try my temp fix: https://dl.dropboxusercontent.com/u/...paceDumper.dll What this does is for one is dumping all ScaledSpace transforms into KSP\ScaledSpaceDump.txt upon scene change, next it'll remove all null transforms to prevent the map wobble and grid freaking, lastly it'll remove all non body spaces when you go back to the spacecenter because they get created upon entering a flight anyways, but without this they'd end up getting added over and over again, everytime you enter a flight from the spacecenter. And for the paranoid ones, here's the source: https://dl.dropboxusercontent.com/u/...SpaceDumper.cs This will fix the map jittering
  10. Yeah it makes little hex "clouds" lol at least that's what i heard.
  11. I believe, being able to see the grid from the Space Center, is an Easter Egg Majiir put in.
  12. That's a very interesting idea but i think that would be hard to implement and would likely bork unity
  13. I believe Majiir has said the distance on the drill changed a bit, check a few pages back.
  14. MJ2 and Feram never played well together, that's nothing new, they were like kids fighting over the remote
  15. So Majiir can i ask a question, is it possible that it has to do with being able to see the hex clouds and the grid while at the VAB? Because it appears that this problem triggers whenever you leave the vehicle you first launched in. Just a thought from what i am observing.
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