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Everything posted by Toyotawolf
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Toyotawolf replied to nightingale's topic in KSP1 Mod Releases
So interesting question Nightingale, i have a funny issue where it seems and i think CC is the issue, but whenever i get an update to CC it wipes out my contracts that i have accepted or offered but i get to keep the money.....lol interesting but frustrating, is this a known issue? Should i be backing something up before installing new versions fresh?- 5,200 replies
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So i'll ask the at least to me obvious question......whats the impact rating on this thing? how high can i drop it from? have any Kerbal been speared in the head in the testing of this product?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Toyotawolf replied to Nertea's topic in KSP1 Mod Releases
Are there any plans to include an integrated shielded docking collar in the body section? Much like the mk2 mods have done? Would be cool to have a hatch open on top and dock to the station that way, much like the shuttles used to, maybe something hidden in the cargo bay, just spitballing here. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Toyotawolf replied to Nereid's topic in KSP1 Mod Releases
just curious -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Toyotawolf replied to SuicidalInsanity's topic in KSP1 Mod Releases
Would love to see the Mk3 tackled for an expansion- 1,507 replies
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Ay chee wow wa, my science was already hurting due to using RT and sometimes not having connection, sigh couldn't the adjusted science levels be put in like a Module Manger file for those hard core nuts that want it? you knwo the kind that use deadly re-entry, FAR and want more Columbia styled missions?......too much? sorry just frustrating.
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Toyotawolf replied to Angelo Kerman's topic in KSP1 Mod Releases
This mod is currently being reworked and from what Angel has said, it's future is still yet to be determined, HOWEVER you can go here and find a new mod that he has in development based on a lot of the gear in this mod, it is going to killer. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Toyotawolf replied to Nereid's topic in KSP1 Mod Releases
Nereid love the mod, question, i converted all the ribbons to DDS and now they don't show up, is this expected? If so, will this mod support DDS eventually? -
Agreed, as a Canadian i would love to see some things like, put on the Canadarmor Kanadarm on the ISS etc. Lots of nations have contributed to space exploration.
- 408 replies
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- historic missions
- stock/realism overhaul
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[WIN] KSP to DDS texture converter
Toyotawolf replied to Lilleman's topic in KSP1 Tools and Applications
is there an easy way to build an exception file for all toolbar icons that one has in their mods? as opposed to going through every mod folder finding the icon and then putting it in the exception txt? -
Sweet Jebus, very cool, and this can be all done with stock? wicked
- 408 replies
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- historic missions
- stock/realism overhaul
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Toyotawolf replied to SuicidalInsanity's topic in KSP1 Mod Releases
I just looked and don't see it. What name would it be under?- 1,507 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Toyotawolf replied to SuicidalInsanity's topic in KSP1 Mod Releases
Is there plans to add this to CKAN?- 1,507 replies
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Toyotawolf replied to benjee10's topic in KSP1 Mod Releases
Yes and i get that thanks all i'm asking is about the next official release so i dont have to keep distributing files to friends on my server -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Toyotawolf replied to benjee10's topic in KSP1 Mod Releases
So i'm guessing others have encountered this where a whole whack of the endurance parts are under experimental rocketry, which doesn't exist in the tech tree. Is there a fix for this coming? Additionally the reaction wheel in the ring seems to be a huge suck on energy, making it difficult to use. -
i was the build of MJ, its fixed now, for whatever reason it wouldnt execute nodes, but when i uninstalled DMP it worked fine, oh well problem fixed.
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Toyotawolf replied to Angelo Kerman's topic in KSP1 Mod Development
LOL awesome glad to see this is happening Angel, i look forward to testing the c$#% out of it -
Has anyone had any issues with MJ working correctly with this mod?
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Has anyone ever heard of MJ not functioning correct in Dark Multiplayer? For some reason it calculates the node to transfer to the MUN but it wont execute it Whats also weird is it kept turning my SAS off instantly when i turned it on with no nodes programmed, and under manual control, the odd part is MJ works fine in Single Player mode Ascent Guidance works fine, Landing Guidance works fine Although after trying to execute the Hohman maneuver and nothing happening MJ stops responding as expected and starts freaking out all the time