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Talavar

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Everything posted by Talavar

  1. Realistically, building from the ground up in a C language will always destroy using a prebuilt engine, because it is tailored exactly to the game, but then you have to take into consideration the amount of time lost simply by building it from the ground up. While I'm not a complete "fan" of Unity, it has had it's moments when placed in the right hands. Unity has recently had some serious changes and major optimizations. All we can do at this point is hope that the team uses them to their fullest extent in the end. I'm optimistic, but you never know.. Anyway, all of us arguing, and trying to analyze it from the outside will really accomplish nothing except grumpy coffee mornings, and peacocked feathers. No matter what any of us think, or expect, we have only one option. That is "wait and see what they produce." So lets just wish them luck and, if it's good, fork over some cash for it.. lol
  2. While we all know that KSP is about exploration and the gathering of "magic science", there's always been something that kept me going back to the mods section, and that was the lack of something to do that "really mattered". I did, of course have tons of fun playing KSP, regardless. However, there was always something that I felt was missing to make it feel complete. So to that end, I've thought of an interesting Idea to give everyone a sense of urgency, and extra excitement in the game. This is just an idea, and I know not everyone would agree with it, However, It could easily be made optional when starting a new game. In the original KSP, there's not much you could do to the base game without messing up the "flow" of the game, but in KSP2 we know we're going to be traveling to other star systems.. this gives a unique chance to showcase some other interesting things that perhaps others haven't thought of.. This could be in the form of "Timed catastrophes"... For instance: If we are discovering other star systems in the game, we could find exotic planets (as is planned) and some really cool places to land... But what if one of those planets was in danger of being destroyed? A comet flying around that star system could be set to collide with one of the planets after a set amount of time... The only way to actually get to play on this world (perpetually) would be to actually divert the comet... Now I'm not talking about something tiny.. I'm talking about something a mile across. With the new game engine rebuild, we now have the ability to thrust during timewarp, and thrust on non-focused ships. Hence you could put some ion thrusters on there, and let it do it's thing to get it moved out of the way of the planet, hence saving a part of the game that you wouldn't have otherwise, if you simply leave it collide. It could then leave behind something (within the reasonable realms of programming possibility) where the collision took place, that you could do science on. (planetary debris?) This way it's not a total waste either way. This event needs to be set at a reasonable time from the start of the game so we don't have to go into total panic mode, trying to unlock everything at light speed, but it does stick as a thorn in the back of your mind, and give you something to aim for, other than just collecting science so you can go other places and collect more science, to do the same thing over and over. Just one event like this could really spice up the game, at-least for me. However, if you don't like the idea of one of your planents blowing up, simply un-tic the box for the comet in your game settings when setting up the game. Something like this would be relatively easy to set up, so I think it should be a thing. We could even have more than one event like this. We could have a super dense one that takes 1,000,000 DV to move. (to move this one, you WOULD have to go into panic mode) What do you guys think? Comments? suggestions?
  3. Actually this is bizzare.. It seems my browser posted to a previous forum post that I viewed (being this one), this was meant to go elsewhere. (shrug).. anyway, I guess It fits in as one of MY most wanted features. lol
  4. I don't know how many of you guys came to KSP from orbiter, but a lot of us old orbiter-heads remember TransX and the sort, you could plan out an entire trip through the solar system with multiple gravity assists in a simple MFD with the lowest DV possible before you ever launched. I'd LOVE to see something similar. I know It's a stretch, but hey.. you never know.. lol
  5. What would stop me from playing it? .... An untimely death... lol
  6. lol.. maybe so.. Nah, what I meant was the way the UI looked, but the shots that runner linked looks a bit better.
  7. I hope you're correct. From my understanding this was a 1 to 1 rendition for the pre-alpha look (supposedly). So basically what we would "currently" see. While it looks clean, it feels... well... I dunno.. cold. That aside, I renamed the post, so there's no confusion.
  8. Saw an interview the other day where they said plumes will be volumetric. Also, here's a shot of the "CURRENT" UI
  9. I did notice one of the new added features is "continuous thrusting of unfocused vehicles." This is a big game changer itself. Ion powered ships everywhere! This is true, but with all the new features being coded into the rewritten engine, You'd be missing out on a lot of good new stuff.
  10. Considering there is nothing comparable to KSP anywhere on the market, I'm pretty sure that we're all aware that "I won't buy this" is almost forced into being an empty threat if you're like the rest of us, and need to scratch that "simulation itch". There are some things that I prefer "not" to have, but considering there will be enhanced modding support, I really don't think it's going to be an issue. For instance, fixing a food/oxygen requirement is as easy as modding a tiny weightless part into the game that has infinite resources and slapping it on the side of your ship. I wouldn't worry too much about things like that. There's always someone who mods who thinks similar to the way you do... I wouldn't worry too much about N-body either. The game is going to have to be railed, otherwise it would be a calculation nightmare once you got tons of debris and ships into space. THIS! ^^ These 4 are also my major complaints! I hope they are fixed this time around.... However they've already shown some gameplay with floppy rockets.The top of the ship literally folds 90 degrees and straightens out again. I don't know why they keep insisting that joints be this weak. It's ridiculous, and a nightmare once you get an orbital station built, which shakes itself apart because of physics overcalc due to weak joints. This effectively puts an artificial limit on how big you can build an orbital station, because the physics go wonky since everything is weakly connected. (yeah yeah I know.. `KerbalJointReinforcment/autostruts, but wouldn't be nice to have a game that actually functions as intended, instead of having to fix the original programming work with a mod?)
  11. I had thought of this as well, but then you end up with pockets with no gravitational pull beside where the barycenter would be. It's a conundrum. I guess it would be something like this... (quick and dirty)
  12. Hmm.... He would be a great a Playtester. Can you honestly think of a better person to test the limits of KSP2? lol
  13. I managed to find it before you posted. sorry for wasting your time GoldForest. Evertime I clicked the link, it was giving me the twitter users main page. (dunno why) Anyway, I updated the list. Thank you for your link contribution! I also tagged you in the main post, for bringing attention to such a large contribution of info.
  14. I'm definitely not a master of twitter sorting. lol.. THe only thing I found was the explosion differences (which I will add to the post, thanks!).. If I missed anything fill us in.
  15. It was me being stupid. lol.. There's no free movement unless it's attached to something. I clicked on it and armed it, and noticed there was no free pivot option, however I hadn't connected to anything yet. lol
  16. I haven't played in a while, but In excitement of the new KSP2 announcement I started playing again. I added my typical mods, but noticed I don't have a free pivot option on the Claw anymore. Is this something new in the base game, or is there a mod that modifies this behavior that anyone can think of off the top of their head? For parts mods, I currently have KIS/KAS Extraplanetary launchpads Roverdude's stand alone Warp drive Any of these change base features of the claw now?
  17. As suggested above by Drakenred65@Gmail.com , maybe they simply made one a moon, and have them rotating and one orbiting so the same sides always face each other, and call it a "binary system" lol.. I'll be kind of disappointed if this is the case.
  18. Hmm.. I get what you're saying. There actually is no way to add it into the existing rail physics engine. You'd still need a barycenter, which would cause some warp speed wips if you got near it.. The only thing I can think of is to have them on rails, which themselves are on a rail with no bary- center. but then you could never have their gravity wells touching. This basically makes it to where you MUST have some kind of N-body physics system.
  19. I had actually thought about the "(invisible planet) barycenter" that you're suggesting, and realized that barycenter would be like a warp drive if you went past it.. lol... anyway for the 2 rails solution.. Doing that would mean that they would only orbit each other once per orbit around the sun, as They are apparently "In a dance of death" orbiting each other. It's a cheap trick, but It would work.. however, the picture they show has them pretty close to each other. The speed at which they would orbit each other wouldn't be very convincing. lol .. not only that, their separate orbits would show up in the rails system on the map. This actually really excites me, as I want to see how they did it. They did rewrite a large portion of the base code for KSP, according to the guy in one of the videos. So I'm just going to go out on the wing here, and say they probably added regular Binary capability to the existing conic rail system.
  20. I live in the Appalachian mountains in a place where there is barely any light pollution. Yes, we can see the milkyway when there's a clear night with no moon.
  21. Nah, they extended it to 2023 with a subcontract to another company. Windows 7 is like a bad cold.. Microsoft just can't shake it. Too many people still like it. Myself included.
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