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Bobnova
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Everything posted by Bobnova
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FAR and DE combine to make re-entry awkward at times. The real key is to aerobrake slowly. You can't do the manic plunge of stock KSP. The other thing I like to do is have the parachutes partially open very high to assist in the aerobrake before the atmo gets dense enough to fry my craft. If you do it right no heatshield is needed, but it's delicate.
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Thrust KSC Land Speed Challenge
Bobnova replied to ihtoit's topic in KSP1 Challenges & Mission ideas
I had no idea you could use girders like that. This changes everything! -
Thrust KSC Land Speed Challenge
Bobnova replied to ihtoit's topic in KSP1 Challenges & Mission ideas
I'm totally fine being in a different category, it's a fun challenge regardless of where my score is I don't know to what extent the drag is changed at sea level with FAR. I know that as you ascend the atmosphere density (and thus drag) drops off much faster than stock, but at sea level I have no idea. I may try to get the modded kOS working and see if I can make a 100% automated speed vehicle just for giggles. -
Thrust KSC Land Speed Challenge
Bobnova replied to ihtoit's topic in KSP1 Challenges & Mission ideas
FAR replaces the aero model, but there's no active control like mechjeb. I'm fine being in a non-stock category, it makes sense as FAR changes the drag model a lot, I'm just trying to understand why I'm in one called controlled when there aren't any extra controls. -
Start installing mods. Install TAC Life support, Deadly Reentry and FAR, then start a new career game. It's very different.
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Thrust KSC Land Speed Challenge
Bobnova replied to ihtoit's topic in KSP1 Challenges & Mission ideas
Mine was human controlled, no mechjeb on there driving. I like the Mk2, I may have to steal some ideas -
Thrust KSC Land Speed Challenge
Bobnova replied to ihtoit's topic in KSP1 Challenges & Mission ideas
Here we go, 316m/s. Mods are numerous, TAC, DE, FAR, Kethane, etc. The only one that is actually relevant is FAR I think. No mod parts were used. Pics: Two stage seperatron retrorockets, as a single stage with all of them results in unpleasantness. Many prototypes crashed, one managed to hit the control tower about 60% of the way up the tower. -
It's a drag thing, the highest drag part of the rocket wants to be in the back. If you have a massive fairing on the top it not only creates a ton of drag, it also blocks the airflow from getting to anything below it that is of the same diameter or less. Control surfaces that don't stick outside that area of blocked air do almost nothing, as they're sitting in the big vacuum pocket left behind by the fairing. I've had a lot of issues with this
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The funny part is that those graphics are still much better than anything from my early gaming phases. You'd have to replace all the 3D stuff with sprites, then you'd be about right Is it weird that I kind of want to play in 320x240 (upscaled to full screen) 16 color mode?
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Embarrassingly Bad at EVA
Bobnova replied to MissKerbin's topic in KSP1 Gameplay Questions and Tutorials
I found a saying in a sci-fi book some time ago that really helped me with EVA and docking: Nothing good happens quickly in space. You've got (usually, at least) plenty of time. Go slow, don't worry if it takes a few minutes to EVA from one part of the ship to another, just give it little tiny bursts of thrust. Once you've lost control/contact, do what the people above have said, they're right on with how to recover. -
There was a bit of time some months back where the modern drivers were killing Fermi cards due to overvolting them in the automated (and non-disableable) overclocking. Nvidia is not known for being friendly to users, only for making Sound Business Decisions and Making Money. They were making noises about maybe fixing the issue, but since it was GTX4xx and GTX5xx cards that were dying and Nvidia wanted people to buy GTX6xx, they took their sweet time about it (assuming they ever fixed it). If you have old cards, I recommend using the drivers that are built for them specifically. (2xx drivers for Fermi stuff. 3xx for Kepler. Cards older than Fermis can usually use the Fermi drivers without issue) If you see that pattern/artifacting on known-good drivers when you haven't made any changes, you have a dead card or a bad connection between card and SLI bridge or card and motherboard.
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One way trip - heavy mobile base on Eve
Bobnova replied to LordFjord's topic in KSP1 Mission Reports
Put just the JeDZ5 inside [noparse] tags, like so: [/noparse]That rover is (&*%$& awesome. -
"Let"? We aren't exactly in a position of power where we can force Squad to do anything. Squad will go at Squad's pace regardless of what we say, as they should.
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I am so incredibly psyched by this news that it's impossible to accurately describe it.
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You Will Not Go To Space Today - Post your fails here!
Bobnova replied to Mastodon's topic in KSP1 Discussion
Space: I did not go there today. If you look closely you can see why. There's an engine missing. It sort of stayed on the launch pad, attached to the gantry. -
What has most surprised and delighted you during a mission?
Bobnova replied to JenBurdoo's topic in KSP1 Discussion
Accidental suicide burns that end up working perfectly are pretty hard to beat. The rush from "OH NOOOO" to "WE'RE ALIIIIIIIIIIIIIIVE!!!" is nice -
Yeah, the used units I have access to are all latching, if you estop a CNC router the last thing you want is for it to decide the estop is over. I'd be running a USB emulator/bitbang/whatever-you-want-to-call-it on a attiny85 and tell it to pretend it's a keyboard, so the MCU can straighten it out. I have a bunch of those and no spare USB keyboards That said, some estops the latch is fairly easy to get to, or I bet a decently sized capacitor inline with it could get the momentary effect.
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I love that you have a fire suit, with locked on gloves and helmet, and bare feet. That's class. Actually this whole operation is grade A class, I love it! I think I need to take one of the MCUs I have lying around and make myself an Abort button out of a CNC machine E-Stop button (like this, roughly speaking. Except broken and dirty and therefor free to me). That'd be perfect. Mount it permanently on my desk
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You Will Not Go To Space Today - Post your fails here!
Bobnova replied to Mastodon's topic in KSP1 Discussion
I'm not sure what happened here, but I'm pretty sure I won't get to space: -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Bobnova replied to Starwaster's topic in KSP1 Mod Releases
As a note, I am absolutely loving this mod. Thanks! Even if it is the leading cause of fatality related accidents.- 5,919 replies
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- reentry
- omgitsonfire
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You Will Not Go To Space Today - Post your fails here!
Bobnova replied to Mastodon's topic in KSP1 Discussion
If it makes you feel better, here is my current Duna lander after a hillside issue: Hadbald doesn't seem to mind. Maybe he didn't read the reports of the last rescue mission (which burnt up in Kerbin atmosphere, including the rescued). -
Probably. Mine is more of a partial risk assessment. All my manned rockets do have an abort system though.
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This is the first I've seen of this thread. I'm very glad it was brought back to the top so I could see it!
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I've found that for me, it's easier to dock with something in a lower, faster (shorter orbital period) orbit than something higher up. I'd put it maybe 5-10km above the level of the highest mountain, whatever that might be. That's enough room to put your orbit inside it to catch up, but not so high that it'll take forever. Plus you need less DV to land and return, so you can use a smaller lander.