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Sokar408

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Everything posted by Sokar408

  1. Yes. Particularly Duna looks completely off, with what appears to be clouds being way to close to the ground, and Kerbin looking no matter then default EVE.
  2. Falling the install introductions basically yields what an early version of EVE would have, with clouds being weird on pretty much all planets. Something isn't right
  3. It does. You can delete parts using MM (when i say delete, it simply removes it from the game on load up). My question is merely what the syntax to do it for a who directory, instead of doing by name or specific module.
  4. As the title says. What would be the syntax, for deleting all parts in a specific directory?
  5. I know you didn't ask for this comment... But you should probably focus on fixing the problem, rather then look for the crutch As for your question. I haven't see any mod for this, however I can't imagine it being too hard to make happen with a MM file. Realism Overhaul (if my memory serves) converts everything into metric. Then all you'd have to do it, is make a MM file and convert the sized and usage to be the correct proportions to the imperial system. However I don't know much about the imperial system, so if it has weird sizes, it might not be as easy as I imagine atm.
  6. Indeed! Even if the mod only does something simple, the result of it is game breaking. At the very least it should be acknowledged on the frontpage, in huge letters because for the exact for mentioned reason, I at first thought it silly to think this mod was even responsible. If the mod maker can't or won't fix the problem, thats totally fine, just let people know this WILL happened, and without cheating you won't be able to do rescues with this mod. But to shrug it off seems unconscionable to me.
  7. Well as long as its on the fix list, thats something
  8. I haven't played for a long time, but on this playthrough I have noticed that friction seems strangely absent. Like anything on any planet thats even slightly tilted, when just slowly glide down. I can't be the only one who has noticed this, but has the devs said anything about?
  9. Wasn't there once a gray texture? I look in the legacy versions and there do seem to be one, whoever it doesn't look like I can swap it in. Why did you discontinue it, or is it still there and I just can't find it? Love your mods btw!
  10. I have a question. I noticed that you said back in 2015, that integration with Scansat would happen (I assume this means, it won't display biomes without having discovered the biomes?). Just wondering where things are at with this
  11. Sorry for the double post, but I want to make sure this guy sees this (He'll get a notification) Here is what I did. I uninstalled the mod, got my rescue ship close enough to get within physics range. Quicksaved, exited, reinstalled the mod, and loaded the quicksave. Now the Kerbal is in the seat and you can gap him. After rescuing, i suggest uninstalling the mod, until the bug is sorted
  12. Roger that, I'll add it myself then
  13. Ahhh I haven't used this mod in a while, and back then (at least to my knowledge) there wasn't an in-game settings menu. Thanks for the clarification. Now just to be completely sure here. Are all the command pods suppose to be without supplies?
  14. I have MKS. Am I then to understand that MKS's settings file will overwrite the one in the LS folder?
  15. Which settings file is used? I have most of your mods installed, and I noticed that the "settings" file which comes with this mod, has a file that is almost identical in the UKS folder called "USI-LS". Which do I make changes in to effect my game? Also are there suppose to be innate mulch and supplies in the stock command pods? Because there isn't in mine which creates a few problems EDIT: And what is the "NoHome"? I can't find anything on it on your wiki Found it. However this still seems to suggest, at least to me, that a Kerbal will get homesick immediately when inside, say, a pod. What am i missing here? Again found it. In settings file it says 1 crew capacity = 1 month of hab time, in case anyone else wonders at some point
  16. If it happens again I'll let you know. Also yes removing it fixed it
  17. https://www.dropbox.com/s/ss5vuv2ko2px142/config.xml?dl=0 Here you go. I'll tell you if removing it worked
  18. How do I reset this mod? I pressed something in the menu, which made the menu go completely crash. After reloading it simply wouldn't open the menu anymore. Please help, Jebs life is at stake
  19. How come it no longer possible to change a dish target without taking direct control of the craft? EDIT: It seems others have noticed as well. Has a solution been found that I haven't noticed?
  20. A classic question: How do I open the EVE menu.
  21. Installing this exactly as told in the wiki, leads to nothing like the pictures shown. There is no atmospheric glow, and I have green, static auroras on both Duna, Eve, Kerbin and Laythe (and Jool ofc). I'm using the ultra pack btw. Any idea what I could be doing wrong?
  22. 3rd. I literally cannot play this game without this AddOn. Stay awesome bruhs
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