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DaniAngione

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    Rocketeer
  1. I'm having this issue too. I've been trying to narrow it down for 2 days now (since I have like 100+ mods) and finally found the problem with the MK16 parachute I was using. Not sure what's happening
  2. I've been fighting this damn bug for 2 days now. Problem is, I use 100+ mods and it has been really annoying to narrow it down... After a long work I've finally managed to find the issue... It's on the parachutes. I've confirmed that it happens when using stock/realchute chutes except the side ones. Check on VAB: If the staging icon doesn't appear for the chute, this chute will cause that problem. Now I'm trying to figure out what to do to fix it... I'm no modder but I might be able to find something in the CFGs EDIT: It seems the problem is on RealChute's end. Funny, I've always used RealChute but never found that bug... Seems to be happening with some people over there, though, so it might be a good idea to check that thread
  3. Yay! Yay, yay, yay! Thank you very much, you are all awesome! This is one of my must-have's Angel, Bravery, Celestial, Divinity, Entropy, Frontier and Galaxy (KSO) & Audacity, Boldness, Cerulean, Destiny, Explorer, Fearless and Gallant (S25) will finally reach for the stars again <3
  4. Oh yes, oh yes! Can't wait for my shuttles to be flying again! Has the texture layout changed? I had customized shuttle names so I'm wondering if I'll be able to use them again ;D
  5. OpenGL, Windows 7, KSP 1.02 | 32-bit 0.15 looks good here. Had to use the new button but the lines were gone afterwards Everything ran smoothly except for a few issues: 1- Some pink textures around KSC and some parts, like Mk1-2 IVA (the whole panel is pink except for the screens/buttons) 2- When I'm really far away from the planet (almost reaching Mun SOI) I start seeing some artifacts in Kerbin (they look like several round ripples/circles around the planet) 3- Effect seem to be lagging behind in map view. Other than that, everything seemed to be fine. Beautiful work =) PS: I've used around 125~ mods with it and my memory usage kept below 2.8 gb, so good work there!
  6. With Infernal Robotics and Hullcam VDS, I'm already working on an auto-reloading rotating harpoon minigun with camera aiming Oh, god, I really should go back to... you know... space exploration.
  7. Just checking in to say that Jeb and Bill were testing the harpoons and they seem perfectly safe to me. EDIT: As a suggestion, it would be really cool if "harpooned" parts would start leaking/losing whatever resources they hold over time... This would not only add a cool thing to deal with/feature (you can't just go around harpooning your stuff as please) but it would also be... quite interesting... for people with Life Support mods... with things like... let's say......... oxygen.
  8. Did you convert the textures to DDS? This sometimes happens to me when I convert textures to DDS in mods that are not DDSified yet. Converting back and into DDS again usually fixes it, or deleting your Module Manager files (cache, etc... other than MM itself) works for me too
  9. Really? I've always used them together and never ran into any issues. Curious Anyway... I think the name is quite self-explanatory but... just out of curiosity (until I get home) is the harpoon literally a "shootable" harpoon? Like... to ease landings, grab stuff, attach stuff, kill ker-- ermmm, I meant monsters, etc? I could put them to work (or not work, rather - he he he) like the Philae lander, for example? AWESOME!
  10. Yes. I wasn't, until I added 2 mods I was missing and now I'm having this problem, so these two mods (or one of them) are probably the cause behind the incompatibility Since they're pretty much part of the same package, maybe both can cause the issue... Anyway, the mods are "Color Coded Canisters" and "Modular Rocket Systems". Hope it helps
  11. Hey there, I've been using it since release and everything seem to have worked well so far. Something really awkward happened today, though... I got a new rocket into orbit and when I decoupled the lifter from the crew shuttle, the crew died with the decoupling force. I've been using this same ship and decoupled many times so I'm not sure what happened. I think the only different thing I did was to decouple while pointing retrograde to make a little correction to my orbit (I usually decouple while pointing prograde) but I'm not sure this had anything to do with it... Other than that, it has been working great!
  12. Thank you, RoverDude (for all your cool stuff and Firespitter maintenance) and Snjo (for the eternally amazing work!) Glad to see it properly updated Yay for my Hover boats!
  13. So I checked this last night and thought "Such a nice idea... Too bad the colors are too light for my tastes..." and then I got here today and you've darkened them already. THANK YOU! Have my download and rep, kind sir/madam
  14. There you go, some new textures for these parts. https://dl.dropboxusercontent.com/u/25513695/HeatManagementTextures.rar Nothing fancy, I know - but at least they can have their own look now Feel free to use 'em if you like them (or at least until you get some cool models )
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