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annallia

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Everything posted by annallia

  1. And being just a few points shy of my goal I decided on a short manned mission because there is one thing I hadn't done yet, taken an EVA report while flying. Built a small rocket and put Bill in it (I like putting them on rotations) and punted him out into the desert (the one biosphere I think I missed). Got under 2k meters to the ground so went eva, got my report and went back in. I had installed the eva parachute mod so the plan was to go back out on eva to get another report and skydive down. This worked perfectly with two minor hitches. #1 My tendency to go way overboard on parachutes made Bill fall faster than the command pod despite his chute being fully deployed. #2 Both were in a vertical drop and I didn't bother making Bill walk away when he landed instead focusing on chugging my coffee. Bill is now a stain in the desert....
  2. So I restarted my career... again. I had created my own engines and got them all happy and working in career mode, then I noticed I made a small mistake. I had meant to give them an ISP of 320 in vacuum but I had fat fingered the 3 and hit 6 somehow.. Long story short I noticed the problem a short bit later and felt bad about my great career being made too easy so I fixed the problem and restarted. 170 science short of unlocking solar panels I was desperate for a good mission. I was getting tired of flying around kerbin and collecting science. No solar panels meant limited ability to transmit data. I designed a new ship, I used capacitors from future propulsion to store charges. My intention was to basically just send it straight up, burn all that I needed to get a kerbin escape then manage my burns to refill the batteries before discharging the capacitors all the while doing science and sending it home. Launch had a small hiccup from the start, the launch clamps hit one of my booster stage engines knocking it off (Only a 1.10 TWR at launch) this made me drift a little to the west, I was going to revert but I noticed with the help of the sas I was able to keep it almost upright. So I burned off the boosters and dropped them, burned off the core stage and dropped it then I started a burn on the final stage. I took a look at the orbital map and saw I had a mun encounter, I hadn't been to the mun yet on this play through so I decided to cut the engines. This is when I noticed my orbital path. I was going to get my mun en counter, sling shot around the mun and right back to kerbin. I swear this is a flight I couldn't have done if I tried. As I approached the Mun I opened up the goo canisters and the science module and transmitted the data back, I then waited until I was at my lowest point (12km) where I repeated the experiments, this time saving the data which I intended to return to kerbin. It was a great plan. Until I got to kerbin.. I completely forgot that this ship was not meant to return, was instead meant to drift out into nothingness until it ran out of power. But as I said, I forgot all of this so I did my usual return procedure, I staged down to just the science capsules/command capsule (probe core) at which point my chutes should have deployed. About 100m from the ground I finally realized why my chutes weren't deploying....
  3. I did a complete reinstall of KSP after somehow breaking my old one (don't ask). Reinstalled all the mods I like, added a new one (EVA parachutes). Went through and pruned all the mods of things I don't use, like the fairings on NovaPunch (I use procedural fairings). And then I started career mode over. Then I realized that I could do onion staging before unlocking radial decouplers by using stack seperators and structural girders. Worked fairly well though I was spinning extremely fast during my ascent.
  4. Thank you, managed to figure it out. Combination of no coffee, 3am = don't mess with ksp
  5. Sorry it may be that it is 3:30am here, or I could just be being rather dense but I want to make sure I get this right (my kerbals have been slipping off the rungs when trying to do eva reports while falling/flying) The little plugin that allows me to have the parachutes right away, do I just copy the whole EVALoading folder into the VNG folder which is inside my game data folder?
  6. This is true, I have made some tiny ion probes that weighed next to nothing. That being said I would rather have launched an 8 ton probe (nuke + fuel) and had a 2 minute burn time than wait for that hour.
  7. I continued working on refitting my heavy fighter to stock only and finally found a configuration that worked. However my stock weapon systems are... lacking. The reloadable torpedoes are having damage issues for me, complete failure to destroy my dummy targets. Furthermore launching the ship itself with stock parts is gruesome to say the least. So unless inspiration on how to make a better one strikes I am abandoning the project. It wasn't a complete waste however as the redesigned stock ship is actually quite nice and will be tweaked in my modded game to serve as a general purpose transfer ship and refitted with mod weapon systems to make a new heavy fighter... One that will be interplanetary.
  8. I generally start somewhere between 7km and 8km If for some reason I still have SRB's running I will continue straight up until they die out.
  9. I watched a few youtube videos last night (one of which was titled something like "We failed at KSP" ) which really made me miss the days when I was in the same boat as them, no clue what I was doing, struggling to find a way into space. So I did a fresh install without any mods that I am going to play for a bit, while even in stock I now know what I am doing and have no trouble getting into space, trying to re-build some of my mission specific craft (like fighters) in stock and getting them into orbit is proving to be a challenge which I rather enjoy.
  10. Batteries then solar panels then docking ports. With those three things I can pretty much get anywhere.
  11. And that is where I get confused... Because it didn't really take 130 kerbin years for it to travel that far, only it will take 130 years for kerbin to observe that it had traveled that far. If somehow it could travel back to kerbin at the same speed it will have only been gone for 34 seconds but it will have returned 130 years before kerbin could observe it coming about and thats where my head explodes.
  12. I exploded today... Or rather I decommissioned my space station, at the cost of one kerbal. The first fighter to reach it (I used the gatling gun mod) I had tried to turn around after slowing my approach but started the turn too late or the craft simply didn't have the maneuverability to make the turn take your pick. Needless to say it crashed into the main kethane tank and split the station in two. This is the one that killed the kerbal. Second fighter to reach it kept a distance of around 200m and blasted the station to bits.
  13. That would be faster than warp (in star trek terms)... Warp 9.9 being 0.0007 light years per second.... This traveling 7.8 light years per second would have made it roughly 11 thousand times faster
  14. I thought I would give my kerbals the day off and take them fishing... Then I learned its harder than I thought to make a stable boat....
  15. I play with permadeath so I try to keep them alive... It can be hard, but finding a way to slap a few extra chutes on your ship or making some form of escape system makes it just that much more fun for me.
  16. I know how you feel. I do the same. Though personally I don't feel it as much anymore.. One too many ships built in sections it has become all too routine. That being said, even using something like orbital construction (I still build in small sections, just use the mod to skip the launch bit) I still feel that sense when I put together a ship built in 5 or 6 pieces and it not only fits but works perfectly.
  17. I thought it had to do with different core parts and whatnot. For instance I can make a ship with a MK3 command pod still show up as a probe ship just by having the root part be a probe core. Ships that use the lander cans (in my experience) get classed as landers more often than not and so on. Only one that I cant seem to reliably get is a station...
  18. 21, been playing since about 2-3 months before my join date here.
  19. I decided to redesign my Laythe lander since I couldn't tell if the reason mine crashed was because of the legs, or if I just wasn't able to slow down enough. Got the new lander (Plus research outpost!) Designed only to learn my transfer stage needs to be redesigned to work with the new lander.... Guess my kerbals are stuck for another day.
  20. I went to laythe to find a good place to set up camp for my upcomming jool/laythe station. Tomorrows forcast calls for another trip to laythe....
  21. I usually just build a station and stick the trio on it. They get to be in space, and baring any freak accident or me being overly tired when I decide to "decommission" said station they are safe.
  22. One of the announced things they are working on is upgrading to the latest version of Unity, which may mean support for dual cores, which means who cares if I have to restart.
  23. I like Jool. I don't know why, I just like going there. Something about glowing green planet that makes me like it.
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