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annallia

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Everything posted by annallia

  1. I spent all damned day trying to make a shuttle capable of carrying cargo... When I finally launched one successfully I got so excited that I didn't think to test other things... Like landing. Instead I reverted back, took out the rocket parts containers I was using as cargo and put in a small satellite. I did manage to get it to the mun, and went to deploy the satellite... That is where things went horribly wrong. Valentina and Bill went out to inspect the satellite... At this point I realized I screwed up and used a docking port on a part that I cannot simply release the port from... That was the first error. Then I decided I didn't want to be all nutty with the eva packs so I used the winches to reel my people back in... This is where something went really wrong, I suspect kracken attack. Bill bless his socks somehow got lodged in the bay doors and I couldn't release him. Valentina the poor dear did the same but only briefly, she later went rocketing off leaving her line just dangling there in space... The report at the end later said she hit the bay doors and was killed, but I saw her go flying off. I took off anyway, with the doors closed and bill tethered inside, only to later see him flying behind the ship still on his tether (but much further than I knew they could go!) By the time I could stop the engines he had broken loose and is still orbiting the mun... a rescue is planned. It wasn't until I reached kerbins upper atmosphere that I realized I had never tried to land this thing... and well... Yeah.
  2. Nope, theres another one, me! Though in my defense the last time I updated KSP and added in KAS KIS wasn't required. That being said, it begs the question. If KAS cannot run without KIS, and if KAS and KIS are both authored by the same people, why not package them together? Just something that snagged my curiosity while I toil away on my own mod that I just realized has been more or less made obsolete by 1.0.2
  3. I bought it for my nephew for christmas this year Not sure if I have anyone I can say I got to get it though, I have recommended it to a few people over the year+ I been playing but I haven't asked if they did anything other than check it out.
  4. Not sure how I would like life support. I mean I see where you are going with on realism but I don't see why people shouldn't be able to spend that 6 months on time warp for that transfer window to wherever without worrying about their Kerbals on every single ship, station, or planetary base (not laythe/kerbin) running out of snacks. As to remote tech... I would say only if it was optional. If they were to put it in the game settings on a toggle the way destructible buildings and respawning kerbals is then yes by all means add it because it does add something to the game. However, I would rather see something between what we have now and remote tech which as others have said would be antenna range. Don't require LOS for probe ships to work and don't include the damned signal delay (the big reason I don't use RT) and just make it so you need relay stations/satellites to call home. It would give satellites more of a use and not increase the difficulty all that much, or at all really. The other thing I would like to see is a reason to leave a probe someplace. For example put a probe on Eve with atmospheric sensors on it, every month or so in Kerbal time it would send a science transmission that will always be worth science (not much but some) and basically be something like a long term experiment instead of the usual one and done.
  5. Was a bad day for my space agency... First I attempted to add fuel tanks to my station so I can start refining Kethane on it.... I had planned the intercept too perfect for once and didn't get out of time warp fast enough slamming the fuel tanks into the science wing of my station... Quickloaded back to when the tanks made orbit and decided to try docking them again later. Went back to my career mode game and decided to do a mission to rescue a stranded Kerbal. Sent up a drone ship to get him... Forgot to add a hitchhiker can or capsule for him to hop in though so have to repeat them mission with a new craft.. Waste of good funds.
  6. Planes and rovers get whatever goofy name I can come up with in 2 minutes after I finish building the prototype. My rockets however get mission specific names. Lifters are always called lifter shockingly enough. Lifter light MK1, Mk2, Mk3 (they all serve different purposes) or Lifter Heavy Mk1 and so on. The bits I put on the lifters are also mission specific. Mun lander Mk1 and so on or Eve lander, Jool probe... whatever I am doing.
  7. Oh where to start.... I have intentionally stranded a Kerbal. I have long since forgotten his name but I often referred to him and the Kurse because nearly every single mission he went on something went horribly wrong for reasons I was unable to figure out. Things like a landed Mun base flipping over when he entered or a simple rocket inexplicably exploding for no reason... I built the most simple rocket I could to get him into orbit, then built another ship (used orbital construction) put him in it and sent him out to wherever he got on the fuel he had and left him there. In saves after that before my hiatus from the game I simply turned off respawning and intentionally killed him off. Other than that... When I get bored I horribly abuse my Kerbals. Things like rocket sleds with external seats on the front slamming into the VAB.... Edit- Because for whatever reason I suck horribly at spaceplanes I modified jet engines to go faster... so much so that it is possible to reach orbital speeds without using rockets (just have to stay low enough that you are getting air, then shut down the engines and pitch up, can hit 70-80km before having to fire the rockets)
  8. Honestly the only thing I want stock that mods offer (not saying it would be bad if they added them, I just don't care) is a proper AGL. I am terrible at landing but give me mechjeb or kerbal flight data (needs to be updated sadly) and I can do it (without MechJeb assistance) just because I finally know what my real altitude is.
  9. With any luck prepping for his mission to taxi several kerbalnauts to my new station.
  10. I launched a big football type thing..... Was second stage in my station... Wondering how much smaller I can make that little disposable tug... Barely touching the fuel in it.
  11. Here I was thinking humbug have to put this off till tomorrow or so... and then you update as soon as I leave your thread
  12. I've been calling them Kredits. But only because one game I used to play had a currency called Kreds, and then another game I played had credits but I kept typing Kredits. Decided to keep with it and just refer to this as Kredits.
  13. I updated.... Was going to do it last night but by the time I noticed the update was out it was 1am here and while I was debating update or sleep my net went out and solved the problem for me...
  14. Yeah I figured that out lifting the second piece. At first I thought maybe I was too top heavy but even with the fuel tanks drained in the VAB the COM is somewhat low on the rocket... it just isn't a heavy payload. So I started experimenting with some com sats since I could use a few more (also using remote tech for first time) and found that what was going on is I was pitching over too much too quick. Worked fine in higher altitudes but needed to be less aggressive in the lower altitudes. Edit- As to what I did today... Successfully docked part 2 of my station. Launched a few com sats to play around with FAR and figure out what to do. And partially designed the next part of my station... Generally my power generation section is a wobbly launch, have to fix that for FAR.... Also designed a fuel truck to fuel my rockets on the pad (dry launch) only to discover somewhere along the way I accidentally uninstalled KAS and never noticed...
  15. I started construction on my spacestation.... Thankfully I am playing sandbox. First time using FAR and my first rocket well... Went up just fine, until I got to the gravity turn. I guess I started too early or something but rocket pinwheeled. Did some retooling, added more SRBs so I could get up higher before doing my turn and still have enough fuel. Fortunately my tendency to overengineer my rockets paid off for once. 35km up the SRBs finally ran out of fuel (I had the mainsail going too) hit space to drop them and the sepratrons were apparently set too low and they blew up the mainsail while carrying away the SRBs. Fortunately as I said I tend to over engineer my rockets. Not only was there enough fuel in the orbital stage to finish the ascent and still get into my 200k orbit but the engine I used was way more power than I needed (skipper for just a command module and 2 labs...) Second part of the station with the habitation modules went up just fine, until I had to set the rendezvous with the station. I had forgotten to put a battery or a generator of some sort on it and it ran out of juice waiting for the burn. Decided at that point to call it a night, will either send a rocket up with a kerbal to recharge it or just launch a new one tomorrow.
  16. I attempted to build something of a replica of a A-10 since BD armory has the gun in it.... First test flight (didn't even have weapons systems in yet) I crashed so hard the game crashed too
  17. This is how I feel about it. I gave career mode another try recently (because when I had quit there was no funding in it) and still just couldn't get into it. So I found a new way to get to the mun... My standard design was more efficient, prettier (which says a lot considering how fugly most of my builds are) and just more fun to fly.
  18. I unintentially went to space... Was messing with FAR and decided to see if my old planes worked (one does...) this one the wings ripped off as soon as it got liftoff and apparently slammed into the water so fast it went orbital?
  19. I did not want to go to space today.... Playing around with FAR and seeing if some of my planes were still functional... This one the wings ripped off as soon as it took off, hit the water and somehow got spaced?
  20. I have 3 installs myself. One for stock (rarely used but I keep it anyway...) One for what I consider "essential" mods (KAS, Procedural fairings, RealChute, Chatterer, and new addition being Kerbal Flight Data) and one for experiments.. This is where I put goofy things like BD Armory to play with or test out mods I havent tried yet.
  21. Yes did some more testing this morning. It seems to have to do with the angle the missiles are at on the tank. If they shoot too high they just keep going rather than arc down at the target where as if I put them somewhere around 40 degrees they track just fine. Now just to figure out why Jeb in the completely unarmored prototype keeps winning the wargames despite only being able to take at most 2 hits (if not turret/capsule hit).
  22. I would have pretty much no chance.... I used mostly remote probes to explore and get science to this point and just recently finished construction on my mothership which is currently housing 4 kerbals who are so unimportant I didn't bother to learn their names and is on its way to duna for its shakedown cruise. Barebones, landers haven't been tested yet, escape pods not installed yet, and only 1/3 of its fuel capacity... Though should have enough to reach laythe
  23. Near as I can tell its because I didn't arm the system Built a few makesehift tanks and had fun shooting them... Then loaded up a ravenspear (think the mk 3) with mavericks and a howitzer for good measure figured out the arming system thing >< Also learned that my tanks were very well armored for attacks from above, of the 5 (mk 1 mk 2 mk3 and so on each improved slightly) only the MK5 had a kill shot... missile hit directly on the command capsule the other 4 were in sad states from immobilized to missing the main turret and such... Was fun
  24. Alright I read a few pages and didnt see anyone else asking. I may have just missed somethin in the main page.... Love the mod, bombs work, turrets are fun, lazors have my station in a constant state of no power when I clear anything and everything around it... I can't however for the life of me get missiles to track. I can dumb fire them just fine, but I can't get them to track a target (regardless of where I fired them from) so I am obviously missing something here...
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