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annallia
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Everything posted by annallia
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I hadn't played KSP since 0.20, can someone recap what I missed?
annallia replied to Piv's topic in KSP1 Discussion
And explosions.... -
I redesigned my remote mobile science lab and sent it to Eve... Was a little apprehensive as Eve usually breaks my toys but it actually worked out this time. Though I did overshoot my landing and wound up in the ocean. I actually went off to make dinner once the chutes opened... Came back 20 minutes later to find I hadn't landed yet >< At least it floats! And thankfully my solar panels didn't have trouble opening under water.
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There comes a point however where it is just worth transmitting. It really doesn't take all that much to max out the tech tree right now. My first run on career mode I only did one manned mission that went interplanetary (several manned mun/minmus and return missions) That mission went to jool and all of its moons, never landed just spammed crew reports, goo, temp/gravity/and one other that I forget + the science jr (biggest bite is the 20%...) While it is true I lost a ton of science on this mission by transmitting rather than returning I also did enough to cover a good 2 or 3 dozen trips out there easy and earned thousands of science from the flight. I agree with short trips like the mun returning, however the further out you go the more sense taking the loss makes. I will have to re-test this and could do so easily with a mun run or something on a new save but I don't recall ever getting that kind of science. If what you say is true my last trip to the mun should have paid out around 500 science, instead I only get the 300ish from transmitting + another 40 or so that I had stored in reports when I returned.
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Jool. I like going to Eve but it always turns into frustration for me. Jool on the other hand I rather like visiting, if only from orbit.
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Career mode Mission Description
annallia replied to pat8996's topic in KSP1 Gameplay Questions and Tutorials
In addition to what SRV Ron said, once you unlock nuclear engines if you want a real science boost go for the sun! I went to about 500k orbit, hit all my science stuff (thermometer, goo, science jr, crew report) then went eva and got an eva report. Returned to Kerbin for a very fat chunk of science. -
And here my PC threatens to stab me in my sleep if I ever consider going 800 parts again... You sir most definitely live up to your name.
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You know whackjob every time I watch one of your videos and I see your monstrosities in flight and hear you laugh... I get the most wonderful picture in my imagination of an evil genius. That said you mentioned in one of your videos that one of your towers you could have lifted but it would have taken hours to make orbit... That has me wondering, just how long was your longest launch? I've seen you lift some pretty big ships so I can imagine a while, specially considering that I have seen over half an hour personally.
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I could see drogue chutes fully deploying earlier as being useful as there is quite a bit of deceleration involved in that and in turn would help with the shock when your chutes fully open. I do not however see the point in regular chutes opening any higher than 500m above ground. Lets say your craft is so fat that it is falling at 15m/s even with the chutes fully deployed. The deceleration at this point is so slow that even if you doubled the deploy height to 1km you would still hit the ground at over 10m/s making the adjustment pointless. Better to just slap a few more chutes on your craft. Edit- I would also think that since you would be moving faster when they fully deployed the shock would increase as well making more more spectacular failed landings.
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I had my super science rover probe slated to go to Laythe. However because I was tired I somehow selected Duna instead and didn't realize my mistake until I had reached orbit... At that point the skycrane/lander didn't have enough fuel to really do anything other than land on Duna so that is where I sent it. One wheel broke on the landing. Did some science then decided to see what she could do on Duna, got up to 38m/s before it took a bit of a jump off a hill which broke all but 3 wheels on the right side, this cause it to flip over which broke off the comunications array so it is now pretty much useless.
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I should have eve return on that list. I have come close, but still haven't managed to reach orbit from Eve.
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I am down to my last unlock. Once my Laythe rover lands (waiting for window) and I start spamming science I should get enough to finish the job. Slightly disappointed that I only did one manned interplanetary mission, the rest was all done with probes and rovers. Furthermore the manned mission could have just as easily been done as a probe, the only thing I got out of it that I wouldn't have as a probe mission was an eva report while orbiting Jool.
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For giggles. At least that is my use of them. Large debris removal too (I've tried hitting small debris but... well its hard to hit that broken solar panel). That said as far as stock weapons go (never used mod weapons) they serve the purpose I put them to adequately. I have made ground based missiles that could reach the mun, also made military craft that could perform orbital strikes. 99% of the time their sole purpose is to give me a few giggles taking down a decommissioned space station or when I move my munar bases (easier to launch another than move the current one).
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Space planes. I can build a plethora of jets, some even able to carry crazy high loads (though they closer resemble a 747 than they do an average space plane). Getting one that can take off, hit atmo, and return however always escapes me. I always either have a burnout because I took it too high on the jet engines or I don't have the fuel to reach orbit.
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I apparently just learned something new... Other things I learned by accident (though admittedly my fault for not looking to see..) I can deploy solar panels manually on eva, can fix rover wheels, and that I can repack parachutes. Oh and jets don't work on eve...
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I used to play kerbal horseshoes on the mun. What I would do is when I am about 1-1.5km away from the shuttle I would get going in my jetpack then hit the ground at about 500m and see who would roll closest to the lander. THat said my Jeb is dead. Well for now. I left his pod (failed launch) where it landed, which was just off the end of the runway. I then went on a test flight for a plane, clipped the pod with the wing on takeoff and because I swore off reverts (unless something that looked like it wasn't my fault happened) I Had to let it go. Wasn't until I went to recover jeb that I realized what I had hit was his command pod.
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The funniest text you encountered in KSP
annallia replied to Pawelk198604's topic in KSP1 Discussion
This is one of my favorites. Another is taking an eva sample on Duna. I cannot remember the entire wording but it had something to do with the red sand staining the suits and considering pink spacesuits for the mission to save on dry cleaning. -
I've not noticed a problem with tilt... and I often make tall landers. However I have noticed the soft legs bit, and have crushed through them on more than one occasion. I find however that treating them like struts and simply adding more tends to fix things. After all why should that 80 ton lander be able to set down on the mun as a tripod with the skinniest legs available?
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Too lazy to upload my flags... Flag 1 is just a united nations flag Flag 2 is a Klingon Defense Force flag. I don't use mission specific flags or anything like that, I just pick one depending on whichever I feel like at the time.
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At least you didn't do what I did... I first sent up a refueling rocket to minmus. Then lifted a lander and sent it to the mun, gathered my samples and did this that and the other there and went on to minmus in the same trip. Took off from minmus and met up with my refueler only to realize I had no way of getting the fuel transfered as I had no ports... because they hadn't been invented yet >< Kirk is still up there floating around. I am deciding if I am going to try and rescue his pod with KAS or stay vanilla and go up with a hitchiker can to get him and abandon his research.
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.22 has breathed new life into the game for me. I had gone from a fanatical player to a running it every now and then just to goof off and slam my kerbals into the KSC at 1000mps every now and then. With the new career mode however I find myself once again terribly entangled and addicted to the game as I can no longer just go with what I already know as most of the parts I need for my known designs are locked. Though that didn't stop me from building a behemoth ship to go to Jool (I always liked going there, not sure why). However by the time the launch window opened up I had run enough missions to the mun, minimus, eve (orbit only) and duna to get the science needed to unlock parts to greatly scale down my jool ship. That said by far my most favorite thing is I have purpose to go to more than one location on planets. Before the only reason I ever had to go somewhere other than where I set down was for Kethane, however I never quite got hooked on that mod so often abandoned it leaving me with ok I am here now what type feeling when visiting planets.
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Bob went on a 5.5 year scientific journey to Jool (he left some time ago but the window, and new ship were just recently finished). He did his science stuff in Jool orbit, and then did some quick math and realized he had enough fuel in this new fandangled ship left over to go to laythe, tylo, pol, vall, and bop as well for a few orbital surveys. Then he returned home only to find out he didn't quite have enough fuel to land. So for the past half hour or so (real time) he has been stuck on 4x time warp minimized dipping every closer into the atmosphere of kerbin. I am estimating 4 more orbits before he finally slows down enough to keep him in atmo. I am just hoping the struts hold and his chutes don't rip the science jr off the pod. Sure the experiments inside will be dwarfed by all the crew reports in science earned but just the same would hate to lose all my readings of jool as well as the mystery goo.
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He is currently wallowing in sorrow back at the KSC after returning from minmus and finding it isn't actually made of icecream.
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Attempted many times, never succeeded. I did come close once... I managed to get out of the atmosphere but I didn't have enough fuel left to get into a stable orbit so went crashing back down.
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I love those unexpected things popping up. Slightly less grand but on my recent mission to the artic (building an artic research station) I was second guessing why I bothered with it. Then I caught Jeb climbing back into the pod and noticed the mun rising (or maybe setting) in the daylight... was a beautiful and unexpected view that made the trip worth it to me.
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Finally made some progress in career mode (I changed the values of experiments to pay out less). Out of time to play now and just 3 science short of my nuke engines Ah well, I have a team on minmus that is ready to return, their gathered samples should be more than enough to get me my nukes, and possibly yet another tree unlock.