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9t3ndo

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Everything posted by 9t3ndo

  1. looks rly nice. a little sneak peak for the upcoming update..... the pop3 lifter turns into a modular system consisting of a booster, lower and upper stage so it can adapt to your needs. btw....these two in combination are absolutely stabilization killer...
  2. I'm working on an update anyway, because the 2nd stage has not enough power to fit with the first booster stage
  3. ok, maybe i found the "bug" it looks like the new decoupler provides a significant power hit on the engine from the third stage. And if the paylaod is over ~25 tones and you're under 40k meters, the drag + the punch from the decoupler breaks the connection between the fuel tank and the engine from the third stage. ~edit~ ok it's definitely the decoupler of the third stage. The problem is the decoupler provites for the bottom connection a not solid joint and its all the time "wobbly". If you trigger the decoupler, it's in the most times canted and the decouple force breaks the joint from the engine.
  4. can u upload the craft file? I want to test if it's also happening in my game install
  5. Hmmm, i've tested it now with light and heavy payloads, with "PHYSICS_FRAME_DT_LIMIT = 0.01 - 0.04" and i can't reproduce the fault Has anyone else this problem? ~EDIT~ Breaks it in the front, where the payload is attached?
  6. Maybe yes, because the second stage provides less power than i had imagined before. I think the design itself has more potential in the second and third stage. The booster stage has the power to lift 12 Orange tanks but not the other two stages :-/
  7. 5 orange tanks was no problem, to lift them into a 260k LKO like in the last screenshot
  8. I'm very proud of this 2 SSTO crafts My principle: "Style over Functionality" X-12 668 X-17 563 -------------------------------------------------------------------------------------
  9. I'm proud to introduce my new Lifter, the.... Pop 3 Modular Lifter System Changelog [CENTER] ~~~~~~~~~~~~~~~~~~~ Version 1.2 *New Part: Transfer Stage ~~~~~~~~~~~~~~~~~~~ Version 1.1 *fixed the fuel bug in the Upper Stage *fixed the fuel bug in the Lower Stage *fixed the fuel/stability bug for the Booster (Light) ~~~~~~~~~~~~~~~~~~~ Version 1.0 Release [/CENTER] Pop 3 MLS Subassemblie Pack v1.2 The Pop 3 MLS consist of: First: The Transfer Stage Provides: -------------* LF: 360 -------------* OX: 440 -------------* 120kn (Nuke) -------------* RCS-System -------------* Thermoelectric Generator -------------* SAS Module DOWNLOAD: Pop 3 MLSTransfer Stage Part Count: 42 Second: The Upper Stage (Orbit burn) *fixed fuel issue* Provides: -------------* LF: 8646 -------------* OX: 10567 -------------* 4000kn -------------* SAS Module DOWNLOAD: Pop 3 MLS Upper Stage Part Count: 22 Third: The Lower Stage (Gravity Turn) *fixed fuel issue* Provides: -------------* LF: 6480 (expandable) -------------* OX: 7920 (expandable) -------------* 7900kn DOWNLOAD: Pop 3 MLS Lower Stage Part Count: 20 Fourth: Booster (Light) *fixed fuel/stability issue* Provides: -------------* LF: 12690 (expandable) -------------* OX: 15510 (expandable) -------------* 6700kn -------------* Steering Wing DOWNLOAD: Pop 3 MLS Booster Light Part Count: 32 Fifth: Booster (Heavy) Provides: -------------* LF: 18720 -------------* OX: 22880 -------------* 9600kn -------------* Seperator -------------* Launch Stability Enhancer DOWNLOAD: Pop 3 MLS Booster Heavy Part Count: 94 b b b ~~~Some Variations~~~ <---------------------------------------------------Old Lifter---------------------------------------------------> <Pop 3 Lifter Subassemblie>
  10. Here are my VTOL (SSTO) the "X-17 563" from 0.23 complete stock
  11. Yeah that's about, I noticed. I think the action groups didn't load sometimes because of the many small parts. It was configured: - Stage (spacebar): extend the back antennas + activate the light + shutdown Nuclear + shutdown TurboJet's - 1 : toggle TurboJet's - 2 : toggle Nuclear - 3 : toggle BasicJet's - 9 : K-Drive
  12. The-X-17-563 an Sci-Fi VTOL SSTO with K-Drive
  13. The Eurofighter is the best i seen in this forum, well done.
  14. yeah and after i put one of this drives just so into the mk2, I thought... " yeah it will explode anyway" but no it works, face like this -> O.O .... i have to built something around that! thank you, i hope your pc can handle it, my gets melted (i5 2500K 4,0 GHz - HD7970 GHz Edition)
  15. In the Mk2 fuselage Clipping is for me no cheat just a way to realise functioning and good looking crafts
  16. The X-17 563 385 Parts for all who have fun with the X-12 668 The X-17 563 is an 2 seater SSTO with Kraken Drive (JD-Drive from sgt_flyer), it can do a 400k Orbit and after that you can go anywhere with the K-Drive. Engines: 2 Nukes + 4 Turbo Jet's + 5 Basic Jet's I fly it with MechJeb because at 15k high the SAS freaked out every time - it's not in the download.... X-17 563.craft
  17. Main Engine Test SSTO Testing my new main engines for my next SSTO. Lateral mountable, equiped with 1 Nuke and 2 Turbo Jet's Doing in first test flight an easy 500k orbit.
  18. Testing my new main engines for my next SSTO. Lateral mountable, equiped with 1 Nuke and 2 Turbo Jet's Doing in first test flight an easy 500k orbit. A little sneak peak where this engines come to work....
  19. Thank you, the hardest was really the main wings.... With stock parts i give up after 2 days to fit the concept shape because every variant looks really ugly.... Have it changed to DropBox ;-) Yeah i had no time because of work but now i have holidays
  20. Here it is, the X-12 668 [Name from the cockpit of the conept art] An sci-fi, totally useless but cool looking SSTO space fighter. It's inspired by this cool concept art, finding in RevanCorana's craft thread: ¦ EclipseEngi ° Index So here it is...... CRAFT FILE (now Dropbox) updated 0.25 Version
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