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KSP2 Release Notes
Everything posted by LMA
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Thanks Tommygun that's a great looking retexture, installing:) By the way all KSP has a replacement for Space Port just announced on face Book. http://kerbal.curseforge.com/
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Can't get Crew manifest to work with the rotating station habitat in 0.4 I have to EVA them out of it. It's only listed in crew manifest when it's not spinning and I can't stop it spinning while kerbals are inside it. It's a great mod though.
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
LMA replied to sarbian's topic in KSP1 Mod Releases
This isn't compatible with habitat mod I can only use it to move crew in and out of the rotating station part when its not rotating and can only stop it rotating when it's empty Il post this on the habitat thread too. great mod for all other parts though. -
Will Tac Life get textured one day?
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Thanks for this mod for some reason F1 or F12 to take screenshots hasn't been working for a few weeks but this mod allows me to make screenshots thanks.
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Thank Flying Spaghetti monster for the this mod ! Spent over a week building a multi module interplanetary ship in orbit and just after I undocked the crew shuttle from it and saved was unable to get back to controlling it from the KSP station selection thingy. Spotted this mod a day ago so came back and installed it and it got me back to my ship no problem Thanks for saving my life
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
LMA replied to stupid_chris's topic in KSP1 Mod Releases
Really great this mod like the properties menu thanks. Any chance of a side heat shield for them that can be split in two and blown off sideways when they are about to open? -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
LMA replied to nothke's topic in KSP1 Mod Releases
Been looking all over for this mod wiped all my install and started re installing all mods couldn't remember the name it's very handy for Ferram Aerospace mod to make clean rockets also protects Mechjeb from deadly re-entry. "Don't know how to link to the post on mobile, but it's dated February 10. Download link: https://www.dropbox.com/s/xlisczkkrb...0Expansion.zip " Thanks the new sizes are handy. -
[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
LMA replied to bsquiklehausen's topic in KSP1 Mod Releases
This is fantastic great work I'm liking the look of the upcoming landing legs Any chance of a smaller one for 3 Kerbals? I hate the view in the capsules that come with KSP.- 786 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
LMA replied to sirkut's topic in KSP1 Mod Releases
Thanks for updating this mod. -
When I try this mod and start kerbal all the component menus are empty in the VAB and all the stuff I have in space is gone.
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My re-entry landing is just over 9ms breaking stuff so this should give me a nicer landing in the water thanks
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
LMA replied to pizzaoverhead's topic in KSP1 Mod Releases
What kind of music would you guys like added?- 779 replies
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KAS 0.4.6 Just done an EVA and connected a heavy fuel tank to my ship using KAS struts one end stays attached but the other slides around when I move the ship. This is to stop the tank wobbling while I tow it with them connected by the largest docking ports. Tried re attaching them but they still slide around Wonder if reinforcement mod is conflicting with it
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Fantastic.
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I hope KW Rocketry uses this I'm having ago now at modding a KW Rocketry fuel tank with Hydrogen GAs and this reflection mod. I'm noob at it though. And I won't be able to share it as the tank model is not mine.
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[0.24.2] KerbalHotSeat v1.0.3.0 (11th August 2014)
LMA replied to codepoet's topic in KSP1 Mod Releases
I like the idea of it it's a bit un immersive if kerbals stay still all the time. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
LMA replied to Nereid's topic in KSP1 Mod Releases
Fantastic my only complaint about this mod is I just got four Kerbals back from Duna's surface yesterday. Missed this mod by a day and I can't remember who I sent there doh. So what I'm saying here is well done just wish I had it days ago. -
Can the new inflatable storage be used for anything? looks like it doesn't consume any resource. if it had resources it would be usable as a land habitat. One of my fav mods anyway thanks.
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New Engineer Redux can now show FTmN stats http://forum.kerbalspaceprogram.com/threads/18230-0-23-Kerbal-Engineer-Redux-v0-6-2-3 New deadly Reentry fixes KW and FTmN engines burning up http://forum.kerbalspaceprogram.com/threads/54954-0-23-Deadly-Reentry-Continued-v4-3-1-11-14
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
LMA replied to pizzaoverhead's topic in KSP1 Mod Releases
Friken fantastic I make music myself but hadn't looked into how to replace the music yet. I'l give it a go when I get my Blade Runner style music done might even do my own version of the omm song. deffo got to add the mos eisleybar music to the VAB. THANKS!- 779 replies
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Yep its a three piece ship that's just one piece but I want less docking ports the better the others wobbled when I ignited the engine from orbit to the Mun. When the larger rotating habitat comes out I will be forced to send it up in four I think. Also using that reinforcement mod prob why the fairing didn't snap off.
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Thanks so does Raster show up inside the habitat pod?