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aNewHope

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Everything posted by aNewHope

  1. My new nuclear SSTO. It is capable of reaching the Mun and beyond.
  2. I once did the ultimate Kessler syndrome test, blowing ship up in a 75 km orbit (hyperedit) until there were around 250 debris spread in a ring around Kerbin. Then I flew a rocket retrograde at 75 km height. After 1 hour physics time warp, guess what, NOTHING happened. Although parts constantly passed me between 150m and 5 km away 250 debris is still to low to be a problem.
  3. I see this is your first post. Welcome to the forum! I am very bad at kerbal warfare, also I can't play that often, so I'm not the one you're looking for, but I have a suggestion. How about a starting phase, where both players can make multiple moves to launch and position their fleet, but cannot attack. Also it might be a good idea, if players can move (or attack with) multiple ships in one turn later on, to make it more realistic (one attack/move per ship only).
  4. Most probable he just switches vehicles starts the boosters and switches back (u know that you can simply switch vessels with the bracket keys, right?)
  5. Like Neo can alter the Matrix, Danny2462 can bend the Kerbal-Spacetime continuum with his pure willpower and create the stangest glitches you have ever seen! He is the Master of KSP.
  6. The easiest way is to simply set your conics draw mode in the settings file to 0. This way you can perfectly see from where you will encounter the planet, what your inclination will be, and where your periapsis will be. I know this picture is not perfect, but this is how your SOI changing trajectories would look like with "CONIC_PATCH_DRAW_MODE = 0"
  7. Wow. Never would've thought that this works, but it actually does! I came from car over Mathematics, Behavior and Information.
  8. Some of those are hilarious! Had some good laughs. Thx
  9. My new fuel depot around Minmus with the obligatory spaceplane docked:
  10. When I built a NERVA powered SSTO spaceplane and it worked on the very first try. Oh the joy! Now I have to try and and make a trip to Minimus with it.
  11. As far as I know, the period of the Kerbol system is about 1.57 x 10^21 years. (link) That is longer than the lifetime of the universe. Only at one point in this period all planets may be aligned. If you want to wait for this to happen you gonna have a bad time.
  12. Due to the way the editor in KSP works it is not possible to dive the rocket in different parts and the reunite them in one part again. Every added part is only attached to ONE old one. To make it work you could try lots of struts or do it the way I did it: I brought my nuclear transfer stage facing upwards to orbit and then turned it. Also you could try to attach your whole lifter to the side of the shown stage so there are no stages below it.
  13. First tip: If you don't already, build your rovers in the spaceplane hangar and then transfer the .craft file to the VAB. 2. : You can turn off angle snapping. It makes attaching parts way easier (e.g the seats) 3. : you can rotate your parts around all 3 axes using the WASD & QE keys. To make smaller adjustments press Shift- WASDQE. Also the square metal plates make good rover bodies.
  14. Somehow thin objects are way easier to crush than bigger ones (e.g. fuel tanks) even if they have a lot of impact resistance. The only way to get out of this dilemma is to move the weak object up in the rocket, strengthen it by struts and try to lower your acceleration forces by better staging and throttle control. This is the easiest accomplished by using the data readouts and/or control utilities like Kerbal Engineer or MechJeb.
  15. What I hate: 1. After 50 Days of interplanetary travel, building ships in Orbit and planning a Kehtane based permanent outpost at Duna, realizing, that a 10 km Orbit around Ike is not enough to keep you from crashing into the mountains @ 500 m/s. 2. Try walking on the muns surface at 4x time warp and see your best pilot disappear in a cloud of mystery. 3. Doing an aerobraking maneuver and forgetting to pack the solar panels. What I like: 1. Spaaaaaaaace! 2. Exploring the awesomeness of the Kerbol system. 3. Jebs happy face no matter what is happening around him. 4. The joy of seeing your creations in action and actually working!
  16. It's definitely one of the best forums I have been to. Compared to LOL or SC2 it is pure heaven. I haven't been trolled/flamed jet. Thank you KSP people!
  17. If there are no black holes, how would you explain THIS? (Centre of the Milky Way)
  18. I think that Kerbals are rapidly reproducing aliens, that haven't figured out birth control and are using rocket testing instead! No, actually I think they just enjoy big explosions, while not caring about safety at all.
  19. Precision controls do the trick form me. But longer and exact pulses could get really useful if you have to move over longer distances.
  20. Duna is by far the easiest to reach & return with a single ship. The fact that it has an atmosphere makes aerobrakes possible (around 12-13km) and you can use parachutes for a hybrid landing (u need very low thrust drogue chutes and normal parachutes). Also the thin atmosphere makes it very easy to return from. I once made a minimalistic "Duna & back" craft and it was smaller than any munar vehicle I made before.
  21. I have a small fuel outpost at Minimus, and a fully equipped Duna Base in LKO. 4 Kerbonauts could go to Duna and be fine, but supplying the Minimus station (Charybdis) with oxygen (I'm using Ioncross - crew support) should be quite a challenge.
  22. I lost like 8 random Kerbals in Aircraft testing (who needs "revert flight" if the pilot is disposable? ^^). Jeb, Bill and Bob are at full health and wait for their departure to Duna.
  23. I once played around with the mission controller plugin. The mission was to put a probe on a suborbital trajectory. When the probe was on it's way to apoapsis (over 20,000,000 km because of some SRB miscalculation) it went out of power (forgot solar panels) and I couldn't activate the parachute. Free falling from 20 million km, it touched down @ over 150 m/s, but fortunately landed on a cubic octagonal strut (those are insanely robust) and was fully intact. Lithobreaking FTW!
  24. Changing conics mode is fairly easy: Just open the settings.cfg file in your KSP directory and change the "CONIC_PATCH_DRAW_MODE" to 0. Then you can see your approach with the targeted planet in focus. For a polar orbit you want your periapsis above the north pole. To move it up/down you need to burn normal/antinormal and to move it left/right you need to burn counterradial/radial (prograde/retrograde can have similar effect). Simply place a maneuver node halfway to Dres and test which direction you need to burn. When you have done it a few times, it gets very easy.
  25. Hey, they're Kerbals they are used to orbital velocities. Why should they bother about anything that moves slower than 100 m/s ?
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