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Everything posted by MrHappyFace
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My username is completely borked on the new forums
MrHappyFace replied to Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ's topic in Kerbal Network
Go here: http://forum.kerbalspaceprogram.com/index.php?/topic/110713-the-name-change-thread-warning-one-time-only/ -
I'm not so sure about that engine ISP increase in the Pilot Focus III. Squad once tried to increase engine ISPs with kerbal experience, and that ended poorly (wasn't included in the game) Perhaps it could be something else, like a higher reaction wheel torque. Anything that doesn't increase your delta-V, which might be seen as cheaty or cheap by some people. Also, are the tourist contract bonuses for the pilot focuses, do they apply to stock tourist contracts too, or just Tourism Plus contracts?
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They did though. The Hermes had ion drives, which slowly accelerated the ship over months, instead of doing precise, short-duration burns like most other spacecraft. I found a video showing the Hermes' orbital trajectory here: http://www.galactanet.com/martian/hermes.mp4 Source: https://www.youtube.com/watch?v=gMfuLtjgzA8 It's at around 14:26.
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[Nevermind!] Notifications either spam your inbox or are disabled?
MrHappyFace replied to HafCoJoe's topic in Kerbal Network
You can click the link that says Change how the notification is sent to change it from email to just notifications on the forums. -
Another good thing: we no longer have those terrible tiny imgur albums.
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[quote name='daniel l.']what if you made stellar corona's animated? as in modders could use .gif files instead of png or dds? it would be cool to have animated coronas. Also did you read my previous post? sorry but i would like your opinion on it.[/QUOTE] Unity doesn't support gif files unfortunately, so animated coronas aren't possible like that, although I could do something similar to the gas giant shader, although I'm a bit wary of doing that, seeing as so many people have apparently been having problems with it. Your other idea is cool, but there isn't a way to force orbits to be infinitely long, or transparent, AFAIK, so I'm not sure. :P
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[quote name='Mr Betelgeuse']Is there any photo of Heat Refraction in action?[/QUOTE] It's not really something you can show with a photo of, so I tried to record it in a video, but my screen recorder didn't pick it up for some reason. It didn't turn out the way I wanted it to anyways, and it's not a very good representation of heat refraction, so I may just remove it entirely anyways. I did take some video of the new footprints though, and I wrote up an update on development too: [IMG]http://i.imgur.com/i4xLN9u.gif[/IMG] Gfycat Version: [URL]http://gfycat.com/ImpressiveGenerousAngwantibo[/URL] Development has been a bit slow lately, but there are still a few things left to do before I can release the next update: [LIST] [*]Finish the Creatures, they still don't have AI. [*]Fix the jittery comet tails, and make dust tails move correctly [*]Fix the OpenGL bugs with the procedural gas giants. It would help a great deal if you people could actually send me log files when reporting this bug :mad: [*]Finish particle grass [*]Update to KSP 1.0.5, and Kopernicus 0.5 [/LIST] Once I do those things, I'll be able to release an update That update will have these new features: [LIST] [*]Creatures, both avian and marine, but not terrestrial yet. [*]EVA Footprints, shown above [*]Modular Noise, detailed [URL="http://forum.kerbalspaceprogram.com/threads/132390-WIP-Kopernicus-Expansion-v0-1-2-comets-animated-gas-giants-and-more?p=2252129&viewfull=1#post2252129"]here[/URL] [*]A bunch of new debug and planet making utilities [*]Particle grass [/LIST] Subsurface oceans and caves will not be making an appearance in the next version, for reasons I'll explain once the new version is out, probably sometime in the next week or two. :D
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I was originally going to include that, but the game wouldn't cooperate. Maybe in the next update if I can fix it. I've never seen this bug on my own computer, and until I do, I can't do anything until someone sends me logs or an actual bug report about it. I imagine it's got something to do with DirectX vs OpenGL, but I can't really test it.
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[Dead Mod][1.0.5] Saru Planet Pack v0.1
MrHappyFace replied to tygoo7's topic in KSP1 Mod Development
Personally, I liked this one the best: -
Sometimes it works, and other times it doesn't. That makes it difficult to fix, and even more difficult to see if said fixes work. Personally, I've only seen it once, but other people, like you, see it regularly. My theory is that it's caused by the expression system that makes kerbals scream, smile, etc, but it's very difficult to verify.
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The head (eyes and mouth) are very glitchy right now.
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According to wikipedia, solar flares are just large bursts of energy from the sun's surface, and they usually result in solar prominences, which I already said aren't that big of a priority at the moment. Besides the collision, that's already a stock feature. Stock ground scatter is persistent, and Kopernicus itself adds collision.
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No, they don't.