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Everything posted by Monkthespy
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[Forum Game] One word to describe the avatar above you.
Monkthespy replied to ping111's topic in Forum Games!
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A sun orbit is just going straight up. The best way to do it is being able to return, which is INCREDIBLY difficult.
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Dayyuuuum. Time to burn through 5000 kerbals. -shouts in the back to get the passenger aircraft out-
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Erm, no. 4 week development cycle. IE they develop for 4 weeks, and then they take the time they need to beta test.
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Not exactly awesome but it\'s just a picture... I\'m not reporting because it\'s not major but...huh.
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._. This is going to be amazing.
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[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
Monkthespy replied to chickenplucker's topic in KSP1 Mod Releases
Of course, double post, but, here you go. I am your first lander using the motorcycle (other than you of course), yay. -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
Monkthespy replied to chickenplucker's topic in KSP1 Mod Releases
Sending it to the Mun right now, will show a picture when I get there. -
Forum: Smiley Dialogue
Monkthespy replied to Jeb KerBoom's topic in KSP1 Gameplay Questions and Tutorials
Welp, ascen just screwed everything thing up. But oddly enough, I haven\'t seen either with Chrome or IE the smileys screw up. -
Land Speed Record ON THE MUN
Monkthespy replied to CtrlAltEL1TE's topic in KSP1 Challenges & Mission ideas
Bigtrak can hit 250 M/S if you do it right. Combination with puddle jumper and such. -
The Farside Mission II: Operation Muntropolis
Monkthespy replied to gabyalufix's topic in KSP1 The Spacecraft Exchange
Erm...this is a very old thread. -
Alright, getting started on mine, I\'ll post it here once I\'m done. The spaceplane? The spaceplane, what is it for? What\'s it do? And how does it change everything? The spaceplane is, as the title says, is an aircraft capable of atmospheric flight and as well as being a spacecraft. This combination doesn\'t seem exactly great unless you think: It\'s reusable, it uses less resources over time, and does not need a rescue craft, it has recently appeared after the success of recent aeronautics achievements and such. It even introduces larger, and better cargo bays. Although, this does not free it from problems. Before getting to that, let\'s EXPLAIN what the spaceplane does and how it works, to understand how this affects the KSP. Everything starts with design. Design of spaceplanes are difficult and challenging, it has elements, which are required in all spaceplanes. The first and most important, structure. The spaceplane must be able to withstand the rigors of the atmosphere and space as well, and require minimal maintenance for quick and spotless research missions. Second, aerodynamics. The spaceplane must be able to sustain flight, or else the idea of the spaceplane falls apart, and never works. Third, Space travel. Without the ability of space travel, it will never work, and won\'t serve it\'s purpose. Then, you have flight. Flight starts with take off, take off goes to flight. Take off has two modes in a spaceplane, horizontal, and vertical. Horizontal is the most difficult mode, and should only ever be used if it\'s absolutely necessary. Vertical still has it\'s own problem, the spaceplane creates an asymmetrical design due to many features including tail, cockpit, and other things. It requires SAS, ASAS, and many things just to make it from tipping over. It also requires a huge amount of lift to get it off the ground, and most likely require big bulky stages to get it up, including large amounts of LFE, SRB, and others. Now, this can be lessened with correct usage of control surfaces, even on the spaceplane itself. Now, let\'s say you got past those problems. Now, that the spaceplane itself is now acting like your run of a mill spacecraft (except for stages), you can do a simple paraphrase for the next two steps: Orbit, where you achieve orbit, can be achieved simply by rotating 90 degrees at your apogee and firing, and then circiulizing slowly at your perigee and apogee. The next step, the goal, can be achieved by the many things the spaceplane offers. The next step is reentry. Spaceplanes arrive with a problem here: How to reenter without the standard heat shield? And how to even slow down once you get through? Kerbin\'s atmosphere is dense, causing a large amount of friction and then so: heat. The solution has been found of putting heat tiles on the bottom of your spaceplane, and then tilting up to let the heat absorb around there. This is a good solution, but not a permanent one. These tiles can have many problems, and if just one falls off, disaster can strike. The tiles also have to be constantly replaced, causing delays and issues, which what no space program wants. Many solutions have been brought up, but, for now, we have to deal with those tiles. The second problem, slowing down. Not slowing down sufficiently, even if Kerbin\'s atmosphere is so dense, causes many problems: First off, gee forces. These forces could rip off your wings and cause disaster, or kill your kerbalnauts/knock then unconscious. This problem has been circumvented mostly by using a maneuver in which you slowly turn at a high pitch, which causes a lot of downwards drag, slowing you down without too many gee forces. The final part, landing. Most spacecraft do not have an atmospheric engine, and this is where atmospheric design really comes into play. Your craft must be able to glide safely towards the runway, and not require power. It must also be stopped in time, before problems arise. Parachutes on landing, and such have drastically increased safety with these craft. Large delta wings give spaceplanes. good gliding time, and then so allow landings much easier and safer. But, how will this affect the KSP? The KSP has been known for trying new things, and the spaceplane is obviously one of their next goals. But it brings many pros and cons they must know, and have been discussed above, to summarize the pros: Allows for reusage, no need of a rescue craft, larger and better research, through use of cargo bays and such, able of atmospheric flight so it can land easily where ever it needs. The cons however, are equally as powerful: The heat tiles have to be replaced constantly, and reentry could easily kill your crew. Large rockets are required just to get them into space, and horoziontal take off is near impossible. The KSP have to take these into account, but however, nearing the current situation in which the old and wearied out unreusuable rockets are taking it\'s toll, the spaceplane seems like a great option, but until the KSP makes it\'s move, we will never know the spaceplanes future, but it looks like a good one with many tasks for it\'s life. AAAAND DONE. I hope you like it, I\'m not the greatest writer.
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0.15 Easter eggs? (Obviously possible spoilers inside)
Monkthespy replied to zombiphylax's topic in KSP1 Discussion
That wasn\'t supposed to happen. MU FIX THIS RIGHT NOW -
a fart fart battles Crashing plane or crashing helicopter?
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If you are using .15 (which you most likely are), right click the tank and make it not drain, you will have to the fiddle around with the rest, as I don\'t know the specific cause, because I know this is a bug.
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RCS Tanks drain from top to down I think, it should be the other way around, but, it\'s just like that :U
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[FORUM GAME] Choose next person to post (new rules)
Monkthespy replied to witeken's topic in Forum Games!
this is not the pluto100 you are looking for has been to a war zone omg!!1 -
Oooh, that looks nice. Ironically enough I\'m about to GET my X52.
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Oh god hahaha, I just remembered, I have a .avi of me attaching A METRIC ASSTON of radial parachutes, making me go from 120 to 8 M/S in 2 seconds. And on the VTOLs, I am going to embark on something, much different. A Mun VTOL, purposely built for atmospheric VTOL and Mun VTOL, problem is, a vehicul for getting it TO the Mun. I have a basic idea of what to do however.
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Ah, don\'t worry about your English, as long as we can read it and understand your methods of KILLING MORE KERBALNAUTS, it\'s fine 8)
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I live in a desert that has rain, snow, people who don\'t know how to drive correctly, and it\'s hot when it\'s not raining or snowing, IE, in the 100s. Holy frack, I\'m a Texan too!
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KSP Forums and/or Roleplaying Name: Hernriech Kraz Organization in KSP: Monkin Aerospace Your KSP imaginary Biography: An inventor and business man, he started engineering aircraft after flying his first prop biplane at the age of 18, proceeding to go to college for Aeronautical Engineering. He designed many award winning personal aircraft, including the Loka Trainer, Rocketeer, and many others, before moving onto working for an Avian company. From there, he built many highly successful craft, including the AL-F, MA-42, and then the legendary, VTOL-102. Type of Article (E.I. Opinion, analysis, interview, Fake Book Review of a Fake Book in KSP, ect.): The arrival of the spaceplane, and what will it do for the KSP? Approximate Length (max. 2000 words, 500-700 words is awesome): Around 550-650 Summarize Your Article Idea in less then 5 sentences: The arrival of the spaceplane, speaking about it\'s cons and pros. How it will affect our future, and what will it do for the KSP?
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[0.15] Spider Tech Engines (1.3)/S?nger-Projekt (0.1)
Monkthespy replied to Rocketscienist's topic in KSP1 Mod Releases
You do realize that sure, it may look small, but really, hes got to lead the team, and balance it out against other jet engines, plus he also tests it, etc, has to deal with the general frustrations of making a working aircraft up there due to such a thin atmosphere.