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Jasmir
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About me
Spacecraft Engineer
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World-Stabilizer put the Rover above the terrain, but it don't turn the rover to the right attitude. So, if you traveled half around the planet, Bon Voyage spawns the rover upside down, and World-Stabilizer lift it a bit above the surface. Want to see both in action? Look my video^^
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On my installation, the Rover isn't rotated correctly according to the surface when i traveling huge distances. For example, if I travel half way around a celestrial body, the rover spawns upside down. See vid http://www.azha.de/downloads/BonVoyage.mp4 (2min40)
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Hi, I have a "mass-runaway" if I switch parts to HighQuality. This issue seems to be sticky to particular parts, not all are affected. This Behavior can be "toggled" by switching from HighQuality to StandartQuality and back. Craft-File Example that produces this error on load in VAB and on the PAD: http://s000.tinyupload.com/index.php?file_id=56110329921874869452 Player.log: http://s000.tinyupload.com/?file_id=45992970345769552778
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Warning for hobbyist modders thinking about trying VisualStudio?
Jasmir replied to Stone Blue's topic in KSP1 Mod Development
What do you mean? KSP is absolutely playable in Linux... -
I'd like to suggest the following: - Keep the fuel hard to find & harder to harvest. (At least, i would switch Eeloo with Moho, since Moho is harder to reach due much higher DV requirements) - MM-Patches for Stock Parts (and mod parts) are a great idea - The price of the Fuel is ok (to sell it for founds if you don't like contract grinding), but it should not be tweakable. - Maybe the beacons are still to cheap? - Maybe the tank parts should not too hard to reach in the CommunityTechTree. - Maybe a MM-Patch to use the procedural Tanks as Karborundum Storage?
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I already had installed this mod manually. But CKAN is very nice for mods-housekeeping. To the processing-time: Maybe the zip is malformed for CKAN? I don't know.. A gameplay question: I've searched ~10 Asteroids by grabbing then and look at the surface-scanner. But none of then seems do have Karborundum. Is this right? The wiki says, "it can be found there"...
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Hi there, on CKAN is only the old 0.6a version of this mod aviable.
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KSP goes weird after some minutes
Jasmir replied to Jasmir's topic in KSP1 Technical Support (PC, modded installs)
By trial & error i found out, that the removing the mod SCANSat cure this issue. -
Hi there, i need some help to narrow down which mod makes my game go kapeister. Situation: I put a new ship on the launchpad and wait some minutes. I could also start the vessel, but that won't change anything. In the game itself, there is nothing to see if the problem happen, that means the vessel fly/stand as normal as before, but i can't save/switch vessel/go back to spacecenter and so on. KSP :linux_x64, v1.1.2.1260 My Mods, all of them are fresh from CKAN: B9PartSwitch BDArmory BDArmorySorting CommunityResourcePack ContractConfigurator ContractPacks Diazo/ActionGroupExtended EditorExtensionsRedux JSI KAS Kerbalism KerbalJointReinforcement KIS KWRocketry MechJeb2 MechJebAndEngineerForAll.cfg ModularFlightIntegrator ModularFuelTanks ModuleManager.2.6.25.dll NavyFish/DockingPortAlignmentIndicator NearFutureElectrical NearFuturePropulsion NearFutureSolar PlanetShine ProceduralParts SCANsat ScienceFunding StageRecovery TriggerTech/KerbalAlarmClock WaypointManager The relevant KSP.log Part: The last EXC Parts are repeating endless KSP.log: http://www.azha.de/tmp_downloads/KSP.log Player.log: http://www.azha.de/tmp_downloads/Player.log
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[1.0.4] Kerbin on Fire Military Contract Pack [v0.1] [07-27-15]
Jasmir replied to Volwen's topic in KSP1 Mod Releases
Hey Volwen, would you like to add some Space / Off-Kerbin Missions? -
They can't even attached to the ground anymore (after update to KIS 1.2.0)
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[1.12.x] Freight Transport Technologies [v0.6.0]
Jasmir replied to RoverDude's topic in KSP1 Mod Releases
The Part FTT_Structural_500_05 (StarLifter Cargo Rack (Large)) has some Attachment nodes pointing in the wrong direction. Fix with the modulemanager: @PART[FTT_Structural_500_05]AFTER[UmbraSpaceIndustries] { @node_stack_bottom_R = 0, -11.25, 0, 0.0, -1.0, 0.0, 3 @node_stack_top_L = 0, 11.25, 0, 0.0, 1.0, 0.0, 3 @node_stack_cargo_01 = .8, 0, 0, 1, 0, 0.0, 3 @node_stack_cargo_02 = -.8, 0, 0, -1, 0, 0.0, 3 @node_stack_cargo_03 = .8, 7.5, 0, 1, 0, 0.0, 3 @node_stack_cargo_04 = -.8, 7.5, 0, -1, 0, 0.0, 3 @node_stack_cargo_05 = .8, -7.5, 0, 1, 0, 0.0, 3 @node_stack_cargo_06 = -.8, -7.5, 0, -1, 0, 0.0, 3 } -
With research costs per part enabled, KSP don't research it for you. So, i have a need