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Everything posted by OrianCEV
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At first I was really exited,then I realized development came to a screeching halt.
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Cassini vs Curiosity - which is worth saving?
OrianCEV replied to czokletmuss's topic in Science & Spaceflight
I agree,especially considering that curiosity gives us the information about if mars was once inhabited with any type of living creature, and how we could make it habitable. -
Cassini vs Curiosity - which is worth saving?
OrianCEV replied to czokletmuss's topic in Science & Spaceflight
I think the SLS would be more affordable to loose,considering it is not even built yet.Also,the ISS is a large hub to expiriment systems for future interplanetary manned and unmanned missions, So it is needed more desperately. P.S. I pick to not cancel the ISS -
Well,they have the groundwork layed down by the US and USSR,So they have the knowledge to launch bigger landers & rovers.
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P.S. After a few fixes and re-coding,the ECLSS mod is actually really cool.
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I utilized the code of Chebalu to give all stock pods+command seat Oxygen,feel free to alter them to your will. @PART[Mark1Cockpit] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[crewCabin] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[cupola] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[landerCabinSmall] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 3000 maxAmount = 3000 } RESOURCE { name = CO2 amount = 0 maxAmount = 3000 } RESOURCE { name = O2 Candle amount = 5 maxAmount = 5 } MODULE { name = TankPriorityModule Priority = 10 } } @PART[Mark2Cockpit] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 3000 maxAmount = 3000 } RESOURCE { name = CO2 amount = 0 maxAmount = 3000 } RESOURCE { name = O2 Candle amount = 5 maxAmount = 5 } MODULE { name = TankPriorityModule Priority = 10 } } @PART[mark3Cockpit] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 3000 maxAmount = 3000 } RESOURCE { name = CO2 amount = 0 maxAmount = 3000 } RESOURCE { name = O2 Candle amount = 5 maxAmount = 5 } MODULE { name = TankPriorityModule Priority = 10 } } @PART[Mark1-2Pod] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[mk1pod] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[mk2LanderCabin] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } } @PART[seatExternalCmd] { MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 30000 maxAmount = 30000 } RESOURCE { name = CO2 amount = 0 maxAmount = 30000 } RESOURCE { name = O2 Candle amount = 50 maxAmount = 50 } MODULE { name = TankPriorityModule Priority = 100 } }
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yep,that worked!
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Thankyou!:D
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Maybe you should contact Bobcat,He installed ECLSS in his Soyuz pods and such-He'd know how to fix this.
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Nope,Didn't work :/
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I downloaded a copy of the original ECLSS package,And I swiched some code around in hopes of fixing this problem,I think I know a solution,Will keep you guys posted.
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Apollo Mission Pack Development (Beta version released!)
OrianCEV replied to iamaphazael's topic in KSP1 Mod Development
Wow.This is very good texturing for a beginner,and very good in general. -
The crew dissapear once I am near orbit,Why does this happen?
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Mercury-Gemini mission reenactment in KSP
OrianCEV replied to OrianCEV's topic in KSP1 The Spacecraft Exchange
Sorry that I am not able to manage it now,I will add. -
Mercury-Gemini mission reenactment in KSP
OrianCEV replied to OrianCEV's topic in KSP1 The Spacecraft Exchange
I will manage it later. -
Mercury-Gemini mission reenactment in KSP
OrianCEV replied to OrianCEV's topic in KSP1 The Spacecraft Exchange
First Mercury-Redstone manned launch photos -
A small reenactment of the Mercury and Gemini missions using Frizzak's FASA gemini-murcury mod.
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Awsome,This mod is one of the most realistic real-life spacecraft mod.I think it rivals with Bobcat's soyuz and american packs!
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Thanks,I'm kind of a noob towards forums.
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Here's my own engine skirt I made for the time being:
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Any idea when you'll be releasing this skirt?
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Oops...Thanks:blush:
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Here's a Heavy Lifter design using these tanks:
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I saw only the straps,wich is odd,do you know why?