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Everything posted by steuben
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Cathode ray green on white seldom works. Without an image for definition it works best on a black background. Same thing for cathode ray amber. I don't think there is a good way of doing that visual, like they have in "Hunt for Red October" or the opening to "Ghost in the Shell", in pure text. Most times that I have seen that kind of place and date indication it has been left justified and in a different font and different style, for example bolded Courier New when everything else is in basic Arial. You want to approach it like using the word said. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Given that no "e" in a full novel has only been done twice says a few things about the English language. I can't imagine that only three "e"s in a short story is any easier. Though I wonder if other languages have an equivalent letter. The closest I've ever done has been 14,000 words with only one named character. Almost made it too, a second name slipped in during a conversation. Wasn't really able to iron it out. -
Graphical optimization desperately needed!
steuben replied to Flashblade's topic in KSP1 Suggestions & Development Discussion
This is very much a subjective and personal weighting. But, purdy dun make no game. It's d'ere game dat make d'ere game </southern drawl> Don't get me wrong graphics are important. liquid poor graphics may break a game with excellent game play. Amazing graphics will not make a game that has liquid poor game play. Adequate graphics on a game with great game play will oddly enough be ignored. Examples are left as an exercise for the reader. The thing to remember, on a fixed budget, the balance of gameplay vs graphics is zero sum. You can't improve one without sacrificing the other. Given at this point gameplay can be considered fully developed, for most values of fully developed, resources might be able to be pulled from gameplay to graphics without too much of a cost. But, then _very_ few of us know what the resources available to Squad are; and I do not foresee learning what that amount is any time soon, if at all. So that supposition may be very off. Graphics improvements needed? Perhaps. Desperately needed? maybe not. As a historical reference the focus on graphics is a recurring thing in gaming. The best example would be the FMV craze of the 90's when CD-ROM drives finally became cheap, http://tvtropes.org/pmwiki/pmwiki.php/Main/FullMotionVideo, for reference.- 15 replies
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Some more stuff in a different 'verse. But, it is my early work... and it shows that. Dang... if you can get through some of the weird punctuation, word choices, and the lack of capitals they should still be good. Dang, I needed an editor. Still do but Word gets me through most of it. In, I think, decreasing length... http://207.244.96.64/PlaneShift/smf/index.php?topic=11373, Steuben and the Refugees. http://207.244.96.64/PlaneShift/smf/index.php?topic=27453, Invasion and Love http://207.244.96.64/PlaneShift/smf/index.php?topic=40999, Shadows in the dark http://207.244.96.64/PlaneShift/smf/index.php?topic=22480, A Choice -
Burned up on reentry - after hours long mission - loved it!
steuben replied to Sagacity's topic in KSP1 Discussion
The Experiment Storage Unit, though rereading the description "science snackbox" might be a better name. -
Burned up on reentry - after hours long mission - loved it!
steuben replied to Sagacity's topic in KSP1 Discussion
I've had good luck recording video with Open Broadcaster Software, http://obsproject.com/. I play with full science part return, if transmit won't give me all the data. Even then I will return it all. That might change once I try out the science lunchbox. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
One or more of the following: fantastic, horror, cosmic horror, weird, war, hard science, soft science, science-fantastic, epic, comedy, slice of life, romance, thriller, action, mystery, suspense, and a set of genres forbidden by forum rules. Mix and matches are interesting as well. Let the likes come to you. Don't chase the likes. That's a rabbit hole you don't want to go down. 'cause soon after, you're talking to royalty, kerbish speaking soliders, insects with nicotine addictions, and rodents... sorry that one got away fromme a bit. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Placing this one up for comment. -
Chapter 12 Direc fumbled for the handset of the ringing phone in the darkened bedroom. “Hello,” he said having gotten the handset to his head on the second attempt. He listened to the response from the other side. His mind churned with sleep, the active flight plans, and why Gene would still be at the office. “Gene, do you know what time it is?” His wife rolled over and muttered something indistinct. “Hang on, Gene. I’m changing phones.” Set the handset down on the nightstand and left the room. Two voices came tinny and indistinct through the handset. He came back into the bedroom and placed the handset back in the cradle. He looked into the mirror over the dresser and ran his hands through his hair. He exhaled slowly. “Sorry dear,” he said as dressed in the dark room. ”I’ve got to go into the center.” “Okay,” she said sleepily. “Bring back a loaf of bread and a carton of milk.” “And a stick of butter,” he said as he closed the bedroom door.” “Mmm, right,” she said to the empty room. Direc walked into the briefing room. The tables had been pushed into the center of the room. They were covered in papers. The chalkboard was covered in calculations and diagrams. Some were half erased, others were over written by others. The cool night air from outside mixed with the smell of coffee and pizza. He shook his head to clear memories of university and being a young engineer. Gene, Gus, Linus, Jebediah, and Valentina were standing around a table. “Just like school,” Direc said. “Don’t know about you,” Linus said. “But, my projects were harder, but slightly less… exciting though.” Direc walked over to the table. “Okay,” Direc said. “I’ve got the overview. Now the details.” “About 7 hours ago, a ship owned by Experimental Engineering Group experienced catastrophic structural failure.” Gene said. “The lone occupant is unharmed, and the situation is currently stable. Around that time we received notification of the incident through our monitoring network. Six hours ago, we made informal inquiries to Exp Eng. At that time they were assessing the situation and their deployable assets. Two hours ago, again through informal channels we were notified that they intend to formally request assistance.” Direc looked at them. They had been working on this for more than two hours. “Okay,” Direc said. “So, what do your friends over there say?” Gene looked around the table awkwardly. It was still a small community, despite the large number of organizations launching. But, talking to competitors outside of formal channels could create problems. “The capsule is patched. But they figure there’s still a small leak somewhere. He’s got about a day of air left if they can’t find it; longer if they do. The orbit is mean 170 km, delta 20, inclination 10. He was about to square it up when something blew out. They’ll pick apart the telemetry later. But, they want him home first.” Direc nodded. “What’s our plan?” “We have an O-Basket launching in two days. If we strip out the third seat and comforts, downsize the support, fill all the tanks to max, and time the launch right we can do it. Once the two ships rendezvous, their pilot EVAs to the OB and climbs in. They'll do a braking burn at AP and return to the surface.” “There’s a ‘but’ isn’t there?” “There’s no margins,” Linus said. ”One pass, that’s it. We’ll have just enough delta V at the top to get it low enough to start aerobraking. We’ll have no control over where they come down. We spend too much of it at rendezvous, launch, or the rendezvous burn, neither of them come home.” “A lot of reasons to say no,” Direc said. “Sir,” Valentina said. “If it was one of us up there you’d chance it with less.” “Yes, I would.” Direc said. “But, it isn’t.” Jebediah looked down from having stared at the ceiling through most of the conversation. “On the brown side it’s us, them, and others,” he said. “In the blue it’s us and them.” He shook his head as if clearing a memory. “Up there, up in the black, looking down, there is no them, no other, just us.” The phone on the wall rang. Gene walked over and answered it. “Director,” he said. “It’s the chairman.”
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I think I have my run away condition... but I can't see to get control back of it. I let the temp spike up to 1300, turn on all the radidators, the temp drops down to 400 and then runs its way back up to the temps that will slag the part. I think it has something to do with CoreEnegry on the thermal debug display. I don't think I've got the cooling hooked up right, or enough flow for the heat I'm generating. Partcode:
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The system interpolates linearly between the two nearest defined points, and flat lines after it falls off the list? So using those numbers at 600 it will still generate 150000, correct? So short of manually defining the points up to the melting point, and maybe a little beyond, of the part there is no way to create a runaway effect. Well short of getting fancy with module manager, or some other coding, which is more lifting then I am prepared to do for this.
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My work life is back on the up swing after having discovered that I can [REDACTED] on the [REDACTED]. But, it is pretty crashy. I'm glad I'm not at school. I would have introduced some of my school mates to KSP. I did that with a different game, Bridge Builder/Pontifex. Just five or six people... within a couple of weeks the folks in civil engineering were being asked for help, I think there were nearly 30 different requests. Most were the name request made by different people. And, I almost got beaten up by someone's girlfriend for having introduced him to the game. "Pontifex... more like Ponticrack" she said. Sure we were all engineers to be... but... I shudder to think of what would have happened if KSP had been around then.
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Okay i've got it generating heat. It turns out I need to add modulecoreheat. Now I want to add a complexity to it. The hotter it gets the faster it gets hotter. Is it possible or do have to fake it a bit?
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I've tried both TemperatureModifier { key = 1 4000 } TemperatureModifier { key = 4000 1 } I've also tried TemperatureModifier { key = 0 4000000 key = 4000 4000000 } It still stays the coldest part of the craft. There are any docs out there for temp modifier?
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So if I want a flat curve, always generating the same amount of heat, I would construct it something like: TemperatureModifier { key = 30 0 } And so i have my head around it. The second number is the slope of the curve at that point, and the first is the value?
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I'm trying to hack up a part so that it will generate heat as it converts resources to elec. I think I've got the right coding but it still sits there as cool as a cucumber, despite the silly large numbers I've put in. So I know I'm either mis-invoking the heat or missing parts of the invocation
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Rule 34 of KSP: If it exists there is a mod for it. No exceptions. Rule 35 of KSP: If there is no mod for it, a mod will be made for it. Dang ninja'd. But, if you are feeling ambitious adding these lines MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } to any of the SRBs will give it the same gimbal range as Swivel.
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Purpose of a rocket-launched spaceplane
steuben replied to Jestersage's topic in Science & Spaceflight
The automagic landing was probably more of a testing feature than a full feature in the production model. But it would have been left in... just in case. It is a set of trades. You are trading complexity of design, candle -> Buran (of increasing complexity) for recovered equipment candle -> Buran (increasing recovery ratio). This set of trades is the same in game as IRL. -
Cut scenes in career mode
steuben replied to Matah's topic in KSP1 Suggestions & Development Discussion
I'm going to recommend listening to Yathzee's advice on cutscenes... whatever that may be. The site is blocked at this computer. My stand: For major milestone completion there should be a cut scene. The cool factor would be a cut scene involving the ship that did it. But that might be a bit... interesting to try and assemble effectively. As for if they should play automatically... maybe. Perhaps an option in the settings. But a message should be displayed at the recovery that a cut scene is available. The list of available cut scenes for replay kept in Mission Control. -
Sorry I meant commnet rather than kerbnet. The probe core feature I'm looking for is Probe Control Point? It looks like it is only on the late tree cores rather than the early tree ones. Given I'm playing with a max of 90's tech looks like that is out of reach.
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Untitled Space Craft debris
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I'm playing around with the new Kerbnet. IIRC there has to be a line back to KSC to allow control. Just a line back to a kerbed craft isn't enough correct? to expand. I have a couple of probes in jool orbit, I also have a crewed pod there as well. Of course the crew pod will respond, but alas my little probes just sit there.
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so the probe didn't have signal or it wouldn't respond to inputs? I've had a couple of occasions before 1.2 when craft wouldn't respond to inputs, I think both crewed and uncrewed. Bouncing through the tracking center was enough to get control back. But I haven't seen it frequently or know what causes it.
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antenna stacking formula in 1.2
steuben replied to steuben's topic in KSP1 Gameplay Questions and Tutorials
Tha's one of those skipped steps. Probably shouldn't have when iI was writing it on the blackboard. The 500e3 is the square root of the range the third level tracking station. -
antenna stacking formula in 1.2
steuben replied to steuben's topic in KSP1 Gameplay Questions and Tutorials
Okay. Think I have it. I'm leaving aside signal strength since my probes are usually science return, I'm also assuming uniform antennas, and a level 3 station. But, I need a sanity check peer review of my math, and processes. R1= AP*((n*AP)/AP)(3/4) = AP*n(3/4) R2=250e9 R=(R1*R2)(1/2) =(250e9 * Ap*n(3/4))(1/2) =500e3 (Ap*n(3/4))(1/2) Now for my use case. A Jool-Kerbin relay. Design constraints: Mass: None Cost: None Part Count: None Launch Count: None Tech level: level 5 or lower. This means I will have to use HG-5. Design case, High power straight line J-K relay Required range: R= 73e9+14e9, worst case range just before and just after Jool is eclipsed by Kerbol as viewed from Kerbin = 87e9 -> 90e9, for ease of carry. 90e9=500e3(5e6*n(3/4))(1/2) turning it inside out to find n. 8100e18=250e9(5e6*n(3/4)) 810e9/25=5e6*n(3/4) 810e3/125=n(3/4) n=(810e3/125)(4/3) n= 120,809 -> 121,000 for ease of carry note: formula is n= (R2/(R1*R2))(4/3) TLDR; It looks like I'm in the DPF range for part counts. But, let the slide show begin.