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Galane

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Everything posted by Galane

  1. I always download the full thing but just change the DLL, which I drop right into the GameData folder. I also have the ModuleManager_1_5.dll in GameData along with this Add_MechJeb.cfg @PART[*]:HAS[@MODULE[ModuleCommand]] { //enables MechJeb on all pods and probes// MODULE { name = MechJebCore } } That way there's no need to use the AR202 or the Eye Pod, which is one less part to use and no way the direction the AR202 is mounted can muck up the flight control. That way, any part with command function, stock or modded automatically has MechJeb. It also makes it easier to share craft files with people who don't use MechJeb.
  2. AFAIK the DLL is the only part that's changed since the re-addition of the eye-pod.
  3. I'd like to see a version of the largest landing leg with much stiffer default suspension settings and bigger feet that will not break through the surface of Eve. I set a lander with SIXTEEN of those legs down on Eve, locked the suspension and instead of lifting the lander the feet just punched into the ground. What's the surface consistency of Eve? Snowcone? Styrofoam? High gravity needs a larger landing gear surface area to lower the ground pressure per square unit.
  4. Another case of KJR apparently weakening a connection, or does it do something to landing leg suspension strength? I set this down on Eve without KJR. Saved, quit completely out of KSP then reloaded. The legs are OK. The default suspension settings are too soft. Even with this many legs they still collapse to the point where the engines touch the ground. Locking them all just punches the feet into the ground instead of lifting the lander up. After quitting, dropping KJR back in then reloading. Switch to the lander and uh-oh. Something has made some of the I-beams fall off. It looks like the legs could be pushing up harder, I could see them start dropping right after switching to it. It also does this after a quit and reload if the landing is made with KJR installed. They don't fall off until KSP is quit then re-run and the save reloaded.
  5. I found the key to hitting the target is in being able to steer quickly, thus the tiny reaction wheel from KSPX. Hitting anything below the large Rockomax diameter was not easy. I never tried with both the small reaction wheel and the ReStock 5-way RCS thrusters. The official release of MechJeb for KSP .23 has some issues, use the latest development build.
  6. It's looking like this lighter than air technology is the only way Alan Aerospace Recycling and Packaging is going to get a lander back up off the surface of Eve. We have the Kethane drilling rover and the Kethane converting rover ready to go. Also have a pair of Kethane scanning satellites, the same design currently in use around Duna and Ike. (Need to test in simulation if the small scanner works from 100KM orbit.) Still need to do the manned Eve lander and a Kethane miner/converter lander for Gilly. I finally gave up and installed KAS after failing to get robot docking arms working. The two rovers are modifications of a functional failure I tried for Mun mining. It worked but was difficult to get the ports to connect and offloading the weight of two heavy drills didn't save enough fuel to be worth the bother. The Eve trip will be a different matter. Since I only intend to go there once and there will be live (hopefully) Kerbals landed, the mission can use KAS for much easier connections. The mission will be pretty much how the Duna one went. Go there, land on Eve for the "We were here." moment then hop over to the much easier to mine moon to refuel for the return trip.
  7. Being able to disable brakes would be a nice addition to tweakables, especially for low gravity. I disable the front wheel motors and use S to put reverse power to the rear motors to control speed going downhill. If I could siable the front wheel brakes I could use them to stop without flipping. Even better would be setting the wheel motors to unidirectional. Set the front wheels to only work going forward and the back ones to only work going in reverse. That would prevent popping wheelies and flipping in either direction.
  8. Disable the OKTO2 reaction wheels and it still just wobbles around. Disable the Inline SAS torque, with the OKTO2 enabled and it won't rotate at all. It worked fine in .22 with earlier versions of MechJeb. Dunno when it quit, I've been experimenting with an Eve landing and return program while waiting for the Duna return window.
  9. Any ideas why Smart A.S.S. cannot rotate this? http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-1-1?p=863441&viewfull=1#post863441
  10. Those 1-to-many adapters apparently have numbered positions. I ran into that with this project. http://forum.kerbalspaceprogram.com/threads/51115-Ship-to-ship-kinetic-energy-transfer-test-report I had to sort out which order they went in and arrange the decouplers and engines to match so they'd come off and activate the engines correctly.
  11. Build 147. This little satellite isn't working right. It acts as if the OKTO2 has no torque at all and the inline SAS just makes it wobble around instead of turning and holding a direction under the control of Smart A.S.S. Thus it cannot do any maneuvers. I have one orbiting Duna and one around Ike, need to change their orbits but can't. Used to work fine, even sent one from low Duna orbit to Ike orbit. ship = LittleScan-A-Lite version = 0.23.0 description = type = VAB PART { part = probeCoreOcto2_4294404666 partName = Part pos = 0,5,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = batteryBank_4294395144 link = kethane.highGain_4294387056 attN = bottom,batteryBank_4294395144 attN = top,kethane.highGain_4294387056 EVENTS { } ACTIONS { } MODULE { name = ModuleCommand isEnabled = True controlSrcStatusText = EVENTS { MakeReference { active = True guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = True guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleReactionWheel isEnabled = True stateString = WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = MechJebCore isEnabled = True EVENTS { } ACTIONS { } MechJebLocalSettings { MechJebModuleJoke { unlockParts = unlockTechs = } MechJebModuleMenu { unlockParts = unlockTechs = } MechJebModuleRoverWaypointHelpWindow { unlockParts = unlockTechs = } MechJebModuleSettings { unlockParts = unlockTechs = } MechJebModuleSpaceplaneAutopilot { unlockParts = unlockTechs = } MechJebModuleSmartASS { mode = ORBITAL target = OFF advReference = INERTIAL advDirection = FORWARD forceRol = False unlockParts = unlockTechs = srfHdg { val = 90 _text = 90 } srfPit { val = 90 _text = 90 } srfRol { val = 0 _text = 0 } rol { val = 0 _text = 0 } } MechJebModuleRendezvousGuidance { unlockParts = unlockTechs = } MechJebModuleRendezvousAutopilotWindow { unlockParts = unlockTechs = } MechJebModuleRoverController { unlockParts = unlockTechs = heading { val = 0 _text = 0 } speed { val = 10 _text = 10 } } MechJebModuleRoverWaypointWindow { unlockParts = unlockTechs = } MechJebModuleRoverWindow { unlockParts = unlockTechs = } MechJebModuleSpaceplaneGuidance { unlockParts = unlockTechs = } ModExtensionDemo { unlockParts = unlockTechs = } MechJebModuleWarpHelper { unlockParts = unlockTechs = phaseAngle { val = 0 _text = 0 } } MechJebModuleCustomInfoWindow { } MechJebModuleCustomInfoWindow { } MechJebModuleCustomInfoWindow { } MechJebModuleStageStats { unlockParts = unlockTechs = } MechJebModuleCustomInfoWindow { } MechJebModuleTargetController { unlockParts = unlockTechs = } MechJebModuleTranslatron { trans_spd = 0 unlockParts = unlockTechs = } MechJebModuleThrustWindow { unlockParts = unlockTechs = } MechJebModuleRendezvousAutopilot { unlockParts = unlockTechs = } MechJebModuleAscentAutopilot { unlockParts = unlockTechs = } MechJebModuleAscentGuidance { unlockParts = unlockTechs = } MechJebModuleJokeObscurePanel { unlockParts = unlockTechs = } MechJebModuleInfoItems { unlockParts = unlockTechs = } MechJebModuleDockingGuidance { unlockParts = unlockTechs = } MechJebModuleAttitudeAdjustment { unlockParts = unlockTechs = } MechJebModuleAscentPathEditor { unlockParts = unlockTechs = } MechJebModuleDockingAutopilot { forceRol = False unlockParts = unlockTechs = rol { val = 0 _text = 0 } } MechJebModuleCustomWindowEditor { unlockParts = unlockTechs = } MechJebModuleNodeEditor { unlockParts = unlockTechs = } MechJebModuleNodeExecutor { unlockParts = unlockTechs = } MechJebModuleRCSBalancerWindow { unlockParts = unlockTechs = } MechJebModuleManeuverPlanner { unlockParts = unlockTechs = } MechJebModuleLandingGuidance { unlockParts = unlockTechs = } MechJebModuleLandingPredictions { unlockParts = unlockTechs = } MechJebModuleLandingAutopilot { deployGears = True deployChutes = True unlockParts = unlockTechs = touchdownSpeed { val = 0.5 _text = 0.5 } limitGearsStage { val = 0 _text = 0 } limitChutesStage { val = 0 _text = 0 } } MechJebModuleWarpController { unlockParts = unlockTechs = } MechJebModuleThrustController { limitThrottle = False unlockParts = unlockTechs = maxThrottle { val = 1 _text = 100 } } MechJebModuleRCSController { unlockParts = unlockTechs = } MechJebModuleRCSBalancer { unlockParts = unlockTechs = } MechJebModuleAttitudeController { Tf = 0.3 unlockParts = unlockTechs = } MechJebModuleStagingController { unlockParts = unlockTechs = } MechJebModuleFlightRecorder { markUT = 0 deltaVExpended = 0 dragLosses = 0 gravityLosses = 0 steeringLosses = 0 markLatitude = 0 markLongitude = 0 markAltitude = 0 markBodyIndex = 1 maxDragGees = 0 unlockParts = unlockTechs = } } } MODULE { name = ModuleTripLogger isEnabled = True EVENTS { } ACTIONS { } Surfaced { } Flew { } FlewBy { } Orbited { } SubOrbited { } } RESOURCE { name = ElectricCharge amount = 10 maxAmount = 10 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = batteryBank_4294395144 partName = Part pos = 0,4.828083,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = advSasModule_4294385316 attN = top,probeCoreOcto2_4294404666 attN = bottom,advSasModule_4294385316 EVENTS { } ACTIONS { } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = kethane.highGain_4294387056 partName = Part pos = 0,5.076062,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 attN = bottom,probeCoreOcto2_4294404666 EVENTS { } ACTIONS { } MODULE { name = KethaneDetector isEnabled = True IsDetecting = False EVENTS { EnableDetection { active = True guiActive = True guiIcon = Activate Detector guiName = Activate Detector category = Activate Detector guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableDetection { active = False guiActive = True guiIcon = Deactivate Detector guiName = Deactivate Detector category = Deactivate Detector guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EnableSounds { active = True guiActive = True guiIcon = Enable Scan Tone guiName = Enable Scan Tone category = Enable Scan Tone guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableSounds { active = False guiActive = True guiIcon = Disable Scan Tone guiName = Disable Scan Tone category = Disable Scan Tone guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { EnableDetectionAction { actionGroup = None } DisableDetectionAction { actionGroup = None } ToggleDetectionAction { actionGroup = None } } } MODULE { name = KethaneDetectorAnimator isEnabled = True EVENTS { } ACTIONS { } } } PART { part = advSasModule_4294385316 partName = Part pos = 0,4.518201,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = fuelTankSmall_4294389422 link = solarPanels1_4294373736 link = solarPanels1_4294373350 attN = top,batteryBank_4294395144 attN = bottom,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleReactionWheel isEnabled = True stateString = WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } } PART { part = fuelTankSmall_4294389422 partName = Part pos = 0,3.763924,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = radialEngineMini_4294381332 link = radialEngineMini_4294381184 link = radialEngineMini_4294381134 link = radialEngineMini_4294381084 attN = top,advSasModule_4294385316 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 90 maxAmount = 90 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 110 maxAmount = 110 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = radialEngineMini_4294381332 partName = Part pos = -4.911284E-08,3.383104,-0.5617854 rot = 0,-4.371139E-08,0,-1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381134 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } } PART { part = radialEngineMini_4294381184 partName = Part pos = -0.5617853,3.383104,1.562782E-08 rot = 0,-0.7071069,0,-0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381134 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } } PART { part = radialEngineMini_4294381134 partName = Part pos = 9.822568E-08,3.383104,0.5617854 rot = 0,-1,0,8.742278E-08 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } } PART { part = radialEngineMini_4294381084 partName = Part pos = 0.5617853,3.383104,-8.259786E-08 rot = 0,-0.7071068,0,0.7071069 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381134 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } } PART { part = solarPanels1_4294373736 partName = Part pos = -5.319342E-08,4.518201,-0.6084619 rot = 0,0.7071068,0,-0.7071069 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = solarPanels1_4294373350 srfN = srfAttach,advSasModule_4294385316 EVENTS { } ACTIONS { } MODULE { name = ModuleDeployableSolarPanel isEnabled = True currentRotation = (0, 0, 0, 0) stateString = RETRACTED storedAnimationTime = 0 storedAnimationSpeed = 0 EVENTS { Extend { active = True guiActive = True guiIcon = Extend Panels guiName = Extend Panels category = Extend Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } Retract { active = True guiActive = True guiIcon = Retract Panels guiName = Retract Panels category = Retract Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } } ACTIONS { ExtendPanelsAction { actionGroup = None } ExtendAction { actionGroup = None } RetractAction { actionGroup = None } } } } PART { part = solarPanels1_4294373350 partName = Part pos = 1.063868E-07,4.518201,0.6084619 rot = 0,-0.7071069,0,-0.7071067 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = solarPanels1_4294373736 srfN = srfAttach,advSasModule_4294385316 EVENTS { } ACTIONS { } MODULE { name = ModuleDeployableSolarPanel isEnabled = True currentRotation = (0, 0, 0, 0) stateString = RETRACTED storedAnimationTime = 0 storedAnimationSpeed = 0 EVENTS { Extend { active = True guiActive = True guiIcon = Extend Panels guiName = Extend Panels category = Extend Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } Retract { active = True guiActive = True guiIcon = Retract Panels guiName = Retract Panels category = Retract Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } } ACTIONS { ExtendPanelsAction { actionGroup = None } ExtendAction { actionGroup = None } RetractAction { actionGroup = None } } } }
  12. Google Hudson Invader 6 for some big boat engine inspiration. Hudson Invader (Hall- Scott) Marine Engine, 6 cylinder 998ci 275 hp@ 2100 RPM, 5 ½ in bore, 7in stroke 5.5:1 Compression Ratio. Their main use was in landing craft and PT boats during WW2. Something to make flying a multi engine plane more difficult. With an engine out you always must turn towards the engine that's running. Turn towards the dead engine and you get almost instant loss of lift on that side and a fast spiral into the ground. There's many examples with radio control airplanes on YouTube of what not to do in such cases.
  13. MechJeb 2.1.1 official is on the spaceport with .23 compatibility. 2.1.0 doesn't work with .23
  14. I'm still wishing for left and right side versions of those ruggedized wheels or some way to turn the tread texture around on one side so they're going the same way on both sides.
  15. Much less legal hassle to just have some other company alter the packaging of a product they're already manufacturing than to cook up some goop to sell. Squad is a software company, not a manufacturer of products. BTW, those goops really do clean keyboards, or at least soften the gunge to where it'll wipe off.
  16. First thing, make a copy of your entire KSP install* or at least backup copies of your quicksave and persistent files. You'll need to open the part.cfg files for the old drill and new drill in a text editor and find the part names. Open a .craft file that used the old drill, find its name and change it to the new one. (After you make a backup copy of the .craft file of course.) Load the edited .craft and see if the new drills are positioned OK, if it loads without causing a problem. If that works then you should be able to do the same swap in your persistent file. If a simple swap in the .craft file doesn't position the new drill OK then you have a problem. For altering part position by direct editing of the files, I only know how to adjust the vertical position. On the other axes, I dunno. Check this thread for what I was able to figure out and tweak on aligning wheels. I've also used it to adjust other parts positions along the vertical axis. http://forum.kerbalspaceprogram.com/threads/52288-Rover-wheel-alignment Something you could try is replacing the drills the normal way in the VAB/SPH then have a look at the .craft file to see how the numbers change. What makes things harder is the number for vertical position is measured from the VAB floor (dunno where from in SPH) and that number changes in space, but changing it to the same on all instances of a part on the same ship in the persistent file will align the parts to the same plane, no matter the rotation of the ship. (That is, choose the vertical number from one part *in space* and apply it to the other parts. Don't use the number(s) from the .craft file in the persistent file.) This kind of editing would be far easier if we knew how exactly how the parts' position in all axes is measured. Or you can simply do what I've done, saved all the files for the old small drill and copied them into the parts folder for the latest Kethane mod release. I don't see anything wrong with it, I like its design. *I had KSP .22 delete everything but flags from the persistent file and claim it couldn't find any parts at all, and lock out being able to go into SPH and VAB, when one part.cfg it didn't like was put into the GameData folder. Always best to back up everything when mucking about behind the scenes!
  17. Must be something recent. I had no problems going to Duna in .22 with less than 2 days to the window. I had to really push it to get my ship assembled in orbit in time, after doing the R&D in another save to figure out what to build and how to put it together.
  18. I see a merchandising opportunity here. http://www.amazon.com/Cleaner-Laptops-Phones-Keyboards-Office/dp/B00D6Y7SPM It comes in green and other colors. Have the manufacturer put it in KSP Mystery Goo packaging...
  19. You also need to action group the engine active toggles so you can shut down the ones pointing the wrong way. MechJeb will fire all active engines, no matter which way they're pointing or which control part they're aligned with.
  20. Yup, I know the feeling. Six months on an ISP "hell desk" left me with a twitch in my left eyebrow that took another six months to go away. Then there are the people who are supposedly there to "help" but never read *all the words* of problems people post, then proceed to tell the person to do exactly what they already said they'd tried and didn't work. "I've tried all the above and none of it worked. Got any different ideas?" Getting a response that's almost a verbatim quote of what you've already said failed, that is (to put it mildly) a bit irritating.
  21. I like the old radial drill, especially how it mostly fits inside what it's attached to. The tank that's had its texture removed has been replaced with a higher detailed version. I've never use one of those tanks so it's no problem. But I kept the old drill's files and have put them in with the latest kethane mod's parts. If I was playing career mode its cfg would need to be edited to show in the tree.
  22. Manual spacecraft piloting has mostly been used for experimenting just to see if it was possible, and for emergencies like the course correction burn done on Apollo 13's return using the LEM engine. The computers and software were not designed to handle such an event so it had to be done by eye and timing. Changing the software wouldn't have helped because the instruments normally used for such burns weren't on the LEM and they were pointing the wrong way. IIRC one of the Mercury capsules had a stability control problem, got into a tumble and the astronaut had to manually control it to correctly orient for reentry. I'd have to do some digging to find out if any of the space shuttle liftoffs or landings were manually piloted. Manually flying rockets and plotting orbits in KSP is the Chuck Yeager approach. Using an autopilot is like what real space programs went to because there was only one Chuck Yeager. (It was so unfair that the best pilot available back then got shut out of being an astronaut simply because he hadn't gone to college.) For KSP players who want some extra fun and excitement, an optional random MechJeb failure mode would be interesting, if it came with an alarm and blinky lights. Something that would be very useful is an option in landing guidance to descend to a set height above terrain then hover there while allowing the player to maneuver horizontally to fine tune the landing site. Once satisfied with the location the player could hit a key or click something to finish it. It would also need an automatic landing override for when the fuel reaches a minimum safe amount to finish landing. Think of the Apollo 11 landing where they had to hover and move over a bit to avoid some rocks. Rocks aren't yet a problem in KSP but landing on sharp terrain features is.
  23. Battey pack with an Ariel? Sorry, couldn't help myself... Surprisingly, I didn't run into any NSFW images looking for that. I think you mean one of these aerial things. I have .23, currently in mod update gathering phase to ensure everything will be compatible with it.
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