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Everything posted by AlamoVampire
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Career mode isn't sounding very good.
AlamoVampire replied to dlrk's topic in KSP1 Suggestions & Development Discussion
I like your words Kasper, gonna haul a portion of them into a different thread -
struts + explosive bolts <novapunch mod> lets you fully strut a launch, and shed them as you pass through max dynamic pressures
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we will not change his mind. he is dead set on thinking that career mode is a waste, because he is taking multiple things out of context, because the context he is using suits some delusion he is laboring under. sad, but true. it is not a tutorial, or it is a tutorial. thing is, we do not know, nor does Allmhuran for a fact, he is assuming things not in hard, set in stone evidence, which bothers him, so again, he assumes.
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I am getting the feeling that no matter what we say, we will never get him to understand. he has this impression that the career mode is a tutorial, and nothing will shake him of this perception. Right now, with those of us who ARE playing .22 by permission of SQUAD, they cannot say a bloody thing. They KNOW what it is like, but they cannot say a bloody thing. I am 100% CERTAIN that if they could, they would end this nonsense here and now, but again, they have most likely signed a contract saying they will not divulge anything to us w/out the express direction and consent of SQUAD. It LOOKS like right now, the tech tree is rather simple and perhaps relatively easy to charge right through. Is this tutorial? absolutely not. It is most likely a place holder mechanic for greater and grander things to come down the road. What does this mean exactly? Well.... It means that, what we have seen in those snippets and the permission to show us a small % of it videos, it shows that it MIGHT be easy for now. This can and most likely WILL change. From what I have seen in Scott's video, it looks like early to mid level stuff is easy to get true enough, BUT, the later stuff like say Nuclear engines for example, may take twice to 3 TIMES as much "science" to unlock, and given that it seems that there is a chance that we may LOSE some 'science' in a data transmission, where say, you have a 40% transmission rate, and you have 10 science points to send back, you may see only 4 arrive. <this is taken from Harveys video, HOCGaming by the way>. Also, if I recall correctly, HarvesteR did state they were looking at ways to fix the exploits the early testers like Scott Manley have found to burn down the tech tree in 3-4 flights or less. The be all end all of all of this, is a few things. 1. this game is in an Alpha state, which means, we are missing HUGE portions of what will ultimately be the final product, and are seeing new things added in all the time. 2. we <the majority of us> do not know anything more than what we have been given permission vicariously through players like Scott Manley to glimpse an as of this MOMENT, an unfinished variant of 0.22, which, let's face it guys, WILL change multiple times before we <the majority of us AGAIN> get our hands on it. 3. we can only sit back and wait to see what exactly shakes out in the end. 4. THIS IS STILL IN AN ALPHA STATE. Which bares repeating folks.
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I give you the Dres Orbital Sciences Platform in a rather low 100km by 100km orbit at Dres. Came in Polar and changed into Equitorial and dropped down to the established orbit fun mission, nearly 1 year in length to get into place at Dres.
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points for the quote and who said it, and recognizing the craft, bonus points for the name Astronut
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Elkarlo77: ah
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Okay, I watched a movie today, one of my favorites. The pilot of the vessel I have emulated here, said this: "Don't try to be a great man. Just be a man, and let history make its own judgments.'" I think there are enough geeks here to instantly recognize both that quote, who said it, and what vessel this emulates
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was the launch of this thing as unnerving as it feels like to me? but that is an awesome probe!
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Am I the only one who doesnt care for Career mode?
AlamoVampire replied to 99TheCreator's topic in KSP1 Discussion
there will be a point in time when it is no longer aimed at those new to KSP, but to those of us who have been here for some time. just sayin -
Am I the only one who doesnt care for Career mode?
AlamoVampire replied to 99TheCreator's topic in KSP1 Discussion
im looking forward to it myself, because it will give me a bit more flavor. vanilla is fine and all, but, gimme chocolate! -
does that thing lag?
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why you hating my pun? http://www.youtube.com/watch?v=4ukOC1beJ1Y
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This game is in its Alpha stage, pure and simple. Allmhuran is claiming and it seems you are as well, that this game is NOT in Alpha State. This game is missing MASSIVE portions of it that Squad has said they intend to have in the FINAL product. They themselves have openly stated we are in ALPHA. For you and Allmhuran to claim that this is in any state OTHER than Alpha is flawed. You ALSO seem to think that I have said they do not listen to us. I never once stated that. I stated and shall state this again, as you and Allmhuran seem to clearly be incapable of seeing the point: They have <SQUAD> have stated we are IN ALPHA. THAT is the TRUTH, THAT is the LAW in this land. live with that, or leave. Will they listen to us? YES. Will they DO what we ASK/SUGGEST? MAYBE, but not ALL of it. We are THEIR testers, this is THEIR PROGRAM. They can call this Apple Orange Prawn Juice and we will, no MUST accept that. They say we are in Alpha, we are in Alpha. Now, accept that or not. If you do not, and continue to call this a NON ALPHA, you will continue to be wrong. Oh, and to end this flawed logic of you two, this is from the WIKIPEDIA: Kerbal Space Program (commonly abbreviated to KSP) is a sandbox-style space flight simulator with gameplay elements currently in development for Windows, Mac OS X, and Linux. The first public alpha was released on June 24, 2011 and updates have been continually released since. KSP has support for mods, all of which are hosted on an official modding website. It is currently sold on the official KSP Store or, since March 20, 2013, through Steam.
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while that is a nice idea, I can see the nightmare that it would cause: we do not need to get science points people, we are safe here on Earth where it costs less to do even less and with no risks.... it is almost like our leaders fear learning things or changing the status quo :S
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time will tell honestly
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we can hope this is the case, but, I am not holding my breath for it to be by months end. By years end? probably
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What do you want to see in .23
AlamoVampire replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
right now, they need to focus on bigger things than say Sound Effects. What we have now in that department is fine enough for now, and besides, if you want immersion, then technically, all sound SHOULD drop off as we enter the Vacuum of space, as we are looking at our ships and probes from 3rd person and thus, no sound should reach our cameras XD -
allmhuran. you sir are about as wrong as wrong gets. this game is in Alpha State. SQUAD has said as much. What they say GOES. PERIOD. Oh, and courtesy wikipedia: So Allmhuran, would you like to continue to be wrong and say we AND SQUAD are wrong about this being in Alpha? Or, will you finally accept the truth that this is ALPHA, and again, what SQUAD calls this, is the LAW and is TRUE. Pre-alpha[edit] Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. Alpha[edit] The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[2] Alpha software can be unstable and could cause crashes or data loss. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete. Beta[edit] Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access. Some software is kept in perpetual betaâ€â€where new features and functionality are continually added to the software without establishing a firm "final" release. Open and closed beta[edit] Developers release either a closed beta or an open beta; closed beta versions are released to a restricted group of individuals for a user test by invitation, while open beta testers are from a larger group, or anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version. Examples of a major public beta test are: In September 2000 a boxed version of Apple's Mac OS X Public Beta operating system was released.[3] Microsoft's release of community technology previews (CTPs) for Windows Vista in January 2005.[4] Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find.
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the implications are staggeringly nuts... pun intended
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Thats a cool screenie KD3
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you see, this is why you folks have me feeling soo much awe! this is a game sure enough, but the fact that soo many players like you, have such a firm grasp and understanding of the math involved, it just makes me want to cry in pure awe. I truly bow to the genius level geniuses in this forum.
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cool 10 char..