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Everything posted by AlamoVampire
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What do you want to see in .23
AlamoVampire replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
courtesy the planned features wiki for ksp, in the NOT HAPPENING section: Not happening The following features have been confirmed to not be in the official game (although may be found in mods): Steam achievements[citation needed] Autopilot Systems[citation needed] Weapons or military features[citation needed] Alien civilizations[citation needed] Terraforming[citation needed] Realistically sized celestial bodies [16] Conversion to a different game engine.[citation needed] -
was that thing manned or on robotic control for testing? if manned, I hope no kerbals lost their lives
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i get the feeling you disagree with me allmhuran. this game is in fact in an alpha state. I cannot find where the devs themselves state this, but, they said it first. then, there is the fact, that, this game is in development, and that by itself means we MUST wait to see what the next patch or release or what ever you wish to call the next installment of the game to see what it is we will get. to bicker and moan and complain about things that we know NOTHING of right now is fruitless. we can either get into a lather right now and argue about things we have no full grasp on, and prove we are not worthy of this game, OR, we can be adults, sit back and wait, and keep encouraging SQUAD to make a quality game in how ever many steps they must to make sure we get a final product that is 100%. Do you have that kind of patience Allmhuran? I do.
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only seen it courtesy of a Scott Manley video, and maybe that green goo came from the magic boulder?
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like I said, its a cool artsy effect! also, it looks kerbal enough to be one of Jeb's cameras XD
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[quote name=allmhuran;695778 It's possible this may change' date=' sure. But we have had no indication that it will, all evidence suggests that the tech tree is specifically conceived of as a tutorial system designed to more gradually introduce new players to the parts and their uses. and no indication it will NOT change. look. this game is in Alpha mode right now. we have no idea where this game will be once we see version 1.00 FULL RELEASE. Until then, we have a few choices: 1. give up now and walk away. 2. have faith that this will ALL be worth while. 3. ignore 1 and 2 and complain some more.
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thing is, as soon as it said Vacuum I deployed my solar arrays and nothing broke off, so, while, yes, still in atmosphere, but 0 pressure, or rather, soo little pressure, it might as well be a vacuum. heck, even the ISS is IN atmosphere right now, its just soo slight as to have no real affect on the station. either way, at 46km it is safe to deploy breakables wow, ninja'd while getting this link XD http://en.wikipedia.org/wiki/International_Space_Station
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the end all be all of all this: we just have to WAIT AND SEE. those who are playing .22 are very likely bound by a silence order to NOT say anything about this, even if we are all just blithering away in the wrong direction and they can point us true. Look, we are seeing the smallest look into this right now, so, we are getting worked up over what exactly? Maybe 1/100th of what we NEED to know? lets all step back and relax and wait and see. I for one cannot wait for .22 because it will crack this game open a bit for me. sure I can send missions to where ever right now, but, once I get science? I get a new reason to revisit old haunts and find new ones! if harvester is saying R&D is not for us veterans, then why the hell are we STILL playing the game once we get R&D? I think HarvesteR needs to re-assess that one.
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Okay, I decided in that since we have science coming out soon-ish to do a science experiment for all of us. We as players know that the end of Kerbins atmosphere is at 70,000 meters. BUT, did you know, that even though the atmosphere goes that far up, you actually hit the vacuum of space about 23,000 meters before that? Check this screen grab I got while launching a deep space communication satellite in preparations for .22 in the hopes that we keep our save files intact. Anyway, I turned on my pressure experiment prior to launch and watched the numbers. This was shocking: as you can see, this thing is not even 47,000 meters up, and we are in a vacuum!
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1. sweet shuttle, looks like it will serve you wonderfully 2. are those pictures of your screen taken by a camera because that is what that looks like. IF that is the case, it makes for actually really pretty images in an artsy sort of way
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Giggle's KSP videos (WARNING: Contains 24-77, LV-1, and 48-7S)
AlamoVampire replied to Giggleplex777's topic in KSP Fan Works
cool vids -
I give you a few of my recent projects: INSTAR or Infra Red Solar Transitioning Research Area ------------------- STAR or Solar Transitioning Research Area <visual spectrum version of the one above> ------------------- STAR during Launch: ------------------- Deep Space Communication Relay One and its launch Vehicle
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if memory serves, LOTR?
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"There is no science to be done in sandbox mode"
AlamoVampire replied to PwnedDuck's topic in KSP1 Discussion
to limit even one aspect of a free for all mode like sandbox is curiously odd. the whole point of sandbox mode is to be free from constraints and NOT have them added in. the constraints is what makes campaign mode or career mode in this case worth while. you gotta earn that stuff in career, but in SB? nope. give us the ability to do the science in SB mode, even if it has no point values for DOING it, let us DO it! it would give us the ability to test theories for Career mode, kinda like what NASA, ESA and the other space agencies do in computers before committing tens of millions or BILLIONS of dollars to something. just saying. -
well, from what is said in THIS video here: seems some of the lucky testers they have for .22 including Scott himself it seems, have found ways to MAX the tree in like 3-4 FLIGHTS.... Somethings gotta be done, but HarvesteR made mention of fixing some of the exploits in the video, so, who knows yet? but, to be honest? it IS a game first, and he <harvester> does say he wants this game to be easy on the new players...
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"There is no science to be done in sandbox mode"
AlamoVampire replied to PwnedDuck's topic in KSP1 Discussion
I have been thinking on this a little more, and something else to say came to mind: why not keep us bolted down to Kerbin in Sand Box mode or limit us to stock only or any other limitations? because if your gonna limit one facet, you may as well remove all others. Give us our science in SB mode please -
my Kerbal Name: Alamo Kerman Quote: Hey Jeb? Was I supposed to throw that switch, because if not, we have a real problem!
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I would imagine this time next year we are at the point of say .60 maybe more. I think the devs can pull it off myself well that IS if they do not break major things during each update cycle XD
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and we with apollo 11 landed on the moon ONCE, and yet we did it many more times... so, more time capsules XD
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"There is no science to be done in sandbox mode"
AlamoVampire replied to PwnedDuck's topic in KSP1 Discussion
I think we SHOULD BE ABLE to do Science in SB mode. Why you ask? I ask: WHY NOT? I am not saying we should get points for it or be able to unlock the tree, but, we should be able to DO the science if for only Role Playing sake. Seeing the message: there is no science to be done in Sand Box Mode, kinda bothered me in Scott Manley's video released a few hours ago where he was talkin with Harvester. If you are going to have a mode where we can build what ever we want with nearly 0 restrictions, but, then say we cannot do science, is kinda a slap in our faces. -
Help, there is a gas giant between me and minmus
AlamoVampire replied to neutron95's topic in Welcome Aboard
yes, welcome to the darkside! moar boosters, moar struts, MOAR JEB! -
id say try Jool maybe?