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Everything posted by WinkAllKerb''
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reached a point where i can no longer interact normally with normal people, i probably met too much alien on earth already xDr sort of annoyin
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https://lh6.googleusercontent.com/Bqn5c3ob0iXJUjd3Bm0TShta94174vwDw7wuYBW7KC-KeK_yMbsb9TGIcCr4CBCWTVhJ72X5MB7PYp8PYrEwyl_3O5FL8L6NxeU1sc70UYa18LsmjR581EA5bx8yUai0rtxd9Mwy
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newcomer are/"could be" like babies ; ) it happen everyday all the time, patience is what it's all a boot (some are better at patience and repeat than some others around a various range of topics)
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often noticed theyre a refresh delay between post showing, and last poster and stuff of that kind, not rare the last poster show, while the post is not already seeable, or like just self reported, an old post still showing before merging. just bringin' thoose delay stuff to your attention (some auto control loop i guess, but it's a bit weird)
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larger wut
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veggies and it's pals
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this miss me so much ^^ (watch the photos with envy)
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so primitve soup civilisation is less valuable than the current human model ... ? ... not sure whose primitive ... it can be at a previous stage at a later stage ... the matter with human, they think they are the best and what's different from them is of no interest ... seriously ... if alien more evolved whatever the way scheme think like that ... gonna bode well ... also the concept of civilisation ... well to much binded to our own evolve since the primitiv soup and the very local and specific solar system conditions ... some others scheme/variation may exist ... *grumpf* /rant
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KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
hop la, fixed the cargo train not spwaning train and not receiving my bet would go on the under default constructible tiles in // with plopability near intersect or curved road/inclined and // prefab edge & invisible path (either this or refreshing a subsection with a messed rail nodes, not sure tho') - also largely expanded the sewer capacity of the main current network (we have twice more, or so, than needed actually wich should bring some comfort for thoose building away from water, or on top a river) new save: http://steamcommunity.com/sharedfiles/filedetails/?id=887588288 -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
nice i grab the save pretty quick like 30 minute or so just to fix some one way issue and a bugged cargo station i spoted offline -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
yup, and the use of one way road and roundabout does a lot for that, as well as pedestrians path in combination with a good transport(s) network accordingly to vehicle generation behaviour and amount gonna be especially fun to watch and deal with especially if there a few minor unbalance here and there locally ^^ -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
this is where come traffic fluidity concern when services are far away and stuck ^^ because huhuh i don't remind if there an amount modifier/reservation on each buildings vehicle assign out of the regular range, might worth some search or check the official wiki or make some test. -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
most of the agent sytem ^^ can go much far than what the ui show with the green overlay (but it's a very slow cover not sure if there a prio rules or modifier depending the overlay in case of emergency loccally) ((not speaking of the save load re-init aspect)) -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
Vince so wince ,) v(^^)v http://steamcommunity.com/sharedfiles/filedetails/?id=887416253 - mostly redid some network and slighty enhanced my little town - some map road and train stuff (readjusted the Cantab Intercity Coach bus network to everyone town accordingly ) - moved andy water pump along the shore away from pollution (so your citizen are no longer sick but as said feel free to connect to the network) - brought the train and highway to andy (still i suggest you adjust your entrance and remove the very small first section that create congestion) - and lowered my delim as said previously wich give andy much more room -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
vanilla the nuclear power plant has no health impact, at least not more than the sun ^^ i grab the save ps @rkarmark you not grabbed the last one ^^ hehe gonna be complicated, this was to be expected at some point ^^ huhu -
switched time to time to watching the video during the comments, the mimics :3 :3 :3, "proud proud but can't say too much stress stress, pressure pressure" ^^ :3 sort of ^^ first time i've seen a delta iv launch the ignit is pretty caracterisitic & impressive // some other launchers
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How will kids learn the names of over 100 planets?
WinkAllKerb'' replied to Spaceception's topic in The Lounge
memorizing abstract or concrete ^^ et memo trick & memo teknik and training to this or that -
your hard on that one, they explained some cool conceptual stuff, i was listening while browsing some others stuff
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KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
mostly did some groundwork and network stuff, added a very few building, brought some network connection here and there, readded some water treatment for ya rkarmark Andy you need a clinic, or an hospital and as cantab said expand a connection for clean water or use water tower away from ground pollution ^^ not wanted to place it myself, but look into that next time you log ^^ (prepared a bridge both for car and train for ya) and feel free to transform the 6 way in highway or eventually i can do it next time if you want ^^ either this or an extent of rkarmak city highway with a bridge over the exit of the bay to your city, could be cool as well (more or less a long curve from it's current roundabout to your roundabout dunno what you two would prefer) and readjusted the delim -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
i grab the save -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
np np Andy see it more like that, placed the delims very very very roughly yesterday, just looking for a little room inside the circle for like a small fisher port ^^ it's moslty about the fun of designing road on the relief without using the terrafomer tools and view step from house or building ^^ of course np extending the highway for you need along the hill, go for it (why not a tunnel even if irl there low chance , but for fun why not), aslo connect the various networks or road if want, i ll readjust eventually within the green perimeter around your ideas or builds -
KSP Forums Cities: Skylines Collab. Open to all.
WinkAllKerb'' replied to cantab's topic in The Lounge
^^ -
ignition is something ^^
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what a toaster ^^
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http://sci.esa.int/gaia/58273-where-is-gaia/