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InsanePlumber

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Everything posted by InsanePlumber

  1. Thank you for a great modification. Here are all "improved" textures for Buffalo 0.4.2. (Now all hawe MipMaps and converted all *.mbm in dds) Orginal Textures 23,6 MB (24 769 272 bytes) Improved Textures 21,0 MB (22 079 049 bytes) @Angel-125 Use them if you want in the next update. Regards
  2. Thank you for modification. @RaginCaucasian I noticed that the textures are not optimized (DDS) so it optimized them. Archive on Google Derive. Please use them in the next update if you have such a request.
  3. Thank you for the update! My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format. <<< @Kommitz Please use them in the next update, if you want to.
  4. Thank you for the update! My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format. <<< @JoePatrick1 Please use them in the next update, if you want to.
  5. Thank you for the update. My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format. <<< @Firov Please use them in the next update, if you want to.
  6. The directory GameData\WarpPlugin\FX contains two files with texture puff.dds and puff.tga. (1.1.6 version) You should leave one or the other not both file.
  7. Thank you for the update. My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format. <<< @r4m0n Please use them in the next update, if you want to.
  8. "Wow thanks!! Ill definitely use it in future. it almost make OPT loading time non-existent. May i ask what did you use to convert? or just simply rename the png to dds" I am new in modifying the KSP, but generally modifies the game for over 15-17 years. Change the file extension did not effect anything. ( it is not *.mbm texture that can be converted to *.pbm/*.raw/*.png by editing the file header and its extension), texture must be read -> converted and stored in the proper way, I will not describe the entire procedure. (morning laziness ) I must tell you that the DDS4KSP does well in most cases. If an application crashes or any errors, install DirectX from the link provided on the home page of the program. >>> Please refer to the application documentation ( DDS4KSP ) because you can cause yourself problems, and you'll have to re-install KSP <<< Regards
  9. Thank you for the update. My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format. <<< @ K.Yeon Please use them in the next update, if you want to.
  10. Thank you for the update. My little contribution, textures converted to DDS format. version 1.1.4 Orginal mbm 9,90 MB (10.387.716 bytes) Converted dds 3,30 MB (3.464.528 bytes) Without GameData\KIS\Parts\guide\*.* Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures (*.mbm), they have the same names as those converted to a DDS format) <<< @ KospY Please use them in the next update. (or not, your will)
  11. Thank you for the update. My little contribution, textures converted to DDS format. version 0.5.1 Orginal mbm 8,70 MB (9.125.230 bytes) Converted dds 3,41 MB (3.585.728 bytes) Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures (*.mbm and *.png), they have the same names as those converted to a DDS format) <<< @ KospY Please use them in the next update. (or not, your will)
  12. My little contribution, textures converted to DDS format. Orginal mbm 64,7 MB (67.895.816 bytes) Converted dds 19,5 MB (20.451.160 bytes) Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures (*.mbm), they have the same names as those converted to a DDS format) <<< @Munar Industries Please use them in the next update. (or not, your will)
  13. My little contribution, textures converted to DDS format. Link to Google Drive - Only for next 48h. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format) <<< @Starwaster Please use them in the next update. (or not, your will)
  14. Please do not take this as complaints about. Just trying to help and explain you the correct execution of textures in DDS format. In the version 0.08 is optimized only one texture AirplaneFins.dds, the rest do not have MipMaps, so they are not optimized as they should be. (MipMaps) Link to optimized version 0.08.
  15. I'm new to modding KSP. I noticed that one of the dll files (GameData\TechManager\TechManager.dll) is it really empty file. Is it a deliberate action ? My little contribution. GoogleDriveLink All the textures converted to DDS format, except for a few small files (png), mainly related to the user interface and the PlanetResourceData, ParticleFX directorys. >>> Remember to remove the old textures, they have the same names as those converted to a DDS format) <<< If you want, please use them in the next update. Regards
  16. Thank you for sharing with us your wonderful work. My small contribution, all textures (mbm & tga) convert to the DDS format. (for version 1.7.0-350) Orginal 25,2 MB (26.438.830 bytes) Converted 6,29 MB (6.599.336 bytes) Link Google Drive (works over the next 48 hours) >>>>> Remember to delete all no converted files (they have the same file name as converted files) GameData\RemoteTech\Parts\* <<<<<
  17. After converting textures to a dds format you left two (mbm) files in the directory GameData\HullCameraVDS\Parts\aerocam\ Regards
  18. Thank you for sharing with us your wonderful work. My small contribution, all textures (mbm & png flags) convert to the DDS format. (-~75%) Orginal *.mbm 58,5 MB (61.431.378 bytes) Convert *.dds 14,9 MB (15.692.816 bytes) Link Google Drive (works over the next 48 hours) >>>>> Remember to delete all files with the extension (*.mbm and *.png) in GameData\Endurance\* <<<<<
  19. I did not notice deterioration. See for yourself, comparing the texture from a link.
  20. MiniMap for textures on Wiki. EDIT What program do you use to create textures. I'll help you optimize them. (give you a hint what options to use when writing to the DDS format.) EDIT2 Link to optimized textures on GoogleDrive. The original non-optimized without minimap 11,0 MB (11.535.815 bytes) Optimized with minimaps 8,66 MB (9.088.680 bytes) ~20% less memory consumption
  21. KSP 1.0+ now natively supports the DDS format for textures. SPPCC v0.6.0 does not use the minimap in DDS files, and it should be due to the optimization. (unless KSP does not use the mini map in DDS, just starting my adventure with modding KSP)
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