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Hodo
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Everything posted by Hodo
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My workhorse back in .23.5. SP-406A And its replacement. SP-409 SVO-22 Thrush A Kethane scanning SSTO with VTOL capabilities. SVO-9 which went to Duna and landed on Ike. SVO-17 it had the ability to haul a rover to other worlds. VSR-5 my short line of lifting body design VTOLs. SP-3 the first successful swing wing SSTO in my stable. These are just a few of my designs that I would or still do use to this day. I have some new ones I have been working on but not quite happy with yet. I think in total I have made over 125 different SSTO space plane designs. And my current project for my .24 install with the new B9 parts. SP-12 Light load hauler. I have to fix the RPM faults with that cockpit but that is minor work I will get to over the next week or so.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
If you look at these pictures you can clearly see how they look, and they work fine, with very little actual drag. But I use FAR not stock I have no clue what stock drag is like never used it. That is on of my SSTO space fighter projects it works great, and is finally ready for service. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
I am assuming you mean pylons, not pillows. And no I am not forcing anyone to this, I am just saying that real missile pylon hardpoints dont have a T or an I beam connection in the middle of them, they are often attached to the pylon themselves. The computer in the craft, fires the weapons off the hardpoint in an order to prevent them from hitting or damaging each other. -
The Falcon mod.
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That mod works great in stock KSP but not at all in FAR.
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airplane / spaceplane rolling problem
Hodo replied to jpgo5000's topic in KSP1 Gameplay Questions and Tutorials
Sounds like you have a wing or some other lifting surface that isn't in alignment it is throwing things off. Without pictures really can't give you much help. I spend a lot of time building aircraft in FAR with that mod and and many others I have a great deal of experience with FAR more than some others. -
It is a firespitter cockpit, it is the UH-1 or KH-1 Huey helicopter cockpit clipped into another part. The landing gear are from the KAX plugin. The trucks are mostly from the Touhou Torpedo Wheels and ICE engines pack. It is now dead, and no longer for download. ((you can find it if you look hard enough.))
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This could be said about ANY game that is sold to the mindless masses in gamerland. No game released to date has been 100% perfect for 100% of the people out there. I accept KSP for what it is, would I like a more realistic environment, sure I would. But am I expecting everyone to bow to my wants and make the devs do it, no. I am not that self absorbed. Do I think the game is far from done, yes, and I think it could end up adding more realistic options at a later date sure. The community has proven already the expandability of KSP.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
The way I attach my weapons to those pylons is simple, it isn't that complex or even that hard. Turn off the snap function in KSP, the hexigon to a circle. Then place your weapons on it where you want them on the pylon. They should either sit on the bottom of it or along the bottom sides. You can attach up to 3 weapons per pylon this way. Which is about average for real life standard hardpoint pylons. If you want more per pylon get bigger pylons. To keep life simple I save all of my pylon mount setups in the subassembly manager. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
This mod has no affect on other mods, like Lazortech or IDSkillful. They are completely different mods and use different modules. I personally dropped the other two mods because it is easier for me to work with BDArmory and modify, add or delete parts as needed. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
I have an unrealistic number of missiles on this SSTO, and it didn't slow it down any, and I run FAR. If you are generating to much drag with your pylons then perhaps you should look at what you are using for pylons. -
Yes it is FAR/DRE compatible, I tested it earlier tonight.
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My latest SSTO fighter. The F-26 King Cobra It is in its air superiority setup for this test.
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Don't forget the best of the next gen fighter contest.... The YF-23... I actually have built a new SSTO fighter that is pretty much following this design. It works better than expected.
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The Big Red Target. (A Duna Mission.)
Hodo replied to Alias72's topic in KSP1 Gameplay Questions and Tutorials
The only suggestion I have is make the lander a two stage design. You really don't need the dead weight of the extra engine on the return to Kerbin trip and you could reduce as much mass as possible. -
What makes this plane spin out?
Hodo replied to Red Iron Crown's topic in KSP1 Gameplay Questions and Tutorials
The problem you are describing is caused by one of your engines throttling back due to air starvation. Check your engines thrust by right clicking on them and I am 100% sure that one of them is starting to lose power first. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
It is VERY close to what I came up with. The mass of mine was 0.09, the scale is the same but yours has a larger blast radius and less power. But otherwise they are the same. LOL So I changed up my model scale a bit and retagged it to match the Russian R-73 air to air missile. I changed its turn rate to be a bit more agile then the AIM-9 to match the R-73s thrust vectoring abilities, upped the mass from its .09 to .105. And this is what the new weapon update inspired me to make. F-26 King Cobra SSTO fighter -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Hodo replied to Sirine's topic in KSP1 Challenges & Mission ideas
For some reason the first 3 action groups are blank on the downloaded craft for me. Odd. Eitherway it still is an excellent craft. -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Hodo replied to Sirine's topic in KSP1 Challenges & Mission ideas
Ok now for the next two test flights. No pictures sorry. Kerbodyne Epinephrine. Take-off and atmosphere climb to orbit, 9. There isn't much wrong with the Epinephrine in this aspect, she is a cake walk to get off the ground and fly through the atmosphere, she climbs faster than any of the other craft and has a decent cargo capacity. It is a bit fragile due to the number of wing parts and may fly apart under high Gs. The action setup was my only gripe, it was a bit complex and I would simplify it a bit by changing the setup. Orbital, 8. The weakest point so far of this craft, the use of RCS thrusters is generous but several of them burn fuel which is needed for the craft. Making it a bit of a fuel hog. Re-entry and Landing, 9. Really re-entry was pretty straight forward and uneventful which is good. It has an excellent glide rate if needed. And a pretty low landing speed that is pretty stable. The only thing I had problems with was the brakes, you have to nurse the brakes due to the front landing gear still having the brakes assigned to it. If that were removed I would have given it a 10. Overall, 8.67. The Epinephrine is nearly perfect, as good as one as some of my best. Truly a great craft. Now on to the X-74 Laythe Wing. Take-off and atmosphere, 9 I would have given this one a 10 but it had a horrible action group setup and actually did not have the VTOL engines setup to turn them off. There is very little to say about this, it was even able to be taken off with the SAS off to take off as a VTOL. Surprisingly well balanced craft. Orbital, 7. It is a decent enough handling craft, it does quite well in space, but a bit fuel happy. Not much to say about this craft. Re-Entry and landing, 9. Again being a VTOL helps with this. It is able to do quite well in all situations, the action group setup really is the main reason for me not to give this a 10. Overall 8.33. The X74 could be the best craft I have tested as of yet, but the action group setups are just bad. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
Sounds like you are dealing with a form of hypersonic tuck. At supersonic and hypersonic speeds your CoL moves back further, thus making your craft nose heavier.- 14,073 replies
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Not arguing they should have seperate boards, but saying FAR makes things easier in RSS is a flat out lie.
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Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Hodo replied to Sirine's topic in KSP1 Challenges & Mission ideas
Unfortunately I did them last night and didn't take pictures. I can redue the flights and take pictures when I get some time. But I figured I would knockout two of the flights last night after work. So far I can say none of the designs are really bad, just need some fine tuning and some minor work. Each has their merrits.