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Kerbart

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Everything posted by Kerbart

  1. Adafruit sells Micropython circuitboards. Same concept as Arduino but programmable with (a stripped down version of) Python. Worth looking into, they also have a very active community.
  2. It’s not like Steam is buying at a fixed cost and has to clear their stock. They probably get a percentage. Amazon does the same thing with e-books. ”What? Don’t like it that we decide what price to sell it for? Don’t sign the contract.” Big producers can set their own terms. Squad is not big.
  3. Irregardles, that raises another question though. For all indents and tortoises, we're does the nitpicking start?
  4. I really hope this will effect the grammer on the forum in a good way.
  5. Remember the parts don't clip. Also, can't you somehow regulate the torque and maybe keep them synced that way?
  6. I don’t think it’s reasonable to expect that they test everything. Especially edge cases like loading the vanilla game. Why is Making History 1.7.1 but Breaking Ground is 1.0? The numbering seems not very consistent.
  7. Congratulations to the Squad community team, @UomoCapra and @St4rdust in particular, for generating the hype this game deserves. It feels like there’s fresh energy when things previously felt a but like fading away. I hope you can keep it up! I also hope to see a bit more involvement in acknowledging community feedback (in a different form than “use the bug tracker for that;” certainly bugs should be reported into the BT but knowing that general feedback is recorded and considered would be very welcome).
  8. Not everyone appreciates uniformity though, and while architects my applaud the consistent look, people who live in such buildings generally care more about the living quality than about its architectural qualities (even, or especially? frank Lloyd Wright buildings were victim to that). In my hometown an ugly factory was torn down in a blue collar neighborhood agter standing empty for many years, and the empty space was converted into a grassfield, until the town had figured out what to do with it. The locals enjoyed their fresh, green view while that lasted. Eventually an artist was commissioned, who erected a large brick wall, “as a tribute to the industrial, factory character of the neighborhood.” Somehow, the inhabitants, cultural savages as they were, did not see it that way. My point: who lives in a building might have a different view on how things looks vs the quality of living than the zoning board has, although that’s mostly the boeard to blame, as they should have provided some guidelines. But I can imagine it looks like an ugly circus if you live across it and have to look at it.
  9. That clicking sound you hear are the devs frantically typing to get the latest code fixes in before the final build that’s scheduled for 11:50 (local time).
  10. Iconic as Perry Rhodan is, he’s not Luke Skywalker, Jean Luc Picard or James Holden. More like Rodney Dangerfield, I’d say.
  11. Assuming that “learning curve” means how mastery of the game develops over time, I’d say very flat, not steep at all. Meaning, it takes a looooong time to master the finer finesses of the game, like docking, soft landings, interplanetary transfers, etc. On a side note, steep learning curves are good, it means you learn a lot in a short time. Of course, most mean with “steep learning curve” that it’s hard. Just like literally usually means “figuratively,” and not literally literally, literally. Funnily enough, my struggles with the game were not related to rocket engineering but to the interface: Building rockets top-down makes sense... once you’re used to it. If you’re trying to assemble a rocket as in real life (bottom up) it will take a while before you figure out how it works. Especially since the stage numbers are “backwards” as well. Rockets are throttled, and if you don’t throttle up, nothing will happens when you stage at launch. That took me a Scott Manley video to figure out. But I think that the newer versions have throttle up by default, or at least half way, so it’s a lot easier to figure out what’s going on.
  12. Actually, they DON’T live in the CST timezone, this time of the year. They live in the CDT timezone. CST only applies when you don’t apply daylight savings time, which certain counties do, which is why it’s important. As you use the word “clarify” in the title of this thread, it’s not helping that you’re using ambiguous terminology. Just because Squad is doing do in their release (shame on them) doesn’t mean that you should. The fact that dateandtime.com fixes sloppy use of the timezones is no excuse to continue it forward. Get it right from the start. It’s not rocket science, and if it were, it should still not be too hard, not on this forum.
  13. Then it’s one hour earlier, because we *do* have daylight savings time here! BREAKING GROUND WILL BE RELEASED AT NOON, EAST COAST TIME (where there’s daylight savings) Remember, Squad released a time without daylight savings applied. Either that or they are using the wrong codes like everyone else. Noon CST == Noon EDT.
  14. It actually is CDT/EDT, however most people are incredibly sloppy with it and assume daylight savings is the same everywhere. Which really isn’t the case (especially next year when Florida abandons the semi-annular changeover). So yes, most of us are talking about the same thing, with daylight savings times applied. But it would be more accurate to mention the actual timezone and not the one from six months ago. This is a forum where we like to stick to accuracy. Watch what happens when I say that on Kerbin, space starts at 70,000 feet, “because that’s the unit of altitude most people are familiar with.”
  15. I doubt it’s 12 PM CST. It’s more likely 12PM CDT. One might claim it’s pedantic, but it also differs with one hour (and a good example why we need to drop daylight savings time)
  16. EDT = EST + Daylight Savings Time (“summertime”) although most will still refer to it as “EST” EST is Eastern standard time, time on the US East coast. There’s also Central Time, Mountain Time and Pacific Time, I suspect Mexico City is onto Central time. For the US, times are generally given as EST as everyone is familiar with translating it into their own timezone.
  17. This is what it does on Steam. It’s well documented and commonly known. It’s also why it’s recommended to copy the KSP folder, put it elsewhere and play from there, inocculating your active install from changes on the Steam one.
  18. The issue is not that incredibly creative people find some edge-case bugs (easy to reproduce does not mean it’s not an edge case). The issue is that everyone seems to be finding bug in the first hour of playing. I remember that one release had, in vanilla stock, my Kerbals explode the second they stepped onto a planetary surface. How can you not notice? Engines with the center of thrust offset, creating solid amounts of torque... QA probably exists of a large amount of test cases that are thoroughly tested, but they should also playtest to find the bugs they are not looking for. That seems to be missing in the process.
  19. I don’t use Life Support, although it would be an exciting option. But it’s discussions like these that I always have to think of when I’m being told that a DLC “adding functionality offered by mods” is worthless. To be fair, life support, scantech and remotech offer extra realism I’d love to see in the stock game. And yes, I do consider DLC “stock,” as it will get continued support from Squad.
  20. First, and foremost, we’ll need bug fixes after BG is released. It’s hard to imagine those robotic parts cone without bugs, and Squad has a tendency to release big updates untested* *yes, untested. It never fails to surprise me how many bugs are found in five minutes of very generic playtesting.
  21. The first image shows your craft upside down compared to when it’s joined with the launch vehicle in the second image. There also appears to be a control unit on top of the launcher, just underneath the nose cone. Could it be that, when you’re reaching space and staging, the second control unit (the one on your ship) takes over but that one is now mounted upside down compared to what you think is “up” for the vessel? Since it’s traveling backwards, telling SAS to aim it prograde will result in pointing it in the wrong direction. Because the control unit will orient itself prograde but as it’s upside down mounted, the rest of the ship will turn retrograde, resulting in the problem that you are describing.
  22. Aside from the business holding registered there for tax dodging reasons, Squad has nothing to do with The Netherlands. If every complaint about the DLC not being free, there's mods for that, fix bugs only, the terrain modifiers look bad, etc were written on a 4×6" index card (10×15cm for our metric friends) it probably wouldn't even fit in their entire office (a post office box) they have there. Anything Squad related is Mexico City, and that timezone is the one you should focus on.
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