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ArmchairGravy

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Everything posted by ArmchairGravy

  1. The only mod I use is Kerbal Engineer. I generally use Skippers in 2-deep onion stages with 3, 4, or 6 rockets per layer depending on what size payload and destination. I only break out the Mainsails if it's really heavy or going really far away, and then I'll go with asparagus staging. I'm not interested in building realistic ships at this point so much as building ships that work. I fluctuate between building massively over-engineered and efficient as possible. I am now messing with combining the highly efficient payloads with the massively over-engineered boosters, and it is awesome!
  2. I've come to really appreciate the science lab. It's not too heavy, so 4 radials will land it on Kerbin. You can store duplicate experiments aboard it which means you can grab all of the available science in one go. They also just plain look good. Here's an Imgur album of various ways I've used labs.
  3. Dammit, now I've got to try to put something like this together. You fiend.
  4. I've been wondering about this myself. Thanks for asking, and thanks for the answers!
  5. If the eye surgeon plays KSP, then bet on him.
  6. God I miss the Saturn V. Most badass thing we've yet to build.
  7. Congrats! Getting plane landings down took a lot of practice for me. I think it's just as difficult as docking.
  8. Conservation of momentum is not just a good idea; it's the law.
  9. Tutorials refresh is a good idea. Looking forward to contracts and seeing what economy gets put together.
  10. I, for one, would not wish to get involved with a bunch of heavily armed killer apes. Not my idea of a good time.
  11. I would be more afraid of a Jeb AI than Skynet. "I'm gonna launch everything at once because it would look totally cool!"
  12. Lol. Well, if anyone could do it, it would be Whackjob.
  13. Welcome to the forums!
  14. Here are the keys that made docking easy for me: 1. Build ships that are easy to dock--put the docking port on the end, not on the side. 2. Rendezvous--if you end up 50m away at .1m/s you're 90% docked. 3. Eliminate drift--point the dockee port south, point the docking port north to keep the ports from rotating while orbiting. 4. Work one axis at a time--get going toward the port, then align them vertically, then align them horizontaly. 5. GO SLOW--don't exceed .3 m/s. 6. Practice--yes, you will screw up, badly. Quicksave is your friend. I don't recommend MechJeb as it uses an insane amount of monopropellant. I manually docked my Mun lander to an orbiter six times and only used 17 units of mono. Don't give up hope! Docking is one of the most rewarding things in the game and will always give you a feeling of accomplishment when you do it. Good luck and let us know how it goes!
  15. I don't have to worry about return like manned craft so dv requirements are way lower. Duna/Ike is the only manned interplanetary return I do. Everything else gets a probe.
  16. I'm flabbergasted that NASA is working with Squad. I wonder if the Squad team gave each other blisters with all of the high-fives? This has to be beyond a dream come true for the team.
  17. 1. Mission 2. Payload(s) 3. Boosters Kerbal Engineer really, really helps with 3!
  18. Welcome aboard! I've found this community to be the most helpful, inspirational, and fun community I have ever encountered, and hope you find it the same.
  19. Great article! Very interesting read on Squad's past and future. Their risk-taking and passion is very inspirational.
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