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ArmchairGravy

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Everything posted by ArmchairGravy

  1. Germane to the topic: http://www.bbc.co.uk/news/science-environment-25809967
  2. Tylo. The intercept was like playing pinball with Layethe and Val plus the landing took me ten tries or so to get my heavy probe lander down without splatting as I kept running out of fuel. Finally got it down. It tipped over, but I could still transmit all the science. I've never had that much of an issue with landing before. I got Val and Layethe probe landers down clean on 1st attempt. Moho took a couple of tries, but Tylo required a perfect suicide burn.
  3. I'll do basic Skylab/tankers, but nothing complex.
  4. I'm trying to develop better habits for when money becomes an issue. Instead of massively over-engineered, bring only the command pod back type of missions, I'm trying to go as efficient as possible, recover as much as possible. This means I've been crashing the heck out of SSTOs.
  5. Actually this is not true according to Stephen Hawking in The Grand Design. "We create history by our observation, rather than history creating us." Many different histories exist in the Feynman sum.
  6. I just failed at a Moho mission myself. I thought I had enough for return, but didn't even have enough to make orbit. Ran out of gas with a velocity of 750 m/s, so I was close! That 7 degree plane difference...
  7. That's genius truss-work on the wing segments. I just found out the joy of jet-powered rovers using trussed landing gear. I'll definitely try that wing design!
  8. A lot of the fun is figuring out how to do stuff like docking and interplanetary intercepts. I'm at the point where I can orbit probes everywhere and do a Duna return with ease. Doing returns from the rest of the system seems like it will be just a matter of sizing ships to the delta-v chart. That being said, figuring out the designs that will fit those mission requirements I am still finding challenging. I dread the day when I can do an Eve return as easily as I can do a Duna return. What I'm doing is trying new ways to do those things that I now find routine. I've been working on SSTO designs to do those Mun and Minmus runs, trying out a glider probe on Eve, and trying different rover designs. What you're experiencing is veteran's blues. The only person who can make the game fun again is you!
  9. There's really no braking like lithobraking.
  10. Docking is the hardest thing to master, but once you've done a couple you'll know what to do. More importantly you'll know what NOT to do! The two key things I did when learning that helped me the most: docking ports go on the ends not the sides, and point the ships north/south so the ports don't rotate out of alignment.
  11. I'm only picking up highlands when I orbit over those areas. Guess I'll jump in a plane and see if I can catch them that way.
  12. I've looked at the maps, I've done polar orbits, and still can't find the badlands. Can someone post a screenshot of their location or something? I've found every other biome, but the badlands stubbornly elude me.
  13. I disagree. I did 11.5k on my last insertion, and had to burn prograde a bit to keep my orbit.
  14. I have a soft spot for "Screaming" Bob Kerman.
  15. Here's the craft file for a bit lower-tech than the one pictured. No orange tanks required: https://drive.google.com/file/d/0B2W9Rmwb1-ZkVXVuWU8ybmx3SDA/edit?usp=sharing
  16. Trying to strike the balance between getting the science gadgetry unlocked vs. getting Skippers unlocked. I don't like Mun landings until I have both.
  17. "The rocket equation contains three variables. Given any two of these, the third becomes cast in stone. Hope, wishing, or tantrums cannot alter this result." I disagree. A sufficiently passionate tantrum can alter anything.
  18. This mod is super useful. It gives you all the info you need to fly with precision.
  19. The closer you are the more the station will spin as you orbit, which can complicate docking. If you're using an equatorial orbit and align the docking ports on the north/south axis you can orbit anywhere you want without worrying about chasing the port as the station rotates.
  20. In career I use SRB's until the Skippers are unlocked. From there it's all liquid.
  21. Over 5k from a Duna/Ike return. Only top-tier I had unlocked was the gravity sensor.
  22. By the time Bill had docked the Wilbur II to Kewton Station for the third time, he was well past seething and beginning to positively fume. "Jeb gets all of the glory while I get all of the drudgery," he muttered to himself as he hauled the latest batch of Mun rocks into Kewton Station's lab. It was hard to argue with this. Jeb had, of course, been the first to set foot on Mun, landing in East Farside crater piloting the Wilbur I. Jeb had then performed the tricky hop into the canyon on the east side of the crater. He gathered rock samples and performed science experiments at both locations, all the while breathlessly watched by all of kerbal-kind. After Jeb splashed down in the Kacific Ocean, he was immediately whisked off to the Kresident's office to receive medals, and then on to parades across Kerbin. He appeared on the Johnny Karson show. Jeb was feted, applauded, and huzzahed. With Jeb's smashing success, KSC launched Kewton Station into orbit about Mun, placing Bob in charge of operations there. While this didn't generate quite the hoopla that Jeb's landing had, a visibly nervous Bob was interviewed on the David Ketterman show via satellite uplink. Bob explained Kewton Station's purpose of being the orbital lab in which future Mun rocks and Mun-based experiments would be processed before being returned to Kerbin for futher study. KSC engineers designed the Wilbur II, a craft capable of visiting two separate landings sites on Mun and docking with Kewton Station. They tapped Bill for the pilot of Wilbur II, as Jeb was quite exhausted by groupies. Bill was initially thrilled to be chosen. He would not only land on Mun once, but four times! He would advance Kerbal science to an unprecedented degree, as he would explore a whopping eight regions with Wilbur II. Not only that, but he would perform the tricky dockings with Kewton Station, and would perform extended EVA missions hauling in the samples and results of Wilbur II's experiment bays. He would finally be able to outshine Jeb! Little did he realize the fickle ways of fame. On his first trip he landed at Twin Craters, explored the Midlands adjacent to them, and successfully delivered his bonanza of science to Kewton Station. "Good job, Bill," said Bob, "but we're kind of on a tight schedule here as the East Crater window is coming up. We'll need you to undock and de-orbit as soon as the experiments have been re-fitted." Bill gamely rushed back to the cramped confines of Wilbur II and performed a flawless landing in East Crater. He performed his allotted sampling and experimenting, and then skipped over to the Highlands for another round before again returning to Kewton Station. "Hey, Bill," Bob said on his return, "the Kresident wants to talk to you." "Finally," Bill thought to himself. "I'm getting the recognition I deserve!" Bill activated the satellite uplink with a smile. "Yes, Mr. Kresident?" "Bill, you know Jeb best," the krackly voice of the Kresident said. "What's his favorite kolor? I want to present him with a ceremonial sash to hang his medals from, and want to make sure he'd like it." Bill was of course krushed. "Klear!" he snarled into the uplink, and then disconnected. He stomped back to the now fairly smelly, cramped confines of Wilbur II, made sure the experiments were ready to go, and decelerated toward the Munar surface. This time Bill took on the Northwest Crater, and then performed a pinpoint landing in the Midland Craters. Again, he returned the science bounty back to Kewton Station. Bob met Bill at the lab's airlock. "All we need now is the Farside Crater, Bill. After that we can take all of these results back to Kerbin. I don't have to tell you the scientists back at KSC are really chomping at the bit to get the complete data set back. If you hustle you can just make the de-orbit window." Bill had finally had enough. "If KSC wants those results so badly," he shouted at a rather startled Bob, "they'll have to play by my rules!" He stormed back to the Wilbur II and cast off before the lab personnel had a chance to refurbish the experiments. It's hard to say whether the fire from the Rockomax engines or Bill's rage was hotter as he landed in Farside Crater. Bill stomped (as well as one can stomp in 1/6 G) out onto the Munar surface. In full view of the cameras he cut the Wilbur II's fuel lines. Bill's epic pout had begun. "I'm tired of being cooped up in this tin can! Send me a proper habitat that's well stocked with delicious snacks, or you will never know the secrets of Farside Crater!" The engineers at KSC quickly attached a Hitchhiker to a Stayputnik, imaginatively named it Farside Habitat I, and landed it near the disabled Wilbur II. Bill immediately entered it, removed his suit, took a long-overdue shower, and gorged himself on snacks. His pout, however, still endured. "Um, the really good samples are a few klicks away from the landing site," he radioed back to KSC. "You'll need to send me a rover if you want them." He then took another shower and ate more snacks. The engineers at KSC were up to the challenge. They sent not one, but two rovers to Farside Crater. "This is more like it!" Bill chortled to himself as he zipped about the Munar landscape. He was not done with his epic pout, however. "The findings here are so rich, you should send a full science lab here," was Bill's next transmission back to KSC. This caused some konsternation among the engineering staff, but they were (barely) able to launch a lab staffed with the least stupid recruits and equipped with two full experiment kits, and land it by the rest of the klutter that Farside Crater had accumulated. "OK, Bill," the scientists aboard the lab said, "load up the samples and we'll take it from here." Bill kackled evilly. He knew the scientists didn't have EVA suits aboard their lab. "I will only hand these samples over to Jeb!," Jeb was quickly bundled aboard a kourier ship, and landed at what was now known as Farside Base. He climbed down the ladder, medals gleaming on his klear sash he wore over his EVA suit, and konfronted the recalcitrant Bill. "Bill," Jeb said, "don't you think it's time to come home?" "Why should I?", asked Bill. "Here. Take these rotten samples and go on." "But Bill," replied Jeb, "don't you realize that with all of the discoveries you've made, once we get all of the results back to Kerbin we will be able to go to Duna? Heck, I'll even let you go first this time. Now let's grab Bob and get home." So Bill finally ended his epic pout. Bill and Jeb rendezvoused with Kewton Station, retrieved Bob and the accumulated research stashed there, and returned to the jubilant scientists eagerly awaiting them at KSC. As Jeb predicted, the research Bill had gathered was enough to catapult kerbal technology into the interplanetary arena. So impressed was the Kresident with the results, he forgave Bill his pout and awarded him the Kobel Prize on Bill's very own klear sash. THE END
  23. I don't have any huge issue with either the lab or transmissions. Transmissions had to be nerfed IMHO. The lab's ability to reset experiments, and to store duplicate experiments, makes it very useful when used on manned return missions outside Kerbin SOI. If you want a probe to have multiple transmissions of material and goo science, simply add more material bays and goo canisters to the probe. The vets who can do manned returns from Eeloo and Eve will of course find transmission useless. As a medium-skilled player, I find that there is a use for direct-return missions (Kerbin SOI), return missions with the lab (Duna/Ike), and probe transmissions (Jool & Eve). Yes, science could use tweaking, but I think the overall foundation is solid, and is not at all a grind IF the right designs are used. If you're only hitting one biome at a time on those Minmus and Mun missions, yeah, that's gonna be a slog.
  24. "There's no way I'll burn through all this fuel," shortly before getting out to push.
  25. I enjoy KSP because it engages all of the reasons I game to begin with. First, it's fun. The happy little cartoon green guys add an element of levity to what could otherwise be a bit of a dry slog. Second, it has a learning curve that's challenging without being frustrating. From getting to orbit, to docking, to Duna returns, all of the skills that I've mastered led very organically to a fresh set of challenges. Third, KSP piques my curiosity. I've been led to do further research on space because of my play in KSP. Fourth and finally, KSP allows me to reach goals in a variety of ways. I can totally over-engineer a Mun landing and return, or use up the last of my monopropellant just as I get my periapsis down to 40k. I can tweak designs to my heart's content. Getting all this for $23 is one of the best values I've ever encountered.
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