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ArmchairGravy

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Everything posted by ArmchairGravy

  1. I've come to really appreciate the science lab. It's not too heavy, so 4 radials will land it on Kerbin. You can store duplicate experiments aboard it which means you can grab all of the available science in one go. They also just plain look good. Here's an Imgur album of various ways I've used labs.
  2. I've been wondering about this myself. Thanks for asking, and thanks for the answers!
  3. If the eye surgeon plays KSP, then bet on him.
  4. God I miss the Saturn V. Most badass thing we've yet to build.
  5. Congrats! Getting plane landings down took a lot of practice for me. I think it's just as difficult as docking.
  6. Conservation of momentum is not just a good idea; it's the law.
  7. I, for one, would not wish to get involved with a bunch of heavily armed killer apes. Not my idea of a good time.
  8. I would be more afraid of a Jeb AI than Skynet. "I'm gonna launch everything at once because it would look totally cool!"
  9. Lol. Well, if anyone could do it, it would be Whackjob.
  10. Welcome to the forums!
  11. Here are the keys that made docking easy for me: 1. Build ships that are easy to dock--put the docking port on the end, not on the side. 2. Rendezvous--if you end up 50m away at .1m/s you're 90% docked. 3. Eliminate drift--point the dockee port south, point the docking port north to keep the ports from rotating while orbiting. 4. Work one axis at a time--get going toward the port, then align them vertically, then align them horizontaly. 5. GO SLOW--don't exceed .3 m/s. 6. Practice--yes, you will screw up, badly. Quicksave is your friend. I don't recommend MechJeb as it uses an insane amount of monopropellant. I manually docked my Mun lander to an orbiter six times and only used 17 units of mono. Don't give up hope! Docking is one of the most rewarding things in the game and will always give you a feeling of accomplishment when you do it. Good luck and let us know how it goes!
  12. I don't have to worry about return like manned craft so dv requirements are way lower. Duna/Ike is the only manned interplanetary return I do. Everything else gets a probe.
  13. I'm flabbergasted that NASA is working with Squad. I wonder if the Squad team gave each other blisters with all of the high-fives? This has to be beyond a dream come true for the team.
  14. 1. Mission 2. Payload(s) 3. Boosters Kerbal Engineer really, really helps with 3!
  15. Welcome aboard! I've found this community to be the most helpful, inspirational, and fun community I have ever encountered, and hope you find it the same.
  16. Germane to the topic: http://www.bbc.co.uk/news/science-environment-25809967
  17. Tylo. The intercept was like playing pinball with Layethe and Val plus the landing took me ten tries or so to get my heavy probe lander down without splatting as I kept running out of fuel. Finally got it down. It tipped over, but I could still transmit all the science. I've never had that much of an issue with landing before. I got Val and Layethe probe landers down clean on 1st attempt. Moho took a couple of tries, but Tylo required a perfect suicide burn.
  18. I'll do basic Skylab/tankers, but nothing complex.
  19. I'm trying to develop better habits for when money becomes an issue. Instead of massively over-engineered, bring only the command pod back type of missions, I'm trying to go as efficient as possible, recover as much as possible. This means I've been crashing the heck out of SSTOs.
  20. Actually this is not true according to Stephen Hawking in The Grand Design. "We create history by our observation, rather than history creating us." Many different histories exist in the Feynman sum.
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