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Everything posted by Commander Jebidiah
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I never knew that. So do they actually dive or just jump in that direction and basically trip on the landing. If they actually dive I'm gonna do something really cool.
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Level 6 Used to play heavily modded but now only stock and proc fairings, KER, aviation lights, VS armory. Never maxed a Tech tree 0.90 was a real change of pace for me and I now spend 50/50 on sandbox and career. Have only 'landed' on Duna once. Orbited twice and visited Jool once with a flyby of Laythe. And have tried to make a mod but I don't understand blender. I only spend time on sand box designing warships. P.S. I don't go to celestial bodies other than Mün and Minmus because I'm too impatient to wait for a transfer window.
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Hello Community, I recently found this youtuber by the name of RimstarOrg. He does very interesting and easy to understand physics videos that are only about 5 or 6 minutes long. https://www.youtube.com/channel/UCSY6p1ZwMs0lW2XP7Zc7k9g This isn't self promotion, I found one of his videos from facebook.
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Remove or Fix the Stayputnik
Commander Jebidiah replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Doesn't interstellar have a part upgrade system? If so why couldn't Squad introduce that to stock so that once you get a projector with sas then it gets the ability to use it. And in the mean time why don't you just edit the .cfg file. -
finally actually registered
Commander Jebidiah replied to silvermistshadow's topic in Welcome Aboard
Welcome to the forums. Most mods don't have developer support for 64 bit which means that I you encounter a bug with that mod in 64 bit you can't complain about it to the developer because they clearly stated not to use 64 bit. Squad also say to use 32 bit ksp because 64 is unstable. Mods such as FAR and NEAR have even been hardcoded to disable themselves in 64 bit. Part mods should work regardless but mods with a plugin will probably not work. Oh and I bet Vanomonde -
Destroyer Name
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 The Spacecraft Exchange
I forgot to say name the class and the first ship of the class will have the same name -
Hello Community, I am asking the community for a name to this destroyer currently known as DDG-1 the person/s who win will get rep.
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Reapers Dutch Designs (speed boot)
Commander Jebidiah replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
DDG-1000 nice just remember missiles not exposed so radar can't detect you Oh and nice little speed boat OP -
Yeah I'm doing this for myself and I wanted to make real fuels my self as this save will be all stock except for my modification and void I also wanted to see what people thought what stock engines matched the look of a real life engine
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Hello everyone, At this very moment I'm digging through CFG files editing them so they use more realistic fuels and values. Well my question to you is what do you think each in-game engines real life counterpart be. Thanks
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post the log to Dropbox or Mediafire the copy the URL e.g. Url = www.example.com to get it like this Logs Add [uR-L=insert URL here]. then put at the end remember to add something telling us what the download is between the first ']' and the second '[' Also remember all HTML code with caps i did it without so u cood see and dont put a '-' between 'R' and 'L'
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I know your problem. 32 bit windows needs the texture turned to half res or less as with the new release KSP uses to much ram. I probably sound crazy so you should watch this video. As of 0.90 KSP uses about 2GB of RAM just to load the menu about 2.5GB at space centre and buildings. With 32 bit windows you can only use about 2.75GB of RAM whereas anyone with 64bit Windows can use 3.5GB RAM on KSP. Solutions; 1. Turn texture res to 1/2 or 1/4 2. Install Active Texture Management [Delete any files in this plugin that isnt stock] 3. Do both of above [best Idea] 4. Upgrade to 64 bit windows and by another 4GB RAM for when KSP gets moved to Unity 5 allowing 64 bit compatibility [Pricey but good in long term]
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Crash help
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Technical Support (PC, modded installs)
It wont help i have only the B9 wing parts and the plane was stock -
Hi this is the first mod related crash that i dont know the cause of. Mods; Aviation Lights [0.90 Updated] B9 Wing parts only[Download not updated but only wing parts] Chatterer [0.90 Updated] Proc Fairings [0.90 Updated] Module Manager Crash report Reproduction; Don't know all i did was go out to the runway then realised i didn't have air intakes and reverted to SPH then KSP crashed. If any more info is required ill try my best to get it.
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you know ypu've hit your limit when you have a crash on 32 bit
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Just wondering how easy it would be to change the rcs exhaust effect colour from white to red ? Please don't question why I would want this.
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"This is ground control, Welcome to the forums. Over."
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hello to the world of kerbal space! today the game begins
Commander Jebidiah replied to Haxsis's topic in Welcome Aboard
Welcome to the forums. RV and Dock can be very stressful for some but you've done it in 2 months but in that time you say you barely played so well done.