lobe
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Everything posted by lobe
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Heavy fuel tanker -- design challenge/commission
lobe replied to Hotel26's topic in KSP1 Challenges & Mission ideas
Is that 1500 km range one way or round trip (750 out/750 in)? -
LOBE L-838 Low Orbit Ballistic Enterprises (LOBE) presents its first product to the civilian transport market, the L-838. With the use of Full BellyTM fuel tank technology, we were able to provide a jumbo jet with a 4000km range in the form factor of a large regional jet. With 168 valued customers, the KPPM is 0.017, and every L-838 comes with Self-PushTM reverse thrust technology, to eliminate the need to wait for a tug. For the low price of 279,053,000, surely you could replace your entire fleet of airplanes and ground vehicles with these babies. To activate flaps, use the lights, to use thrust reverser, press R. Taking off, use flaps 0, rotate at 50m/s, pitch no more than 10 degrees nose up. You should be airborne at 75m/s, pitch up to 15-20 degrees nose up or maintain 80m/s until 1000m altitude then increase to 120m/s for the rest of the climb. Cruising altitude is 3700m at 280m/s with a 0.82 kal/s fuel burn. Landing should be done with flaps 1 at around 80m/s and no more than 7m/s vertical speed under 500m agl. Approximately 20-30% power should be used on final approach, it increases the effectiveness of the thrust reverser on the landing roll. Once the main wheels touch the ground, apply thrust reverser and brakes, throttle up as needed to increase deceleration. Buy yours today!: https://kerbalx.com/lobe/LOBE-L-838
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A while back I saw a simpler alternative to Real Fuels, I was wondering what it was and if it is still in development?
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So, space travel may extend life if we can make everything else counteracted.
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Images like the bottom one
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Hey I am looking for a new wall paper for my computer. Now this would be easy but I am in search of a very specific one. It looks like a concept art from the 1980's, a space station in orbit of Mars. All I can describe it as is one or two astronauts with a space station and Mars in the background. I remember see it in in a space art book, can't remember the name.
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I do not think you should make an after burner for a duct fan. Flame holders are used to make sure the flame isn't blown out by the rapid acceleration of air through the engine. PS: I really do no think you should do this especially to an electric duct fan. If your machine fails it will catastrophically and unsafely.
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@GDJ Where is the cockpit from?
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Many GMO studies have financial conflicts of interest
lobe replied to Darnok's topic in Science & Spaceflight
Well who else would have the money to study the effects? -
This And somtimes But A Lot like
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I thought the capacity was liters and thrust was kiloNewtons? Is it not?
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Has this been mentioned? everything else seems to be based on SI, why not the electric units?
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Planet textures flickering
lobe replied to lobe's topic in KSP1 Technical Support (PC, unmodded installs)
Looks stable now, thanks for the fix- 15 replies
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Planet textures flickering
lobe replied to lobe's topic in KSP1 Technical Support (PC, unmodded installs)
glcore seems to work, it was unstable in 1.1.3, lots of CTD from start up.- 15 replies
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Planet textures flickering
lobe replied to lobe's topic in KSP1 Technical Support (PC, unmodded installs)
@sal_vager do you mean installing the catalyst control gui?- 15 replies
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On Vall and Minimus (so far) I have noticed the textures go multicolured and flicker. I thought it was the biomes bleeding through but I think it is something more Version: 1.2.1 64-bit Linux (Manjaro Linux running AMD CPU and GPU) What happens: When below 5000 meters or so the landscape of the planets go rainbow Steps to Replication: 1) Set orbit over Vall/Minimus 2) Get below 3000 meters (the effect starts being the most visible around there) 3) Watch the descent into the rainbow Result: The planets texture will go like the image below Log:http://pastebin.com/prYJXwdT
- 15 replies
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Ok that is so sweet. Last time I used it had none of that. My only gripe is that it doesn't seem to be available for Linux.
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Whoa really? Like with flight interface and all?
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Is this a mod for space engine?
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
lobe replied to MatterBeam's topic in KSP1 Mod Releases
Woops sorry. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
lobe replied to MatterBeam's topic in KSP1 Mod Releases
I can't seem to get this mod to work, or at least the construction port. Everything else (the Mobile Processing Lab, the Ore tanks, the Convert-o-tron) looks to be modified but the docking port jr, it still only has the decouple node and control from here in the right-click menu. By the way, using Linux, specifically Manjaro. Here is my whole log: And here is what I think the relevant part was: It seems to do this in both fresh and modded installation. -
I would try other hypergolic propellants. The UK used high test peroxide and kerosene for their Black Arrow rocket (https://en.wikipedia.org/wiki/Black_Arrow), and that was hypergolic. Though most things stuck in the stream of a jet of decomposed and very hot high test peroxide would be hypergolic. This is about the safest route. If you want to be a little more adventurous, you could use red fuming nitric acid (RFNA) and a choice of turpentine or furfuryl alcohol. I would congratulate you when you manage to get that amount of RFNA though, you would be braver than I could ever be.
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Weren't there also designs using fusion-boosted charges though?