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pxi

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Everything posted by pxi

  1. I think the mindset was something along the lines of "what's the least amount of keystrokes we need to achieve functionality". It took a little bit of adjustment, but I transitioned to the Linux command line with very little issues. Most of the commands seem about as self-explanatory as their windows counterparts to me, but I will concede this is very much a YMMV thing. As to support - this is probably the biggest failing of open-source projects in general. When there's documentation it's often very good, on the other hand you'll find projects that will happily tell you to go look at the source code if you're trying to figure out why you're having problems (hellooo ntop). My general rule of thumb has been to check multiple support sites. When you find multiple people advocating the same solution, you can be relatively sure the advice is sound, and of course the man pages are your best friend. Do also bear in mind that certain distros also offer paid support models as their primary method of generating revenue. At the end of the day both proprietary and open source have their place IMO. If I'm setting up a server for a business, I'm going to go down the MS route. If I want a decent routing solution, or want to figure out why the network is going screwy, I'm going to break out a linux box. (And if you think the Linux community is bad, fear the BSD people, those guys are cray-cray )
  2. Sigh. These 'is x cheating?' posts that crop up from time to time remind me of the old days when we played Street Fighter 2 in the arcades. There was always this one guy who insisted that using fireballs or heaven-forbid throwing your opponent was 'cheating'. Of course this had nothing to do with the fact that these were the same guys that repeatedly got bodied by their opponents - they were upholding an honour code, whether anyone else agreed with them or not. Use the tools the game gives you.
  3. Back when I had my Amiga, I would have given my right arm for one of these: It's a 20MB hard disk.
  4. After some abortive attempts with Red Hat, I finally found success with Slackware. Since then I mainly stick with Debian-based distros, because apt-get is frankly much quicker than compiling from source, even if you don't feel quite as 1337 doing it. Echoing what FuzzyLlama said, I'm rather glad I went with Slackware for my initial outings. It was a pretty awesome generalized introduction to Linux which served me well when the time came to learning the Debian way of doing things. There's a lot to be said for distros that don't make a lot of assumptions about how you want to do things - the time you spend doing RTFM pays dividends when things don't work as planned.
  5. “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.†â€â€Satoru Iwata RIP Iwata-san
  6. I'm not seeing any of that, but you should totally email Richard C. Hoagland, he's been pretty quiet of late.
  7. If it happens, I'd have to imagine there'd be a custom engine, written from the ground-up to handle KSP. Everything in the poll could happen in the existing game given enough time and the will to do it.
  8. In simplistic terms, it's either drivers or hardware. Given the age of the system, it's quite likely covered by the warrenty though. I'd lay the problem at Dell's door, if it were me.
  9. There's also umpteen different types of merchandise available as well. Given Squad's reluctance to be pinned down on specific features, I'd doubt they'd be fond of crowdfunding specific features or even bugfixing, given that some bugs lie in the Unity engine itself, it isn't a problem that necessarily can be solved by throwing money at the problem. Now if you'll excuse me, I'm going to engage in a small bit of hyperbole: The other issue I see with crowdfunding would be the potential for wealthy fans to dictate to Squad what direction the game goes in. Like it or not, there would be that one guy who drops $500 into the pot with the expectation of getting their pet feature fast-tracked. It would sow seeds of discontent in the community the likes of which we have never seen. /hyperbole As it stands now, we've all paid the asking price for KSP, for the game Harvester and Squad want to make. We all have slightly different ideas about what we want from the game, but at the end of the day, we all have a relatively equal investment in the project. I am strongly in favour of keeping this arrangement as it stands. It's worked pretty well so far.
  10. Well according to steam: 2: Ultra Street Fighter IV - 807 hrs on record 3: Space Engineers - 482 hrs on record 4: The Elder Scrolls V: Skyrim - 241 hrs on record 5: Sid Meier's Civilization V - 168 hrs on record 6: Starbound - 159 hrs on record I'm ignoring KSP which sits at the top of my steam most-played list. I should also mention Elite Dangerous, which has absorbed ~90 hours in the couple of weeks since buying it. In terms of all-time favourites, it's hard to pin down, theres been an awful lot of them over the years.
  11. There's also the Trauma Center series on the Nintendo DS - one of the better uses of the stylus imo.
  12. Bought a boxed copy a good while ago, literally just before they announced they were finished updating the game (the first time they announced they were done.) I've sunk a few hundred hours into it, I go back for a while every major update for a look. Never bothered with multiplayer though.
  13. pxi

    Disaster!

    If you're feeling adventurous: http://www.cgsecurity.org/wiki/TestDisk In an ideal world you'd drop megabucks getting a professional to do it, but if you've nothing to lose, well you still have options. If the disk refuses to spin up, one thing that I wouldn't totally recommend, but if it were me I'd probably try is put the disk inside a couple of ziplock bags, and leave in the freezer overnight. Then when powering on the disk, give it a couple of taps with a rubber mallet. It's worked for a couple of drives for us over the years.
  14. It's one of my guilty pleasures, falls very squarely into the "so bad it's good" category for me.
  15. Haven't seen a KSP update since the 1.0.4 update. If you're having problems, the first thing I'd try is verify your KSP install. Steam's patcher is usually pretty good, but not without its issues.
  16. I agree the mod works as a nice carrot to get people downloading mods. I'm not too heavily invested either way, but if I were pushed, I'd prefer the Asteroid Day mod be incorporated into stock.
  17. Have it, haven't gotten around to playing it yet, it's meant to be reasonable though.
  18. Vidya for great recovery! And more seriously, props for helping someone out in such a manner.
  19. I would suggest the Baldur's Gate games, although they are party-based. Ultima 7 might float your boat (http://exult.sourceforge.net/) Frankly I'm scratching my head trying to think of top-down RPG's that aren't party-based. Haven't heard of it before now, looks alright tho.
  20. There's a very small but important distinction that I'd throw in with this. As a newcomer to Linux, it massively depends what you plan on getting out of it. If you want to learn Linux; Arch, Gentoo and Slackware are fantastic places to start. If however, you just want to use Linux, any of the Debian derivatives are ideal.
  21. *Steps away for 2 days, comes back to 29 pages of 'unread threads'* Yep, totally dead.
  22. Perhaps so, in which case I rather hope it's something Squad have considered. Nonetheless, I do think some of the ideas you have proposed have merit. Two replies do not really represent the preferences of the community as a whole. I'd give it a bit more time before drawing any firm conclusions.
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