While I love the new campaign, and fully accept the restrictions and features it implements, I still would like to be able to use mods on it. I don't know if it is possible to use mods when finishing the tech tree, if it is completely disabled, or if you need to install them into a different folder. Does anybody know one is able to use mods on the campaign, and if so, do you need to copy them somewhere else in the directory? NOTE: The only mod I wish to use is a simple protractor to make planetary transfers easier, nothing that would break the campaign.