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KSP2 Release Notes
Everything posted by xtoro
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1) I wasn't being a jerk. I suggested Linux because there's so many people who complain about memory problems and I suggested an easy fix that only takes 30 minutes to do. Then I got the typical "Linux sucks"-type response which I usually get from people who have never even seen it and know nothing about it (fear of the unknown, so respond by saying it sucks) 2) This was also me. I've been in the IT sector for over 18 years and I've been using Linux for 19 years (I was using Slackware in 1995). Even back when I started out, it was common knowledge that OSes go on their own drives, data on other larger ones. 3) Again, this was also me, but it was actually a typo, I meant 20GB. Mine is 16GB+4GB Swap and I have 3 different copies of KSP set up.
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Why are suicide burns better?
xtoro replied to airelibre's topic in KSP1 Gameplay Questions and Tutorials
Yeah but in an atmosphere doesn't really count here because the atmosphere slows you down to anywhere from 5-20% your original sub-orbital trajectory speed, so you're not using ANY Delta-V for that. And also, all the way to the ground, you have the atmosphere constantly slowing you down on top of the thrust from your engines. Also, in atmo, chutes are used, so retro burns aren't really an issue here. -
Why are suicide burns better?
xtoro replied to airelibre's topic in KSP1 Gameplay Questions and Tutorials
To those who are convinced that a suicide burn is absolutely the most efficient way to land; Perhaps you should apply to work at NASA, because apparently you found the best and most efficient way to land, and none of the thousands of geniuses who work at NASA have ever figured it out. I guess the people at NASA really don't know what they're doing and you should call them right now! Their phone number is (202) 358-0001. Tell them you've figured it out and that they're wrong! Oh, and tell them that all the math that proves it wrong, is also wrong, because, you know, maths, pffft..... -
I mean, I know it's not the most realistic game or anything, but come on, a BIT of realism should come into play... And I think it's kind of a cheat to save weight. If you're going to send a chair lander, might as well just send a probe.
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I disagree on the looks part. That's the last thing I think of, after it works perfectly... The only thing I have to say about designs is it has to have an enclosed pod. I HATE HATE when people use the command seat chairs on a tank to land on Tylo or Eve....
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I have tons. Check the link in my signature. EDIT: THE MOTHERSHIP "ADAM", THE EVE LANDER: "DAWN" AND "DUSK", THE TWIN TYLO-CLASS LANDERS: THE MINER LANDER: THE SCIENCE KITS: THE SCIENCE RESUPPLY SHIP:
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[0.25] The Maximum Destruction Challenge!
xtoro replied to Yakky's topic in KSP1 Challenges & Mission ideas
I destroyed all the buildings within 1 second. Yay! First to go on the leaderboard! Sorry I can't prove it, they disabled taking screenshots in 0.25. Don't believe me? Try it! Well, I guess you can only try it and prove me wrong when you get a copy of 0.25.... -
Funny, I've never had an issue installing Linux. And I've done it on many many machines. Not Linux's fault that you have a strange system setup and you don't have the common computer knowledge to know that you should never install an operating system on a disk that's 2TB! These disks are for storage, not OSes. Why? For the same reason you just mentioned. "Oh, I'm gonna back up my operating system. Wait, it's on a 2TB disk.... So I need another 2TB disk...." <--Fail.... By the way, if you ever did try the install, you'd see that it detects all your disks, and all your operating systems, and then gives you an option to shrink one of the partitions to make room for a linux install, and then installs a bootloader so you can choose what OS you want to boot into when your computer starts. People need to stop being afraid of Linux... Never saw anything about Windows... the thread is "Less memory usage by using OpenGL" and the discussion is about memory usage. And the thread starts with a comparison to 64-bit. So, I'm just wondering why not just use Linux 64-bit then...
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Sigh.... I don't know why people don't just play the Linux 64bit version... It's really easy to install, you can keep windows at the same time, and you don't have to worry about using ram... All you need is 10GB of disk space. I run 50 mods, all my graphics are on max, and I use about 4.5-5GB of ram with KSP, and it never crashes...
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Yeah I bring multiple dockable materials bays and goo canisters on long missions. Use them, transfer science to pod, dump it, dock to a new one and repeat....
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Isn't that what I said?....
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@Ted, I hope the Linux 64bit is fine... Otherwise I'll be keeping 24.2... I've only ever run KSP on Linux 64-bit. Tried on Windows once and it was horrible! So many crashes... I use Kubuntu with the latest opensource graphics drivers included in the OS install and have no problems. Also running about 50 mods. And I love that I can go into the processes and pause/resume KSP for when I'm not using it... I never actually exit the game, I just put it to sleep! Long Live Linux!
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Now I know in the "What not to suggest" thread, it says "Change part loading". But, that's not exactly what I'm suggesting here... I'm suggesting that cfg files for parts be binary, and not text. As any programmer can tell you, it's much faster to read and write binary data compared to text. The equivalent of the information in a text file can be saved as binary data in a much much smaller file. Text files are bloated data meant for humans to read. I realize that people would complain that they can't edit their part files. However, if you use the current text cfg file layouts as a template for conversion, then you can have a program which will convert the binary cfg back to a text cfg. Then you do your editing, reconfiguring, and then convert it back to binary. You don't even actually have to convert it to a separate file, you could just have a program open the file and display it as text, and edit it right there and then click save. If you've ever used Regedit in Windows to modify registry values, then you used such a program. The Windows Registry is a good comparison. The registry is a binary file, but when you use Regedit, it will display all the data inside in plain readable text, and let you edit it. If anyone has any interest at all, I may take some time to tinker... But, I really think this needs to be a big optimization done soon. And I don't know why Squad wouldn't want to embrace this huge improvement...
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You know that the same old KerbPaint still works in .24.2 right? I use it now and it works just fine... http://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-(September-23rd)-(Same-Old-Still-Works!) Just used it yesterday actually
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Huh... does a medical student learning to be a doctor call himself a doctor? Or is he a doctor once he finishes his studying? Haha, I'm just buggin! Sounds awesome, and something I would watch!
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
xtoro replied to Rowsdower's topic in KSP1 Discussion
Apparently not enough. Apparently we need to be much more vocal for Squad to stop ignoring what the players are asking for. Seems now they're just a group of guys who made lots of money and got quite popular, but now they just do what THEY want. You KNOW they're going through the forums and looking at mods and feature requests... But then one of them said "Hey, wouldn't it be cool if we could blow up the buildings? Ya let's do that!" *closes the web browser* So many fixes and requests for things that made sense, yet, they make something completely ridiculous... I'm sure it won't be long now that they'll start adding animals on the planet that you can feed and heard, and grow a garden to sell your vegetables and make money, not because anyone requested it, but just because they felt like it. Meanwhile, the actual parts of the game that people play continue to get ignored. -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
xtoro replied to Rowsdower's topic in KSP1 Discussion
WHAT A WASTE OF MAN HOURS! So many things that can be worked on to improve or fix. But no! Destructible buildings!?!? Are you kidding me? I see the buildings for maybe 1% of my gameplay. When I leave, and sometimes when I return... And I'm sure it's the same for most players.... Pretty sure 99.9% of players don't give a crap about this... Everyone will spend 10 minutes crashing into buildings and then never do it again. Poor project management Squad.... Poor management... -
Spaceplane Speed Challenge IV: Up and Down
xtoro replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Yep, I purposely left about 800 delta-v after dropping my peri so that I could get back quicker. You can see the oxy in the pic where im burning down backwards, look at the resources. Next time I'll use the right plane! -
Avalon : A mission to every planet and moon - Investigation Via EVA
xtoro replied to xtoro's topic in KSP1 Mission Reports
Hey readers, sorry it's been a while since I last added to this. I'm recovering from abdominal surgery and have a tough time sitting at my computer for long periods of time... Anyways, on we go! Down The Rabbit Hole Bob was at home on a Sunday night relaxing and thinking of his upcoming mission. With 8 months to go until the launch date, that's all he could ever think about. The phone rang. It was Admiral Samden Kerman, the Chief Military Advisor at KSC. "Bob, I know it's Sunday, but I need you to come in and see me right away at the KSC Headquarters." "Ok sure, can be there in 15 minutes Sir!" Nervousness in his voice for fear of what one of the big bosses needs to see him for. Is he fired? Is someone on his crew in trouble? He's never really met the Admiral before, and he's not sure what his involvement is in this mission, but he has seen him lurking around and having closed-door meetings with much of the staff. "I've given you level 5 clearance to come to my office. Stop by the main reception desk at the entrance of HQ and they'll give you a new ID card. Then proceed to the maintenance sector in the basement, and follow the signs for the debris recycling room." Debris recycling room? Why would his office be there? Who even goes down there? He grabs a few things and heads out the door. The whole trip there has him nervous. Bob doesn't like the unknown. Sure enough, there is a pass waiting for him at the main reception desk. "Look at that, a shiny new pass, and this one's green! I never knew they made green ones...." He wanders down to the maintenance sector and finds a sign pointing him towards Debris Recycling". He heads around a few corners following the signs. Most of the doors down here aren't labelled, and some are strange things that shouldn't be in a headquarters building... Animal Medic? Bicycle Repair Shop? Finally he ends up in what he assumes is the rear corner of the HQ building. Sure enough, a door marked "Debris Recycling". The door is not locked. He knocks and walks in. There's an old man sitting at a table full of junk using a laptop. The rest of the room is just more tables of junk. It's dark, dusty and dirty. Looking closer, Bob realizes that these are all parts from rockets that have fallen from the sky, either from used up rocket stages or failed launches. Burned, cracked, torn, twisted, shattered, crushed... You name it, there was a part like it in that room. "Oh hello there! Can I help you?" The man says. "Uhhh, hi, actually, I think I'm lost, sorry." Bob turns to walk back out the door. "No wait, who are you looking for sonny?" Bob's not sure if he should say, he doesn't like looking stupid. "Umm, Admiral Samden?" The man stands up and gives Bob a serious look. "I don't suppose you have an ID card on you do ya?" Bob shows him the card, and the old man starts punching things into the computer. "Come in and close the door please". Bob steps into the room, the door closes, and a mechanical locking sound comes from the door. The old man hands Bob back his ID card. Just as Bob takes the card back, the wall at the back of the room, which is full of parts hanging from hooks, starts to open, revealing a brand-new looking hatch with a keypad next to it. "Well don't just stand there sonny, I'm sure the Admiral's waiting for you!" He punches some numbers into the keypad and swipes a card hanging around his neck from a lanyard. The doors slide apart with a hissing sound "In you go! Oh, and don't mind Billy-Bobmund..." Bob hesitates for a second. What is this? This can't be real... "...Thanks...." He walks through the door. It's just a tiny room, there's nowhere to go.... Just as he turns around to talk to the old man, "hissssss" the doors close. He feels a drop. "It's an elevator!" Bob hears the wirring sound of the elevator speeding up and getting higher pitched as it's dropping down the elevator shaft. It goes faster and faster. "Man, how far down am I going?". After about 15 seconds, he feels himself starting to slow down and the elevator noise gets deeper, and slower. "Hisssssssss" The doors open. And he steps out. "Okaaaayyyyyy....." There's a long corridor ahead of him. He can barely make out a door at the other end with a red light next to it. Then a voice comes over an intercom "Please make your way through the corridor, and stay in the middle. Do NOT go near the walls." Then the light next to the door turns green. So, he does as he's told by the man... As he's walking, Bob can hear all kinds of noises through the walls of the corridor. Mechanical noises, clanging, electric motors spinning, loud whooshing sounds that rumble low enough that he can feel it in his feet. "Man, Bill and Jeb won't believe this...." The door opens. [ He walks in and the door closes behind him. He's in a small room with a glass wall. The only other door has one of those red lights next to it. There's a man peering at him from a desk on the other side. Bob: "Uh, hello. I'm here to see Admiral Samden, he called me and...." The man cuts him off speaking through an intercom. "Place your identification and any personal belongings in the drawer under the window." Bob complies. He feels sweat starting to bead on his forehead... He pulls the drawer open, empties all his pockets and puts everything in the drawer, with his ID on top. The man behind the glass walks up to the drawer and pulls it towards him. He slides a lock which implies Bob can't get access on his side anymore. He takes the ID out and swipes it on a machine sitting on the desk and then comes back over the intercom: "Please stand still and don't speak." Bob hears beeping and clicking and wirring from the equipment in the small room with him, and then hears a synthetic computer voice "Please standby for scanning". Beeps, clicks, wrrrrrr, pop, buzzzzzzzzzz "Scanning complete, no devices or toxins found". "Well that's good!" Bob jokes. The man stares blankly, presses a button, and red lights go green. "Step through the door on your right please." He walks through, and hears the door lock behind him. "Now what??" Again, another small room, but, there's no door.... "Hello? Where am I supposed to go?" He starts hearing hydraulic actuators working. The thick blast doors come to a stop. "Oh." The security guard walks over and points to a door while holding Bob's ID card out towards him. Bob is starting to get annoyed with this guy... He takes his card back and walks into the door. He walks into what looks like an office, sort of. Like the rest of the place, the walls, floor and ceiling are steel. The office is bare, with nothing but an air circulation vent in one corner, a lamp in the other, and a steel desk with a computer on it right in the middle. The Admiral is sitting at his desk working on his computer. There is one single chair in front of his desk. He must not get many visitors. He looks up and notices Bob. "Captain Bob Kerman! Come on in, take a seat!" Bob's never seen him be friendly with anyone, which is making his anxiety worse. "Hello Admiral, nice to finally meet you!" "Same here. Hey, I hope Billy-Bobmund didn't give you a hard time." "No no, he's, uuhh, nice." The Admiral laughs. "I have some things to discuss with you about this mission. Things you may need to know, just in case you have an... encounter." Bob laughs "Hahaha, ya an encounter, like some purple alien hahaha" Bob realizes that the Admiral isn't laughing, and his laugh slowly fades " HAHA ha..... ha.... heheh... heh....hrrm" *cough cough* "There are things I'm about to tell you that you cannot tell to anyone, including your crew. SHOULD you have an encounter, you may then brief your crew on what I'm about to tell you." He goes on to explain, kind of vaguely and without going into detail, about how we need to establish ourselves on all the planets and moons within our solar system. We need to get to those planets, and plant flags to claim them as being owned by planet Kerbin and all Kerbal-kind. He spoke about some other race that we might encounter. A race that our people, albeit very few of our people, have known about for quite some time. He didn't explain where they came from, or what kind of people, or creatures, they are. But they're highly intelligent, and they're looking to establish themselves, somewhere, somewhere close to Kerbin. But nobody knows where. Bob sat silently. Listening. Trying to believe what he was hearing. Trying to not let his thoughts make up the details that he was missing... The Admiral was obviously telling Bob more than he should, and Bob could tell that the Admiral was trying hard not to give away certain details. They discussed at length specific procedures that Bob was to go through if specific events occurred. Procedures that didn't make sense to Bob. "You're going to have special access to files and messages on board the Avalon's computer systems that will have information for you. Much of it will be locked and inaccessible even for you, unless we see it necessary. We will then be able to transmit commands to the Avalon which will unlock what you need." Hours went by. Bob didn't even know what time it was anymore because the security guard had his watch, and there's no windows in this subterranean office complex. They discussed mission objectives at length, and plan B, and C, all the way to Z, for every scenario. This stuff was NOT in the training that his entire crew got.... "So, any questions?" Bob just stared blankly, trying to think of SOMETHING to ask. I mean, come on, such fragmented information, surely there's ONE question! Nope. Blank. The only thing that pops into his head is the noises he heard in that long corridor. "Well, I need to process all of this.... But, on my way here, in that long corridor, I heard all kinds of strange noises through the walls... What's going on this far underground? Are we building down here or something?" "That's irrelevant at this point Bob. Like the mission, there are just some things you'll never know..." REALLY??? Bob thinks to himself.... Throughout all of that, THAT was the question that came up??? "Don't worry Bob, you'll be getting more information the closer we get to launch date. But, I'm afraid there are some things that you'll have to go without until the time comes. IF the time comes." They say goodbye, and on the way out, the Admiral reminds Bob to keep his mouth shut. Bob stands outside the office door. His brain hurts. He walks towards the security guard, and the exit, and notices a large hatch door on the wall. That door would lead alongside the long corridor, where all the loud noises were... "Hey what's in that door?" "That's classified above your security level." Bob smirks "What are you talking about? I have the highest clearance, look, level 5 green card" He shows his ID card again. "That's nice, but when you have a Level 7 purple card, then you get to know what's through that door." Bob's smirk disappears. "Oh...." Level 7? There's a level 7 clearance? Bob was sure that level 5 was the top of the top. But now, he wonders, what else doesn't he know about... What is he getting into... "Please step back the way you came and collect your belongings through the drawer. You may then proceed back to Debris Recycling". "Right, well, thanks" He goes back the way he came. The corridor, the elevator. The old man in Debris Recycling was gone, but a different old man was sitting at the same table. He glances at Bob, gives and nod and then turns back to continue tinkering on his laptop. He gets home, stands in his entrance for a minute before making his way to the kitchen. He grabs a beer, and sits at his dining room table, in the dark. He takes a sip.... "Huh...." -
Spaceplane Speed Challenge IV: Up and Down
xtoro replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Hmm, does it really make a difference? I've never used FAR until now so I really don't know... By the way, I DID NOT autoland! I was only using it for the navball indicator to find the runway. If I was using autoland you'd see an abort button... -
Why are suicide burns better?
xtoro replied to airelibre's topic in KSP1 Gameplay Questions and Tutorials
I think "suicide burn" is considered just falling from orbit and burning retrograde at the last second regardless of your horizontal speed... -
So a guy broke a phone... you can do that with any phone... But funny enough, nobody's ever heard of any phone bending in your back pocket until the cryPhone 6.... Are they able to make calls now? Hopefully they've fixed the crappy maps app so they can at least walk to the apple store to complain since they can't call... One thing though, it's about time they get a bigger screen, late to the party again... Just like every other feature. Wireless charging? No.... it's been out forever and most phones in the last year have it, but no, not apple... Front-facing camera? Not until the iPhone 4, meanwhile, my Nokia that I had for years had one... Even now in the 6, the front camera sucks Battery life? Nah, don't need that... I do find it really funny hanging out with my friends who have iPhones and they're always looking for a charger by early evening. Meanwhile, mine will last until half-way through the next day... NFC, finally, Apple decides to get NFC. Why wasn't it in the 5's or the 4? Late again... Oh and lets make it out of glass that breaks so easy. Most people I know have cracked or badly broken screens and back covers, and they all have ugly cases... My Lumia, polycarbonate 1-piece unibody case with gorilla glass 3 screen. Don't need a case. It's been dropped, many times, so has my wife's, not a scratch or dent....
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Yeah that was funny 3 years ago, but the market has everything I need now. I don't play with stupid apps like light sabers and fart makers, which the android and apple markets are full of. Anyone can make an app and throw it in the android market, that's why it's all full of spyware and junk that hacks your phones... I have all I need and I've never NOT found an app that I was looking for. Besides, there are countless features on WP8.1 that I would miss if I ever went to Android or Apple...
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Why are suicide burns better?
xtoro replied to airelibre's topic in KSP1 Gameplay Questions and Tutorials
Yes, I agree. If we're talking about the landing and ONLY the landing, then I suppose a suicide burn is best. However, when thought of as a whole, when considering the design of the craft, then it's not effective. When higher TWR is required, building up the ship just so that you're able to do a suicide burn is ineffective in respect to craft design when you can keep that lower TWR craft, and adjust your landing. I mentioned earlier the Tylo landing.... I can land a much smaller lighter ship by flying it the way it's shown in the video I linked earlier. To do a suicide burn down to Tylo, I need a larger craft with more TWR and staging just to land. With my craft, it's 2-stage, the descent stage is 2700 Delta-V with a TWR of 1.4. After landing, I still have 190 Delta-V left in the descent stage for ascent plus 1730 in my ascent stage. For suicide burns, I had much larger craft which I had to cart around with my mothership, but it was an ineffective craft for the mission. Don't forget, wherever you're landing your ship, you have to first get it there and spend some fuel.