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Everything posted by lajoswinkler
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[Android] New space-related minigame: Kessler Syndrome
lajoswinkler replied to blizzy78's topic in The Lounge
Overall, it's mildly addictive and nice simple game (although I'm not sure why is it so large in volume) and I won't delete it. I'd fix one thing - there's a delay between the tap and the "ssh" sound which makes me think about the time when the thrust is applied, at the tap or at the sound? Anyway, that delay shouldn't exist. -
Are there any realistic consumer-end planetarium projectors these days?
lajoswinkler replied to vger's topic in The Lounge
vger, do you really need proper constellations or it can be starry sky? -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
lajoswinkler replied to ensou04's topic in KSP1 Mod Releases
If I ease it below 100 m/s, there would be no sounds during the launch until I hit 100 m/s, right? You'd need a code that curbs the sound if the main parachutes are opened and the craft's decceleration is below certain value. Also, alarms, yes! For example at 5 G. And if you can, Deadly Reentry delivers vessel temperature data. That's an opportunity for alarm (s). -
Oh, don't worry about it. It is still on its heading. It's a long way to Urlum. Also, it belongs to the fourth mission.
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
lajoswinkler replied to ensou04's topic in KSP1 Mod Releases
I'd add metal twisting/screeching sounds that activate at a certain G-load (Deadly Reentry has too short one right before the craft is crushed), and also try to curb the sounds after the parachutes are opened. There's still rattling heard and it slowly increases in intensity. After the parachutes are deployed the craft is no longer under remotely significant stress. It just deccelerates very slowly. -
This is one of those YT channels that deserves to be famous. Amy Shira Teitel, the host, describes a great deal of sometimes almost obscure tidbits about spaceflight. link to the channel ; follow her on Facebook; Twitter For example, did you know a realistic size mockup of Saturn V was shaked by people to discover its natural swaying frequency?
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
lajoswinkler replied to ensou04's topic in KSP1 Mod Releases
Well ok, not that little control. I do keep a delta-v meter on. Thanks, I've made it using procedural parts. -
Are there any realistic consumer-end planetarium projectors these days?
lajoswinkler replied to vger's topic in The Lounge
Yes, just imagine you're near the center of the galaxy. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
lajoswinkler replied to ensou04's topic in KSP1 Mod Releases
I've just tried to use IVA only to go into 360 km circular equatorial orbit, and then to reenter. Mk1 capsule on a Soyuz-like rocket. I used headphones and fairly high, but safe volume. Pulled 9.8 G. I've never had such feeling of a cat being trapped in a spinning washing machine. The sounds of metal flapping and twisting (some screeching could come in handy) while KerbQuake rattles the image so I can't even read Raster Prop Monitor is making this very immersive. You think something is very wrong. And it might be, maybe the shield is overheating (DRE), you just don't know. Someone needs to try this combination while using Oculus Rift and a good pair of headphones, all while sitting on a washing machine with an asymmetrical load doing the centrifuge cycle. I guarantee elevated heart rate. -
You could also use DMagic Orbital Science. It has a magnetometer boom. So, where is the probe now? Rest in pieces?
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
lajoswinkler replied to ensou04's topic in KSP1 Mod Releases
I've just tried it together with Kerbquake. Wow. Awesome stuff. Like actually riding a rocket, but without being uncomfortable. I'm keeping this mod and Kerbquake together. Landing is like BANG on the floor. Both mods are certainly something that should be stock game behaviour. -
How to make KSP boot insanely fast
lajoswinkler replied to montyben101's topic in Science & Spaceflight
Nope, it was loaded from the RAM drive. I've monitored the task managed while KSP was loading. At first, RAM is like 5.7 GB and when I start KSP.exe, it starts climbing. 5.8, 5.9, 6, 6.1... So it essentially already is in RAM, but then goes: "Oh, I need to load KSP, let's start loading again. Moar memory, pls!" It would be cool if someone can tell me exactly what I need to do with this program. -
How to make KSP boot insanely fast
lajoswinkler replied to montyben101's topic in Science & Spaceflight
What exactly do you do? I've added a new disk, labeled it as A:\ of 4 GB volume, and copied the KSP folder into it. RAM has, as expected, been filled up. When I tried to run the program, it lasted the same time as usual. Not few seconds at all. What am I doing wrong? -
How do generally install/deinstall your mods?
lajoswinkler replied to CaptRobau's topic in KSP1 Discussion
I don't see any need for CKAN (up until recently I had no idea it existed) when it's so easy to install a mod in KSP. -
Icrum I - Huge mission to Sarnus *PART 2* (pic heavy)
lajoswinkler replied to Nik333's topic in KSP1 Mission Reports
Oh, this is many excellent. I'm looking forward to see this mission. Just be careful, v1.0. is around the corner. -
You're contradicting yourself there. This is what evolution is all about. Optimal solution for a given problem a species is facing. Evolution has no goal, it can't predict what will happen. It's a blind process that sometimes ends in massive extinction like oxygen catastrophe. Mutations are a constant issue and the offspring which has the optimal phenotype has the best chance of survival and therefore to pass on that genetic makeup. Those bacteria had no idea oxygen will ultimatively kill their successors just like yeast has no idea it is producing ethanol that will eventually kill it. Sometimes it's optimal to be tiny, sometimes to have large feathers, to be able to swim great distances, to eat a lot, to lose water at a very low rate, to be very social, to be as slippery as possible, to have stupidly huge eyes, to eat some of your babies, etc. There are no rules to this. Whatever is optimal has the best chance of surviving. It applies to all natural systems, whether it's complex organic molecules, butterflies, seaweed...
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It is exclusively because of the mapping procedure. Vesta doesn't have any polar abnormalities. Yes, you've played too much of it. Wow, this page ever offers two hemisphere files for a 3D printer.
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At a biochemical level, I expect some sort of XNA with different base pairs. Some sort of stabilized coiled (saves space, low bond strain) strand (data) is to be expected. There are more than just A, C, T and G, and we use lots of others in the metabolism and genetics. At a metabolic level we should encounter the most drastic differences. Metabolism is an enormous network and highly diverse in its parts even on Earth. It's one of the reasons why such being probably couldn't eat what we eat and vice versa. Also, the possibility of mutual infection should be very low as both sides have different nutrients and different biochemical apparatuses to deal with those. Typical enzymes from Earth would probably be useless for catalyzing breakdown of alien molecules and vice versa. At a cellular level, basic organization of nucleus, cytoplasm and membrane is almost an axiom. Cell morphology might be radically different as the richness of our own Earth cells. Loads of shapes. At a physiological level, basic rules of mass, surface and volume are obvious and must be respected. At a morphological level (anatomy), basic rules apply. General rule is that what pushes itself through a fluid will have bilateral symmetry to facilitate mobility, and what stays attached and grabs food will be radially symmetric to increase the chance of predation. Variations are to be expected, of course, just like on Earth. At a behavioral level (ecology), if the organisms have central processing units, we should expect a mixture of basic rules and great differences as we climb the organizational ladder. Simpler organisms will have expected tropisms and nastic movements, taxis and kinesis. In the end, rules of evolution govern all of this and are unavoidable.
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gas explosion in space(the vacuum)
lajoswinkler replied to goldenpeach's topic in Science & Spaceflight
Don't use volatile for chemical reactivity, it's wrong. Volatile means easily turning into gas by rapid evaporation. Helium tank will explode only if you heat it so much that the tank lining breaks up, or if you smash the tank. Otherwise no. Not on its own, not with anything else. It's probably the most inert chemical we know. Oxygen can't explode. Hydrogen can't chemically explode. Mixtures can because explosion is a reaction. If you have only one gaseous element, there can be no chemical reactions. So if a mixture capable of detonating is formed in a lunar surface dwelling, and you activate it, and the module breaks apart, there will be a very weak (in some cases no) flame front lasting for a very short time, followed by a visible weak plume of water vapor precipitated because of sudden drop of pressure to zero. Debris will be ejected at ballistic trajectories. No sound will be heard except very close. That's about it. And yeah, explosive decompression of the whole structure. "Gravity" did it very correctly. -
No, you can't make such assumptions. That's the "it's space, therefore anything is possible". It is not. Life is governed by physical and chemical laws. They are universal. We know what some molecules can and what they can't. For example arsenic can't replace phosphorus in DNA and still be stable enough to allow hereditary information safety because the half life of its hydrolysis is too short. Life can't exist in stars. Life that occured here is what was the optimal solution for molecules. Don't expect much differences. Yes, some levels of organization will be radically different, but basic chemistry and body symmetry won't.
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Organization for Pulverizing and Electrical Neutralization PEANUT
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All cells have pumps in their membranes, but those can't work in vacuum as they operate using concentration gradients and require solvents. One of the reasons nothing can survive indefinitively in vacuum.
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So far I've nominated Salvador Dalàand Fridtjof Nansen.
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Those erroneous thoughts were not scientific, but religious or philosophical, so your arguments fails in its beginning. Also, silicon based life has never been proven (and is also unsound, giving the poor capabilities of such molecules), and the whole arsenic genome bacteria thing was proven to be a case of faster mouths than brains. Check your sources.