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Aphobius

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Everything posted by Aphobius

  1. You can't yaw by varying the collective on the rotors, since the new blades have the forces applied at the root, so more drag doesn't require more torque. I've tried to put control surfaces on the blades, it made it a little unstable and even if they were kinda working, SAS is not affecting the KAL controllers so if it started to yaw, it kept yawing (like trying to fly a spacecraft without SAS).
  2. They are different from real ones, all parts are overlapped in the center of the shaft.
  3. I've improved my helicopter a little and made a video of it.
  4. Added some jets and tuned other stuff a little. Craft file
  5. I would also like this. It would be nice for helicopters. [Snip]
  6. Helicopter that I've made. I'm not very happy with the new blades, they do strange stuff.
  7. In my video you can clearly see that when the blades are not deployed, one has positive lift and the other one negative lift. It's not about the sum, blades must work correctly individually. This is causing some oscillations and affects any kind of mechanism (cyclic for example) that is supposed to control the blades.
  8. @Mikki Thank you for trying to help, but I've encountered this issue on two clean installs on two separate computers and AHHans also confirmed that it happens to him too. Having a craft that is working (more or less) doesn't mean that the issue is not happening (check the helicopter from my signature), if you want to help, please try it with the motor and the blade that I've mentioned and use the forces debug.
  9. Hopefully, they'll fix it, it's causing a lot of problems with swashplates. And there are more strange things happening with those blades, when my helicopter is going forward (very slowly compared to blades' speed), half of the forces are downwards, even though all blades have a high angle of attack.
  10. I've added a video to the first post, the issue occurs identically even if I place the blades on the turboshaft's nodes.
  11. Yes, I did, so you can observe the issue better. Can you confirm that this doesn't happen in your game? EDIT: No, for me nothing has to be done for this effect to be "triggered", that's how the game is, no matter what you do. Please confirm that the issue doesn't happen to you, don't assume that it's something that I do, that triggers it.
  12. It does this no matter what I do. Pitch, yaw and roll either disabled or enabled, but me not touching the inputs, it does it. Blades not deployed or deployed and having the same limit, it does it. I don't actually think I'm doing something wrong, it looks like a bug.
  13. R7000 Turboshaft Engine, I place 2 Helicopter Blades Type S on it (doesn't matter how, radial symmetry, mirror symmetry, one by one, on turboshaft's nodes, not on turboshaft nodes, clockwise variant, counter-clockwise variant etc.) and I get this: Am I doing something wrong? I mention that the screenshot is taken when they are not deployed and not rotated, if I deploy them or rotate them, they can both go positive or negative, but still have some difference between the forces. (one has more lift and other one less) I also tried it with control surfaces and wings and this does not occur. The forces are equal when the authority limiter is set to 4 on one of them.
  14. No mods, no reaction wheels (torque disabled on cockpit too), some kind of swashplate for cyclic. Very easy to control with keyboard. Craft file
  15. This doesn't look very bad and it's convex.
  16. Both descriptions are valid, but the one where the ship rotates is the simplest, and the one used in the coding of the game. No, they are not, he seems to lack some basic notions of physics, you shouldn't encourage him. Rotation is not relative like velocity, if you have a rotating bar, it will get longer because of the centrifugal force. If you choose a rotating non-inertial reference frame that is fixed on the bar, even if you could say that the bar is not rotating in that reference frame, the bar is still a ROTATING bar that is getting stretched because of the centrifugal force. That stretching doesn't disappear because you choose a different reference frame. Even a better example, if you have an object suspended in a box (consider it to be the "universe"), a situation where the object is rotating and the box doesn't is not equivalent with a situation where the object doesn't rotate and the box does. In the first situation only the object is getting stretched, in the second situation only the box is getting stretched.
  17. Unfortunately you din't got it. You don't have to use any "biggest reasonable". Rotation is absolute. A non-rotating (as observed by a gyroscope) sphere orbiting Earth would maintain its orientation to distant stars for an extremely long time (the "distant stars" will eventually move xD), it would not rotate towards the Sun or whatever you imagine. Also, your use of "proper rotation" is extremely irritating, I have absolutely no idea why you think that specific angular velocity is "proper".
  18. Not exactly today, but ... I've made a stock helicopter with a working cyclic, it has no reaction wheels that control the attitude, the pitch and roll are controlled by the cyclic/rotor. If you want to talk about it or ask anything, I've also made a topic HERE. It looks nicer and it's less boring if you change the speed to 2x.
  19. I was hoping for more entries. Here's my entry, 1:42:
  20. The pitch and roll are controlled by the cyclic/rotor, it has no reaction wheels that control the attitude. I suggest you to watch it on 2x speed, it's kinda boring. Here you can see the cyclic better:
  21. Well done, you are the first one to post an entry, I've added it on the leaderboard.
  22. If you post a screenshot, I'll add you on the leaderboard.
  23. @Andetch If you think a specific station (mass, part count etc.) offers you an advantage, please use it, the only thing that I wouldn't like would be structural guides, that align you with the docking port. You can post screenshots, but if the time is extremely good or beats someone that made a video, I guess it would be fair if you would also post a video. Don't worry, you'll see my attempt.
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