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Everything posted by MrMooner
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'Mk1 Lander Can' IVA Replacement by ASET[1.1]
MrMooner replied to alexustas's topic in KSP1 Mod Development
I third it... a Mk1 Pod IVA in the same style would be VERY *awesome* -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMooner replied to sDaZe's topic in KSP1 Mod Development
It's a contract thing... I'll grab screenshot tonight- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMooner replied to sDaZe's topic in KSP1 Mod Development
Is anyone else seeing the bug in which it fails to correctly unlock the planet the first time you visit ? (you've got to go back to the tracking center before it unlocks)- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMooner replied to sDaZe's topic in KSP1 Mod Development
- Fixed a problem not allowing the new Biomes to work - Added Stock Inclination back as a option - Updated the Readme - Made the Sun a bit smaller to represent the size of the system > How about providing a zip that's simply the changes between N and N-1 versions ? (The main download is 700+ mb... so having to download it again simply to get an updated cfg/dll is a bit of a pain) Thanks Mooner- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMooner replied to sDaZe's topic in KSP1 Mod Development
Got to laugh, So we've gone from it's "your computer" to "found the issue" in 20 mins.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMooner replied to sDaZe's topic in KSP1 Mod Development
Updated to 1.04 (from 1.02) and I'm seeing the noted issue (timewarp is limited to x100) and the frame rate as really taken a hit. Can you please use Github, makes it a lot easier to see the updates / roll back to a previous version (I had to fine the old zip to roll back to 1.02). CKAN would also be great as it's easier to keep up to date then checking the forum every day. As a side note, sorry but I think the sun flare is a bit too much now.- 2,401 replies
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[1.3] Kerbal Flight Data (Release 23, 2017-08-14)
MrMooner replied to DaMichel's topic in KSP1 Mod Releases
Ditto... it's a great little mod that's missed atm when playing 1.1+ -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MrMooner replied to rbray89's topic in KSP1 Mod Releases
Has anyone else noticed there's city lights on the dark side of Mun? -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
MrMooner replied to Orionkermin's topic in KSP1 Mod Releases
Any plans on "RasterPropMonitor"'ing those 3 IVA screens? This is a great little pod. -
Hi Cicatrix, "after MJ fails to execute a maneuver node sometimes I cannot even fire the engines manually (the only option at this point is to quit and restart ksp)." Same, although I was able to fire the engines manually after going on EVA (which makes me think it's something to do with Mechjeb thinking the pod isn't manned) Thanks Mooner
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Love it. Saves me having to close KSP to quickly accept a incoming skype call (and then waiting a couple of mins for the game to load again after the call is finished) Thanks Matt
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Hi, Small White asteroid + white smoke trail (i.e. from a engine) + the logic that makes solar cells track (i.e. to point the tail away from the sun) = Comet Added bonus would be a biome so that science could be collected. Anyone interested ? It would be a great add-on IMO Thanks Matt
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The Diskovery Crew Vehicle and Rocket Family
MrMooner replied to dlrk's topic in KSP1 The Spacecraft Exchange
Hi dlrk Those lander legs, any idea which mod ? (Deadly Reentry burns off one or more of my legs all the time) Thanks Mr Mooner -
[PLUGIN][ALPHA-10] City Lights and Clouds on Kerbin/Others
MrMooner replied to rbray89's topic in KSP1 Mod Development
rbray89, I dip my hat to you sir... this mod, well words do no describe how nice it is to see Kerbin at night -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
MrMooner replied to BahamutoD's topic in KSP1 Mod Development
Nice. Could I suggest a little ladder that pops out (i.e. almost like a fourth leg)... Saves attaching one to let the guys out. -
Hi Helldiver, Will that mini docking port in the cargo be functional? I'm just wondering if I can refuel the shuttle in orbit... also will there be a drag shoot? (to deploy on landing) Thanks M