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Everything posted by Mr.Rocket
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Mr.Rocket replied to ferram4's topic in KSP1 Mod Releases
So i'm wondering if you could help me on this: I'm using a bunch of realism mods, so the fuel tanks i use are often very big, meaning weaker connections. The biggest tank on this rocket is about 4 meters. It happens just after the KJR physics load. Do you know of any (possibly experimental) settings i can change for even better connections? Since use real fuels, each engine needs two connected tanks, which seems to be a problem. Any ideas? -
I got metaphors and soverigns settings for RSS, and it works great. Unfortunately, lots of the clouds aren't working. Do i need another mod with clouds? Pictures:
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So, does that Earth texture (actually i think its just Earth, not a texture) come in the download, or do i have to replace something else to get it? Also, in metaphors version with stock+PF, would the universe replacer replace the Earth texture? I plan on making an ultra realistic KSP And also, anyone know where Ferram got that nosecone?
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Mr.Rocket replied to shaw's topic in KSP1 Mod Releases
I just have a (hopefully) simple question. Could anybody explain how to get all my kerbals to have the same EVA (and IVA) suit, but keep the different heads. I tried adding one of green skulls custom suits, but that generates randomly on half of the kerbals. And i added an IVA suit and only 2 of 10 kerbals have had it so far. Anyone got and ideas how i could make them all have the same suit, but keep different heads? Thanks in advance -
Always wear your seatbelts, kids!
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I want to see your Asteroid Tugs!
Mr.Rocket replied to spikeyhat09's topic in KSP1 The Spacecraft Exchange
I just downloaded the update today(i was a bit busy) and caught an A-class asteroid just as a test. Landed it too! Some of the pictures may not be in the right order though. -
Realistic Solar System Crafts - MEGATHREAD
Mr.Rocket replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Where did everyone go? (ARM) Anyways, I completed my first three-kerbal RSS Mun landing: -
Tips and tricks you found out yourself
Mr.Rocket replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
Or Hold Shift and scroll -
Accidentally deleted my most significant save on K.S.P.
Mr.Rocket replied to WindShieIds's topic in KSP1 Discussion
Or, sometimes, in the directory, if you right click, there is an option "undo delete". It should work as long as you haven't deleted anything else. If not, starting over is always fun -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Mr.Rocket replied to shaw's topic in KSP1 Mod Releases
Yes, i realize there are instructions, but i can't actually change anything in there. It doesn't have any info on my kerbals -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Mr.Rocket replied to shaw's topic in KSP1 Mod Releases
Yes quoting my own quote. Note: do not do this, otherwise, you kerbals will have names like this: Still looking how to put in specified ones, although i got the mod working in general And Tangle, what have you done so far?, else it's hard to help -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Mr.Rocket replied to shaw's topic in KSP1 Mod Releases
I'm still confused about the custom kerbal heads: This is what i have for Bob say,: (copy and pasted) CREW { name = Bob Kerman brave = 0.3 dumb = 0.1 badS = False state = 0 ToD = 3523196.12325162 idx = 1 } Where do i insert the head and suit? (this is in the persistance file) Would i write for the first line name= Bob Kerman= kerbalhead_m40 ? -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Mr.Rocket replied to shaw's topic in KSP1 Mod Releases
Just a few questions: -1. Where do i put this when downloading, i tried gamedata, is that right? -2. Where do i put a skybox, as in what folder in the mod? -3. I tried putting the kerbal heads i want in the heads folder, but nothing happened? -4. Where do i go if i want to asign a specific head to a specific kerbal? -5. Would anybody be interested in making me a custom EVA suits. Real simple. All i want is the normal stock suit, but instead of red strips and patches, replace all the red with a royal blue. Keep the same texture and everything. Sorry if these have been asked before Thanks in advance -
Realistic Solar System Crafts - MEGATHREAD
Mr.Rocket replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
My almost finished Ariane 5: And my current WIP Protons: 2.5 meter: and 3.75 meter: -
Realistic Solar System Crafts - MEGATHREAD
Mr.Rocket replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Well i've gotten four things done today: My first Munar Flyby (manned, actually done last week): My first Mun lander (unmanned): My working Ariane 5 Replica with ATV (for my station, has not been there yet): And I added better launch towers for my Soyuz: So today was a productive day -
Reportage - The Minmus Self-Assembling Colony
Mr.Rocket replied to DailyFrankPeter's topic in KSP1 Mission Reports
Very cool mission, looks well planned and everything Is your computer melting yet because of the mods and part count? -
[XICO] Hel Class LRM Cruiser (Naval-Sea)
Mr.Rocket replied to guz667's topic in KSP1 The Spacecraft Exchange
Let me fix this for you (just quote it to your post) Put this [imgur]RtQ8m[/imgur (then just add a bracket to the end That's a really cool ship, i've never been able to get anything to float with KSP water physics, especially with missles -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Mr.Rocket replied to Starwaster's topic in KSP1 Mod Releases
Would you be willing to create a stronger series of heatsheilds for RSS? I play on RSS, but without Realism overhaul, so the parts are still the same sizes. Even if i set my PE to only 80km, the 1.25 meter heatsheild burns up in the atmosphere? -
Hi, i'm going to be attempting the challenge, or rather seeing how many kerbals i can rescue. So far I have rescued Corsby in the atmospheric orbit, but i will rescue more once i get a bug fixed out. (for some reason, every time i hit go to launchpad in the VAB, the game doesn't allow me to do anything and locks up). Anyways, pictures: I just used the Stock Kerbal X for this mission ]The pics are pretty self explanatory Edit: Rescued Dony on Minmus and Malnard on Mun Minmus: Mun: Mods used: I think so far only Kerbpaint and VOID
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Did you put them in the gamedata folder,? as that is where most mods go. And also, for a pretty Eve, you may be talking about City Lights and Clouds And no, you don't have to activate them
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I really like the looks of those station modules, what mod(s) are they from?
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That last one is great, keep it up